Ask Inui. He says Sonic is clearly worse than Falcon and belongs in the bottom tier. He actually placed Falcon in the low tier last time he made a tier list. By the way, this is exactly what Inui told me about Falcon vs Sonic.
Falcon is godawful yeah. Sonic doesn't really have anything better than Falcon though.
*sigh this argument is starting to go in circles. Do you really go ona nd ignore everything?
D-air to Knee actually works in Brawl, so Falcon's F-air is automatically a lot better than Sonic's since this gives him a GOOD kill option.
What?
With the fact its difficult to sweetspot?
Right.
Sonic has far moreoptions to combo and opponent and kill them than Falcon does nor are they as situational.
Again Sonic Fair>Falcon Fair.
Nah, Falcon's U-air is better. The bigger hitbox is more important making it easier to land the attack. And it's really quite strong too. Plus it can semispike people to hell.
I prefer Sonic's Uair. Sends them straight up and takes advantage of the floaty characteristics.
It also has better vertical range and priority.
Both have the crappiest air games in Brawl. CF is better in the air due to having more range and better combos.
Combos? WHAT combos?
Sonic has many combos branching off from his spindashes and many more setups to allow continous attacks and pressure.
Sonic's aerial air game is actually above par.
CF isn't better in the air. he has very few combos that he can set up. The air dodge system and lack of hitstun make it so he can't combo.
Sonic can combo much more easily and evne if he doesn't land a continous attack, it places the opponentin a position where he can attack them again.
When Falcon attempts this the opponent can counter more easily than when Sonic does it.
Do you just ignore parts of myposts.
CF can approach with autocanceled D-airs too, the same way Ganondorf does, and it's safe on block and leads to crazy combos.
Except Ganondorf has flamechoke making it much more easily done for him. There is also the fact that the hitstun for his Dair is more powerful and the hitstun takes longe rot cancel with an airdodge.
YEs falcon can combo but its not going to happen very often.
Also both have fail grab range so whatever for that. Falcon's throws however are better than Sonic's. Also CF has a U-tilt made of win. Sonic doesn't have any tilts made of win.
Ftilt?
U tilt?
Dtilt~>AAA/Grab/Utilt/usmash
His U tilts aren't the best but they have better usage than Falcon's.
Also, neither can punish the lag on any moves if the opponent does nothing, or camps with a projectile.
*facepalm*
Sonic isn't really significantly faster than Falcon anyway so both fail miserably at approaching anyway,
Sonic is much faster than Falcon. He is faster by a greater degree both aerially and on the ground.
Spindash spin charge am I typing to a wall?
but at least Falcon has some reliable techniques that win, whereas Sonic only has techniques that just hit the OK mark and will fail against proper anticipation.
Videos say otherwise.
ASC
SJC
spinshot
DAC
All of which are very successful for approaching an opponent.
Do you ignore my posts?
A2XOMG said:
If Sonic could somehow pull of a Metaknight where you attack like three times a second all the time, he'd be significantly faster than Falcon. But that isn't the case.
He doesn't need to be faster though.
Ike and Bowser certainly are not and they are better.
Sonic's moves are mostly average with the Nair/Fair/Uair being among his quicker aerials with very little start up and cooldown time.
IN any case Sonic never places himself in a situation where moves would clash or where his opponent can outspeed his attacks.
Falcon cannot do such a thing as easily.
A2XOMG said:
Yeah Sonic runs faster, but not like it really matters.
um yes it does. Look at the video I provided.
Sonic's running speed is a great factor in his chasing and spacing game.
More so IOZ since he plays more defensively.
A2XOMG said:
It's not like you really need to be 50 feet from someone just to stay away from an attack, and in fact at that range you will get projectile camped if your opponent uses projectiles.
Sonic's spindashes all plow through projectiles.
Upon further testing he even went through Luigi's fireballs. (turns out my timing was off.
Sonic stays just outside the opponents range, he doesn't run far away.
Not to mention DAC
spinshot
SJC
if I list these techniques again and you ignore them I am going to be irked into just ignoring you.
A2XOMG said:
Besides, Falcon has more range than Sonic
Range?
Sorry but Sonic can outdo Falcon's range wih his speed.
grab range is better.
Homing attack has great range.
Spindash and charge for approach.
DAC for approach.
His grab range is easily among the better ones due to the sliding that results from shield canceling his dash.
Falcon does have range to his moves thats true, ut no priority to take advantage of them.
is hurtbox takes up most of his body during an attack.
Sonic's takes up less.
A2XOMG said:
, so really the difference between how effectively they bait and punish isn't noticeable at all.What matters is who has a better moveset at that point, and that is Falcon who has better combos and KO power.
Combos? Sonic
Chase game? Sonic by a significant amount.
Pressure game? Sonic again by a significant amount
KO power? Falcon but Sonic makes up for it with his damage racking combos. All his spindash/charge combos can do up to 25% damage. This is not taking into account how quickly he chases his opponents down and continues to punish and pressure.
sonic can make up for KO ability.
As I mentioned look at the videos.
The main reason people get the idea that Sonic can do so few things is that he has a very high learning curve. It takes a lot longer time to implement Sonic's abilities properly and a longe rtime to master them to their maximum effectiveness.
Even then you still have Sonic's differentiating in the way they play Sonic.
Some are ground offensive (lucky)
Some play defense games. (IOZ)
Some incorporate a mix of both (mysef and Tenki0
and then there are the different ways those styles are used some of which relying on aerial or ground game, or grab and spacing etc etc.
I think Sonic is mid tier, if not for his moveset but for the the many options that he has available to him. Something that many characters in this game are lacking.
If you compare some of the agreed mid tier characters such as Bowser or Ike or Lucas and Ness, you'll find the methods in which they can be played during a situation are more limited than Sonic's.
HmmI wish we could ahve more mains under our names. (wants to put Ike,Falco and Link)
A sourspotted Knee also leads into real Up-B combos. Falcon's N-air also can lead into similar combos, although it's much harder to land. In fact, Falcon's Up-B I should state is VERY good in Brawl. It's a grab, has very good range, and good power. It's probably his best out of shield option, and it's likely better than any other option Sonic has out of shield.
So basically its a shield grab. -_-;
As for Sonic's spindash, I'd say the Falcon kick is better since it has more priority, more speed, and does more damage.
Priority wise? no.
more speed? No they both take a similar amount of time to start up.
Damage wise? yes.
Combo ability? None
Both have decent enough B-airs and U-airs, although I'd say Falcon comes off better particularly with his U-air which has gigantic range, good knockback, and semispiking.
Sonic's has greater knock back and can be comboed into itself like Falcon's Nair. It also has greater vertical range. It falls down to preference.
Also both have rather lousy dash attacks, but they can be both used as quick options to hit someone with from a dash (Falcon's has a bit more power if I recall). I guess Sonic has the spring gimp, but that's it.
And Fair/Bair/Nair/semespike Dair. Do you not know anything about Sonic's edge guarding game?
Falcon lives longer than Sonic due to being heavier and actually having recovery that grabs the ledge.
I can't believe you just mentioned recovery. Sonic will never need to grab the ledge and it actually does grab the ledge. It doesn't automatically sweetspot it is what you mean.
Falcon's Smashes are also better than Sonic's.
Fsmash is telegraphed more than Sonic's and stays out longer. How is it better?
Because it has more power?
Dsmash is probably better but I think it has less range and stays out a little lesser than Sonic's.
Sonic Usmash has more startup time but a disjointed hitbox that makes up for it and the fact he can DAC mean he should rarely get hit after using a U smash.
Neither will really land them often,
mr. 3000 video says otherwise.
but Falcon's have more range and more power without really having less speed in them (they both have really telegraphed smashes btw) so that's another win in KO power for him.
Falcon's Fsmash is telegraphed more and stays out longer.
Dsmash is faster but covers less range.
Usmash is faster with similar cooldown time but Sonic can e his with DAC more effectively and with far greater priority than Falcon's.
Don't know why you keep ignoring this.
Last but not least, don't forget Falcon's U-tilt. A very good attack. It has existent priority, HUGE range, and very good KO power, and it's faster than his smashes.
Is that it?
Sonic's U tilt does have priority, speed but lesser range.
I also don't beleive the U tilt can KO until higher percentages since DI and double jumping can lead to you escapng a potentially lethal move.