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Yeah, you are correct about that.Hylian himself even admits that he can't quite do them consistently, as it seems to be different for each character. CGs are not going to make IC's broken nor Top Tier. He's stated himself in his arguements that the ICs are far from broken even with legal infinites. The ICs have a horrible time Grabbing as their range is piss poor, in Melee they had wavedashing to counteract this problem, in Brawl they do not. Sometimes even shield-grabbing isn't effective for them if the opponent has a disjoint or spaces very well. Also notice that they haven't been as dominating as TGM thinks they would be if the Infinites weren't banned, they're been average, maybe even lower than that.
They're High Tier, yes, but they're are not Top Tier by any means until further notice
like I ever said that he didn't? I just said that there's no way you can force him to use all three pokemon... you can easily get away with using only 2. it's possible to only use 1, but it's trickier.Hedgehawg, you should know that when PT is switching he has a weakness.
chances are you won't be living more than 2 minutes.... but maybe you will... you certainly won't live lobnger than 4 though, so there's no need to use all 3. the main problem if you want to use 1 poke is pulling out 2 switches.If you tried using one, fatigue would likely happen eventually, lower the usefulness of the pokemon. In that kind of heated match, you can't afford a sudden disadvantage like that.
Ouch.Ivysaur just sucks.
I took some of what you said, but I still think that olimar is great despite the gimpable recovery. And yoshi... well quite simply he just doesn't do better than the grand majority of the cast.
Top:
Snake
Meta Knight
Very High:
Game & Watch
Marth
Falco
Zelda
Toon Link
Olimar
High:
ROB
Wario
Pikachu
Pit
Ice Climbers
Diddy Kong
Lucario
Wolf
Lucas
Middle:
Dedede
Zero Suit Samus
Luigi
Pokemon Trainer
Squirtle
Donkey Kong
Charizard
Sheik
Mario
Fox
Low:
Ness
Peach
Kirby
Ike
Sonic
Bowser
Samus
Ivysaur
Bottom:
Link
Jigglypuff
Ganondorf
Yoshi
Captain Falcon
Any reason Pit is in two places? Your tier list is fine until it hits mid-tier in my opinion, then you have some questionable choices.All right, take III. I took a few tips from NSS and Hedgedawg's lists, and counted pretty much every suggestion made earlier.
Top Tier
Snake – No one's arguing this.
Meta-Knight – See above.
Marth – He's just as great as he was in Melee. What he now lacks in speed he makes up for in power.
Mr. Game and Watch – Improved recovery, improved killing power, faster, better shield. G-Dub makes up for his sloppy performance last time around.
Falco – One of the most effective projectile spams, even though it can be ducked by a few characters. His new reflector is both good and bad for him, but it helps eliminate choices for approaching characters. His recovery is no longer terrible since no one falls as fast.
ROB – Good projectiles but they must be charged so he can't spam that effectively. Some of his moves come out fairly slowly, especially some aerials. His recovery, however, is godly and allows him to WOP. A great counter for many characters.
High Tier
Pikachu – His usmash was nerfed, but d-smash stabs shields, racks up damage, and sends the opponent up for a thunder, which was also buffed. His projectile is still very useful on many stages, sideB for recovery now reflects many projectiles, and upB sweetspots almost instantly, not to mention that it can cancel off the ground. His aerials seem a bit less useful though.
Toon Link – Good at linking attacks and great at camping with what's likely the best projectile spam in the game. He’s fast and still has KO power, but he's really quick to die and his recovery and grabs are lackluster.
Wolf – His blaster is pretty annoying, he’s powerful with not that big of a speed loss, and his multi-hit attacks lessen the loss in damage for spammed moves. However, he’s the fastest faller in the game and has a poor recovery that doesn’t even sweetspot the edge.
Ice Climbers – Chain grabs are still just as good. The AI also works much better on Nana, so she doesn’t die as easily. Plus, both Climbers can now grab the edge. IC’s are very strong for such light characters, and Popo can survive by himself more easily now.
King Dedede – Chain grabs again, plus annoying Waddle Dees. He's the hardest character to kill, since he's heavy, he has multiple jumps, and his upB goes very high. His stronger, slower moves are balanced by his disjoint and quick tilts. However, many faster characters can destroy him since he doesn’t have a great defensive strategy.
Olimar – Olimar’s damage-racking capabilities and great range on his KO moves should in theory make him top tier, but his recovery is indisputably the worst in the game, a weakness that gets even worse since he’s so light.
Pit – He has some odd tilts and smashes, but performs pretty well in close range. His projectile is very irritating but does pretty lackluster damage. His recovery is decent when used correctly but can be cancelled fairly easily. Good matchups solidify his place in high tier.
Zelda – Din’s Fire can juggle and is overall a great projectile for edgeguarding, as it forces opponents to airdodge or get *****. Her smashes and aerials have been buffed, and she has a lot of great matchups. However, she’s still light and her recovery is predictable.
Wario – He’s a very unpredictable character, despite the fact that he’s a dork. His recovery, while it takes forever and is fairly gimpable, is still great. He also lasts forever, and he’s been dominating tournaments.
Kirby – Buffed hardcore. He lost his Kirbycide throws, but his aerial hammer is much better and he can still inhale to kill himself or stick his opponent underneath the stage. No projectile, but he can steal his opponent's to cancel it out. Lightweight, but with a good recovery. Kirby manages to break even… and then some.
Mid Tier
Donkey Kong – Much like Bowser, he's improved in most aspects. His range is still great, his speed has been upped, and DK-cides are always an option, as are cargo throws. It’s a bit of overkill with a billion spikes, and his vertical recovery is still garbage, but he’s better off than he was last time.
Luigi – His recovery is vastly improved with the Luigi Tornado, making his slightly odd combination of sideB and upB more doable. His fireballs take longer to come out but most of his moves have little to no windup lag. However, his floaty nature makes him somewhat hard to control.
Bowser – His tilts are actually pretty fast, especially for a slow character. Whirling Fortress still works wonders on light characters that happen to be annoying him. Bowserciding is always an easy-to-pull-off strategy should he find himself in a tough situation or one stock up.
Lucario – This guy has pretty good range on most of his attacks, and a decent projectile even when it's not charged. His pseudo-SHUFFL is always a good thing, and his damage multipliers really help him against characters with lower KO power.
Pit – He has some odd tilts and smashes, but performs pretty well in close range. His projectile is very irritating but does pretty lackluster damage. His recovery is decent when used correctly but can be cancelled fairly easily.
Fox – Not as good as he used to be, but you don't see many people crying about it. He definitely has been nerfed in many respects, but he still has his place to shine. Lucas – Great projectile spam, great edgeguarding with upB, a somewhat gimpable recovery, creepy magnet tricks. He would be in high tier, but he gets chaingrabbed. He might end up even lower.
Diddy Kong – He’s fast and banana-ful, but his recovery must be charged, which is bad against good spikers, especially since he’s so light. His projectile is pretty bad, and 'naners can be used against him. Not as great as people thought initially.
Zero Suit Samus – She’s good in a lot of respects, but her recovery is gimpable even with her third jump, plus her projectile is pretty crappy. Her smash attacks seem gimmicky, and lots of moves are pretty pointless. Good range and fast, but extremely weak and her recovery doesn’t help.
Ness - He gets chaingrabbed even worse than Lucas, and has fewer redeeming qualities. Although he has a few good matchups, he isn’t much better than he was in Melee. Shame.
Low Tier
Yoshi – Better than last time, admit it. His recovery is definitely helped by his newer upB, and his eggs seem to be more useful this time around. The loss of DJC actually helps him in many cases. However, he's still not good enough to get higher than top of low tier due to his learning curve and unusual shield.
Sonic - Fast runner, slow attacks. Something's wrong here, he shouldn’t have so much wind-up lag. He does have a good approach, and he can move around the stage incredibly quickly. His recovery is good, but it’s somewhat linear and predictable. His steep learning curve means only people who are willing to put in lots of time should bother with this guy
Mario - Cape isn't as good, FLUDD is on the verge of useless, he can't KO that well. He is slightly redeemed by his ledgeguarding and good approach. He’s not speedy but certainly not slow. Being the all-around character just doesn’t seem to be good enough.
Pokemon Trainer – His Pokemon don't balance out that well, and excel in different parts of the game while severely lacking in others. The fatigue system ends up screwing him over when he has to switch to get a KO. Fun to use, but not that great.
Ike – He’s powerful but very slow. The fact that he was popular very early on makes people know exactly how to beat him. Almost anyone faster than him can beat him easily.
Sheik – Triple-nerf. She has very little of what she had back in Melee, so people can find a new most annoying character now. How the mighty have fallen.
Samus – Nerfed. Her smash attacks aren't as good and her missile seems slower. Her spike is still hard to hit with, and she doesn’t have a great way to deal with opponents above her.
Link – This guy just doesn’t deserve to be this bad. Somewhat powerful, but his sluggishness makes him much less playable. His boomerang doesn’t hit on the way back, his arrows don’t go as far as Toon Link’s, and his horizontal recovery is pretty bad.
Peach - Nothing compared to what she once was. D-smash isn’t that good, and recovery seems nerfed. She retains her lightness and is KO’ed extremely easily.
Bottom Tier
Jigglypuff - Nerfed hard. Rest doesn't kill as early, WOP isn't as impressive since more characters can do it now, plus where most characters die at higher percentages in this game, Jiggz just seemed to stay at the same pitiful death rate.
Ganondorf – He runs slower, attacks slower, and recovers just as badly as he did in Melee. Ganoncide is his only improvement, everything else has gotten way worse.
Captain Falcon - Captain Falcon can't do much of anything this time around. Poor approach, lackluster recovery, no killer knee... he's got it bad. He also rounds out the fact that the bottom tier is made up of Melee’s high tier.
More suggestions? Most of what I've changed is from mid high to upper low.
Falco and fox just aren't top tier and if they are, they aren't by themselves up there. Basically, I would move metaknight, snake and gw up to top, move fox down to high/mid.My Speculatory Tier List for Brawl:
Top Tier:
Falco
Fox
High Tier:
Marth
Game and Watch
Metaknight
Toon Link
Snake
Ike
Mid-High Tier:
Lucario
R.O.B.
Zelda
Sheik
Diddy Kong
ZSS
Olimar
Ice Climbers
Peach
Jigglypuff
Middle Tier:
Luigi
Mario
Wolf
Wario
Samus
Pit
Pikachu
Pokemon Trainer
Low Tier:
Kirby
Captain Falcon
Sonic
King DeDeDe
Link
Yoshi
Lucas
Ness
Bottom Tier:
Bowser
DK
Ganondorf
This is what I think...please give some feedback..I know its different from other tier lists.
IKE. IS. NOT. HIGH. TIER. This is not Melee. Fox was major nerfed. He sucks compared to Melee. And Captain Falcon not bottom. RAAAAAAAAAAAGGGGGGGGGGGGGEEEEEEEEEE!!!My Speculatory Tier List for Brawl:
Top Tier:
Falco
Fox
High Tier:
Marth
Game and Watch
Metaknight
Toon Link
Snake
Ike
Mid-High Tier:
Lucario
R.O.B.
Zelda
Sheik
Diddy Kong
ZSS
Olimar
Ice Climbers
Peach
Jigglypuff
Middle Tier:
Luigi
Mario
Wolf
Wario
Samus
Pit
Pikachu
Pokemon Trainer
Low Tier:
Kirby
Captain Falcon
Sonic
King DeDeDe
Link
Yoshi
Lucas
Ness
Bottom Tier:
Bowser
DK
Ganondorf
This is what I think...please give some feedback..I know its different from other tier lists.
Compare this to my tier list:My Speculatory Tier List for Brawl:
Top Tier:
Falco
Fox
High Tier:
Marth
Game and Watch
Metaknight
Toon Link
Snake
Ike
Mid-High Tier:
Lucario
R.O.B.
Zelda
Sheik
Diddy Kong
ZSS
Olimar
Ice Climbers
Peach
Jigglypuff
Middle Tier:
Luigi
Mario
Wolf
Wario
Samus
Pit
Pikachu
Pokemon Trainer
Low Tier:
Kirby
Captain Falcon
Sonic
King DeDeDe
Link
Yoshi
Lucas
Ness
Bottom Tier:
Bowser
DK
Ganondorf
This is what I think...please give some feedback..I know its different from other tier lists.
lol, they tied. How is my tier list anyway people?My Tier List:
Bottom tier
Captain Falcon
Ganondorf
(Really large gap consisting of the 33-36 characters I did not mention)
Top tier
Metaknight
Snake
(Captain Falcon is so manly, he would not settle for bottom of the list, so he reversed the laws of physics. He is still bottom tier, he just is not in the bottom. )
I wouldn't say Snake has such an advantage over MK, speaking as an MK main who played against a few good high-placing Snakes in a tourney recently and didn't do too badly, granted I lost. Unless I'm gratuitously better than those guys (I'm not), I'd say the matchup is even, or only slightly in Snake's favor. Or I'm just ****ing nasty. I don't know, really. I will say that Snake probably is higher than MK.People....Meta Knight is not above Snake. Snake not only has a direct matchup advantage against Meta, he also has slightly better tourney outings, and seemingly limitless potential. And this is coming froma Meta Knight main......
And Ganondorf is better than Captain Falcon, easily. Falcon is terrible