MrEh
Smash Hero
Then Yoshi will spike him.Can't Snake just cypher father away from the stage?
Yoshi can eat him out of his Double Jump.Or let go of his cypher and grab the ledge instead of going up?
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Then Yoshi will spike him.Can't Snake just cypher father away from the stage?
Yoshi can eat him out of his Double Jump.Or let go of his cypher and grab the ledge instead of going up?
Lol at Yoshi mains calling Pit's wavedash worthless while Yoshi's is somehow amazing.
Nobody said it was useless. Also, Wingdash = Angelic Step? I see Wingdashing, and I see more Wingdashing, but I don't see the other thing....And just out of curiousity, can someone go into detail on this 0% kill Yoshi has on Snake and Metaknight? I just really want to know.
He won't make it, and He can't grab the ledge without being grabbed himself. His hitbox is actually taller than he actually is when falling.Can't Snake just cypher father away from the stage? Or let go of his cypher and grab the ledge instead of going up?
Yoshi is unique because of his strange grab release, and that his tongue extends beyond the ledge.No offense here, but if someone could keep Snake from coming back just by repeatedly grabbing him, I would think we'd know about it by now.
QFT.Wingdashing isnt a wavedash. Its not nearly as useful as yoshis.
Also, i disagree with most of mmacs statements =P Sorry mmac, ur friend's snake sucks at recovering, a decent snake wont be caught in that grab so easily. I also dont believe the cg on snake exists, way too much time to jump out.
But, yoshi does out camp snake, and do pretty good against him(i think snake is like 4.5-5.5, and mk is 4-6).
No way yoshi is gonna get NEAR diddy, olimar etc. Yoshi has too many character flaws that hold him back.
Yoshi has pretty good matchups, all of them are winnable, he does relatively well against quite a few commonly used characters, which helps him alot in tournaments.
I now realize that. -.-Chaco i wasnt talking about matchups. I know all about the matchups. I meant in terms of tier placing
I thought this too, also about the Dedede chain. I also think that if characters can escape the chain, then it's NOT A CHAIN.From experience, the snake cg doesnt seem to work. Maybe i have slow reaction -.-
It works for me, but not all the time. It has some pretty difficult timing. I'm trying to get it down perfectly...From experience, the snake cg doesnt seem to work. Maybe i have slow reaction -.-
A waaaaay better recovery does not automatically equate to better ledgeg uarding. It is af act that while his recovery looks amazing, it isn't, his is very good but not excellent due to his poor horizontal movement speed.Better recovery, thus waaaaaaaay better ledgeguarding. Way better range. More in terms of safe kill moves. Way better grab range. Does not have a blindspot at the ledge or below him.
DDD's only real weakness he has that Marth doesn't have is being easily comboed due to being big and a fast faller. Also to lesser importance having some more landing lag on aerials. Both however are pretty lousy at actually scoring KOs.[/qupt]
DDD isn't a fast faller in comparison to Falco and Fox and Wolf. He falls pretty average like Kirby.
He has more landing lag than more characters.
Land during a Dair, Uair you'll lag.
Bair and Nair are the only lagless aerials he has.
Fair has a bit of a startup.
His range in the air is little compared to on the ground and his kill moves are either slow to start up or they do not have as much range in comparison to his other moves and so are more difficult to land.
The fact that you can land comboes greater than the amount of damage he canr ack on you pushes away the whole idea of him being a heavy weight. He's not like Snake who is faster and a heavy weight.
Overall Marth does have better range.Whoa, that's the first time I've ever seen anyone say SOMEONE had better range than DDD.
You compare all of Marth's moves to DDD's and overall Marth does have better range.
Except that his Uair and Dair stay out for a good amount of time which means if you whiff it you get punished.Also DDD's attack speed is a lot better than you're giving it credit for. His U-air, N-air, B-air, and D-air all come out pretty fast.
Nair has limited range, Bair is really the most note worthy, and DK beats that one out in terms of range.
How does it not matter? unless your opponent isn't paying attention you will rarely hit them with a Fair. It has startup time which means they can easily airdodge it and get away from DDD.His F-air comes out a bit slower, but it is so big and powerful that barely matters.
DDD's Dtilt<Marth's D tilt DDD's is not fasterTilts have really gay range and come out pretty much no slower than Marth's tilts.
DDD's Ftilt=Marth's Ftilt Reason: DDD's does not cover as much area even though how far it extends is notable. It leaves DDD open from above as well
DDD'sUtilt=Marth'sUtilt. Marth;'s tilt covers better area and has better range but DDD's is just as fast if not faster and has much more killing power.
Too bad it covers a very limited area so it rarely hits unless your opponent is up close and personal constantly.DDD's U-tilt also comes out nice and fast. It's fairly safe, has a great hitbox, and it's a much better kill move than anything Marth has. D-tilt is also a better kill move than what Marth has when undiminished.
Utilt does not have a great hitbox, compare it to Marth'ds and while it has great power, the hitbox is more limited.
It is fast so its good for OOS.
Extremely situational?Marth's tippered Smashes and stuff are all EXTREMELY situational. Largely because it's not easy to hit with, and also because these attacks are easily punished on block.
Are any of DDD's kill moves as fast with as much range?
Usmash yes.
Dsmash no
Fsmash hell no
Bair? Limited range
Dtilt? Limited range and not until higher percentages
yeah they are unsafe but who cares, his Fair, Nair all have killing power when tipped and they come out very quickly so even if you don't tip, you're safe and you can rack up damage and pressure.
Marth can maintain his advantage more easily oh and Marth's ^B can kill and with invincibility frames, it means you have a good chance of killing the opponent with it.
Marth overall has better matchups. Yes he doesn't have a large amount of significant advantages, but he has no matchups in which he gets countered.Nah, that's not accurate. Marth has fewer matches that are unbalanced. He doesn't usually get outright ***** by anyone, which is good, but he rarely ever has a significant advantage on anyone. DDD however has very significant advantages on a lot of the cast, while only having just a few noticeably bad matchups.
DDD's bad matchups offset his matchups where he counters the opponent.
Also name the matchups where he goes 70:30 or more?
^ This >__<You think bowser is better than Olimar? I'm going to cry.
Because Link is extremely bad? I've tried him, DSF has tried him, my friends have tried him, etc. He's fun as hell... but he's just bad. On the contrary, Falcon is much better than people think, and so is Jiggles.And why the bloody hell is Link the worst in the game on your list?!
If you've ever seen his posts then you'd know he's very serious. I've seen him mention before about how Link's metagame isn't evolving and also mentioning how underrated Bowser is. He's dead serious I'm sure.I hope he is just messing with us XD
Maybe not, but he does make sense. I personally think that the gale boomerang is the worst projectile on the game. Link's strength is great. He's got great tilts and smashes, decent enough speed, and awesome metagame with 2 1/2 projectiles to choose from. But the thing that really brings him down is his recovery. I mean... Even Yoshi's got a better up-b than he does (and that's really saying something). All in all, I dont think Link deserves to be on the bottom of the list (*cough cough* Jiggles), But he definately shouldn't be placed anywhere above bottom tier.Panda, just because you and your friends can't use Link well, that doesn't solidify that he's bad.
Kirby
Donkey Kong
Bowser
Olimar
Pit
Wolf
until people learn his limitations (and there are a lot) and he becomes stale and dumb - easy to fight against and shut down.
he's amazing vs inexperienced players - but people who really know what they are doing in the matchup can shut him down far to easily