Illuvial
Exploring Tallon IV
I did not see the "/" notation between Pika and Marth. My mistake.
Ignorance for the win!
Ignorance for the win!
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This is incorrect, IMO, and your logic contradicts the very logic of a tier list.Of course there's going to be a bit of bracket luck involved in that but at least there is a chance to pull it off for ROB, as opposed to Peach, GW, Sheik, Kirby or Lucario who lose to pretty much every top tier character. Luminous - who is imo the best active ROB player right now - beat various high level MKs by outskilling them, beat Mikeneko and beat Vinnie. It's definitely not a huge stretch of the imagination for this to happen in the bracket of an Apex tournament. I'd say it's a pretty huge stretch to assume that to happen for any of the other characters I menioned above.
My reservations about this is that both char's MU spreads are waaay too good for them to not be in Top Tier. Marth is Marth. He has one of the best MU spreads in the entire game. Pika is the only char in the game who bodies every spacee, and he beats Snake pretty solidly on top of that. Going even with MK (this value is being preserved in the next chart, so don't try to argue this) is also a very Top Tier trait. Going even with or barely losing to any other non-Oli Top Tier char is another strong point. Having a +2 on DDD is nifty and being able to absolutely destroy Sheik is unseen anywhere outside of the ICs. In fact, he beats practically all of High Tier and below and he has some really key +2's and +3's in there. All of this points to Pika remaining in Top Tier, even if near the bottom of it.Top tier in the next list should include MK, Snake, Falco, ICs, Diddy Kong, Olimar, and ZSS in no particular order (but maybe with with ZSS at the bottom of it) followed by Marth, Pikachu, and the others.
There's not really any other logical position to have IMO.
Should be glad people even consider tl high tier. If it were up to me I'd put him where kirby is.There's no way in the world Lucario is above toon link or Diddy is above Snake.
They've been turned off recently along with frigate(amazing). I think sktar also didn't use a lot of the cp stages as well.Halberd and Delfino have been legal at every Apex.
Pretty sure NJ/NY has them both legal fairly often as well.
well it's a good thing you're not in charge of the tier listShould be glad people even consider tl high tier. If it were up to me I'd put him where kirby is.
You're really, really old skool, aren't you? (<__<) That's not a good thing...There's no way in the world Lucario is above toon link or Diddy is above Snake.
Most real post I've seen from Dark.Pch in a looong while!Being serious or not means nothing. I just used you like a woman. Don't get hype.
The only part that matter to me in this post was
"Dark.Pch I loved your commentary yesterday"
I just keep it real.
*was gonna respond to this*
*realizes who is posting*
*Lets the person be with the nonsense*
That's called the Apex stagelist.IIRC, the Impact series used the URC stagelist minus PS2, Brinstar, and RC.
I am a magical being.How did you do that? o_0
My tier listwell it's a good thing you're not in charge of the tier list
Diddy has as much trouble as snake does. Has trouble fighting Ic's, marth, snake, falco, olimar(?). Good players overcome these match ups though. Highest level of play snake would be killing a ton of characters off dthrow alone... only in my dreams is that the highest level of snake playV115 this is just stuff Ive seen on facebook. It looks like those stages and probably Frigate are about to get the axe in the places I mentioned.
Diddy I put above snake because his infinites seem to be used more commonly now, and he doesnt quite get stopped in bracket the same way snake can. This is assuming the highest level of play, I dont think Diddys on average will do as well as snakes though.
It had 7 starters. That's actually a very significant and important difference from the APEX ruleset.That's called the Apex stagelist.
Maybe it has 7 starters like the URS instead of 5 like the Apex ruleset, but it's still the same stagelist.
You also think there was nothing wrong with the POW block, or the Mushroom Kingdom stage in general, in SSB 64..... <__<That means I have the reason to be liberalist as most people's reasoning for their conservationism.
Good to know we're not having that discussion.... again (:
As troll-y as this was, I have to ask: How did Wario, DDD, and TL avoid being put into C Tier?B Tier: Best Players Can Do Well With Them tier
, ,, ,
C Tier: Could Be Top Tier But Then MK/Other Bad MU tier
, , , , ,
What do you mean. Just about every post I make I keep it real.For NY/NJ, it honestly depends on the tournament. MK-legality plays a pretty large role in what stages are allowed. IIRC, the Impact series used the URC stagelist minus PS2, Brinstar, and RC. Players took a vote on each one, however, so the ruleset could have honestly been anything.
You're really, really old skool, aren't you? (<__<) That's not a good thing...
Most real post I've seen from Dark.Pch in a looong while!
People are tired of being sharked by metaknight. Don't know why they have castle over frigate though.Wait, NJ/NY is shrinkin their stagelist?
Wouldn't be so bad except everyone always get in their wagon... This is a sad day for me....
Apex ruleset with more stage bans(1 starter and 1 cp or 2 cps right?) is better than turning them off imo.Sorry Kyokoro
There was some discussion amongst TO's and I've been lobbying people to keep stage lists 9-13 with more stage bans (2 or 3) but nobody listens
At least to me lol
I'd need to see the POW block, but the layout didn't look bad, specially because (as I can remember) it is generally unsafe to just sit in your shield in that game.You also think there was nothing wrong with the POW block, or the Mushroom Kingdom stage in general, in SSB 64..... <__<
You've beaten Seagull's DDD?Good pocket D3s are not very common, but people who try to pull him out of their *** to try and gay Wario more often lose than not. (e.g. Waymas vs Kingtoon, Reflex and myself vs Seagull). When a Wario loses to a D3, it's usually the main of the player.
Huh? Why not?Do not list Dabuz's pit when considering top level player's high level pockets.
The official chart says that Snake actually loses to Marth -1. Where do you pull this info from? At most, this MU is changing to even, not Snake's favor. Marth juggles Snake for days and he can hit him through grenades. He also edgeguards him really hard.Yeah marth loses to snake -1
Not that big of a deal lol
They're not gonna help you because I don't think either of them believes that Marth goes even with or beats DDD. That MU is not being suggested for a change in the next chart either, so in any case, DDD:Marth is remaining as a +1 for DDD.Pierce could explain why DDD is easy to fight. he has a few good posts on this. CJ or Shaya or someone, help. lol. I would say it's mostly because of the juggling.
sounds about right.My tier list
MetaKnight
No one else.
I never said Marth doesn't have to outplay Snake to beat him, but a lot of your reasoning here is faulty. How does Snake just "go high" if he's being juggled? Do you know what being juggled is? It means you keep getting sent back into the air with more and more damage, oftentimes without a jump. If Snake "goes high" at any point, he's just helping Marth's cause. Marth can hit through grenades even when you're turned around, I believe. Besides, you can't just 'react' to Marth attacking you. If you're going to turn around, you have to do so preemptively simply because Marth is within range to hit you. In that case, Marth can just grab you. He controls the RPS game up-close. That's where his major advantage is. You can't just bair off the ledge to gimp Marth, man. Marth's invincible upB will rip right through it ("if done right", in your own words). A +1 for Marth still requires him to put in a good bit of work.@ bubba
I get this from personal experience lol. Marth doesn't juggle snake for days, we can always go high. If he hits is through grenades, we just turn around and block fair with a grenade in hand. Snake edgeguards marth hard too, we can just bair off the ledge and he'll die(if done right). Marth has to outplay snake pretty hard to beat him, just like diddy kong for example.
no cause I remember him saying DDD was easy to fight and juggle. He's inactive so we probably wouldn't be able to get him to direct us to where he said it.
Dekillsage, Marth does juggle Snake.
You take a hit and then jump cypher. That stops the juggle and snake has plenty of ways to land after that. It's not like metaknight who can just shuttle loop me at any point during my jump or catch my landing with nado.I never said Marth doesn't have to outplay Snake to beat him, but a lot of your reasoning here is faulty. How does Snake just "go high" if he's being juggled? Do you know what being juggled is? It means you keep getting sent back into the air with more and more damage, oftentimes without a jump. If Snake "goes high" at any point, he's just helping Marth's cause. Marth can hit through grenades even when you're turned around, I believe. Besides, you can't just 'react' to Marth attacking you. If you're going to turn around, you have to do so preemptively simply because Marth is within range to hit you. In that case, Marth can just grab you. He controls the RPS game up-close. That's where his major advantage is. You can't just bair off the ledge to gimp Marth, man. Marth's invincible upB will rip right through it ("if done right", in your own words). A +1 for Marth still requires him to put in a good bit of work.
Depends on where we are. Ally's last stock vs mikeneko game 3 for example is an extremely bad spot to be in and I don't think there was anything he could do about it .Snake just up bs every time he gets hit.
And Snake's pray that marth follows them in the air after he up-bs.
As I said, bad marths chase that juggle rather than waiting for Snake to be down to one of two options and destroying him from there. Snake landing with a grenade is close to the most abusable thing Marth has in the MU.
Watch MikeHaze against every snake bar ally (he got better at the MU) and how seemless and simple he completely and utterly dismantles them (just by standing there usually and swinging his sword once every 3 seconds). MikeNeko against Ally was not one lost from juggles, but one lost from snake actually needing to land (and when Snake lands against Marth he has no offensive options whatsoever at his disposal other than the HOPE that Marth hits his grenade... lol)
You land in a completely defensive stature which has only three options. Knowing your grenade is there, you have an obvious time limit on your ability to spot dodge or shield drop, and are under pressure to maintain your shield for longer. Have you never played against someone who's just as precise with working with grenades as you are with a character who abuses every frame advantage that snake imposes on himself beautifully?We only need marth to mess up once before landing and mounting our offense/defense.