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....FOOL
I don't what the significance is, but mink use to say it a lot.
Well, yeah, but at this point I'm sure we've removed the issue of "Luigi is getting gimped by DDD".Dat jab > shoryuken is so tasty when you land it.
Even if you get over the stage and save your double jump, Luigi has a bad air speed like Dedede too. It's possible to bait the double jump and leave Luigi defenseless against uairs and the works (bair if he dodges through uair).
Behind Falco, who is 2nd or 3rd, you mean.ZSS for 6th behind Falco :D
oh BTW Marth underperforms because he isn't that good
FOOL
I don't what the significance is, but mink use to say it a lot.
Where do you think he'll be going after a fair or bair?Well, yeah, but at this point I'm sure we've removed the issue of "Luigi is getting gimped by DDD".
He'll probably still be in a bad spot and will be eating damage, though.
oh man this would work in the instance that luigi does the followingWhere do you think he'll be going after a fair or bair?
Offstage with no cyclone and no double jump.
Hellooooooo gimpable.
Did he really?!? If he did, that's awesome!Took out m2k too.
Yeeaaah, I realize that now. I kinda just said "Luigisama said..." in one sentence and hoped that you wouldn't assume the same situation for the rest of the sentences, which was wrong. Sorry for the bad wording!You have to realize that the way that it was worded, there was no real way for me to tell which parts Luigisama said and which parts were just your opinion. They were right next to each other. There was nothing saying 'Luigisama said this, and I think this'. I didn't even know any of it was your opinion; I thought it was all Luigisama's XD
Yeah, I'm starting to believe less and less that I actually forgot some chars. Tbh, I was really just quickly grabbing chars off the top of my head when I listed the chars who would have an easy time avoiding DDD offstage. I mean, those 5 basically have much better recoveries and versatility offstage than the rest of the chars I left out. As for Wario, I'm pretty sure I recall Iota posting here that Wario is actually very gimpable if he can't DI high, even worse if he doesn't have a bike (it's onstage or he'd just used it or something).This statement
Is still very bold and vastly unsupported. I don't see how DDD has a 'good shot' at gimping characters like Pikachu, Wario, ZSS, Pit and ROB, among many others.The only chars DDD doesn't get a good shot at gimping are MK, Kirby, and Jiggs, G&W, and Samus.
Never forget.FOOL
I don't what the significance is, but mink use to say it a lot.
IMO, this is the mindset that I greatly disagree with. Fox is very gimpable. I've gone against Foxes and Falcos (but not Top ones). It's a big guessing game with huge repercussions for the spacee if he ever ends up below the ledge as a result. If I can catch either after their DJ with an attack that sends them far enough (or with low enough KB) that they have to recover from below the ledge, it's a free stock. There's no question that DDD's taking that stock if they have to upB. So now, the trouble comes with taking them out of their other recoveries. Utilt, dtilt, ftilt, and bair all can do it. I just have to predict which one I should use and when I should use it. I'm not saying that the odds of guessing correctly are in my favor, but the situation most definitely IS to my advantage. If Falco gets back on, I'm at a disadvantage at neutral, and if Fox gets back on, life gets really difficult, but not as bad as Falco. I'll take the guessing game when the situation is favoring me rather than let them reset it to neutral.Infinites base statement is correct. Ddd isnt gimping many characters, especially the ones with average to above average recoveries. Sonic and fox for example.
Like i said, he may be able to get a couple bairs in there and rack damage but hes not killing them offstage nearly as much as he is just getting them to the point where theu can try to up tilt them later on once they have inevitably recovered
Ah, I see... Thanks for the clarification!nvm delta just mentioned it. But as for cyclone apparently even if luigi gets hit out of it he can still rise with cyclone, but it depends on when he gets hit out of cyclone. @bubba since you weren't sure if luigi could still cyclone after he got hit out of it.
Word, man! I swear, when I'm out there trying to gimp Luigi, I'm just praying that he either doesn't get a misfire, or I'm at low enough %'s to not die instantly if he does. The stage spikes that thing can get are also ridiculous.Just watch out for random *** misfires. I swear that move is the funniest thing in the game.
Responding to the underlined part.IMO, this is the mindset that I greatly disagree with. Fox is very gimpable. I've gone against Foxes and Falcos (but not Top ones). It's a big guessing game with huge repercussions for the spacee if he ever ends up below the ledge as a result. If I can catch either after their DJ with an attack that sends them far enough (or with low enough KB) that they have to recover from below the ledge, it's a free stock. There's no question that DDD's taking that stock if they have to upB. So now, the trouble comes with taking them out of their other recoveries. Utilt, dtilt, ftilt, and bair all can do it. I just have to predict which one I should use and when I should use it. I'm not saying that the odds of guessing correctly are in my favor, but the situation most definitely IS to my advantage. If Falco gets back on, I'm at a disadvantage at neutral, and if Fox gets back on, life gets really difficult, but not as bad as Falco. I'll take the guessing game when the situation is favoring me rather than let them reset it to neutral.
Of course, in this specific MU, there are good benefits that can also be had from staying onstage. Fox/Falco do have lag after sideB, so if they choose to sideB through me and I shield/PS it, I can grab them and send them right back offstage to reset the offstage scenario. It's all part of the guessing game. In Fox's specific case, I also have to account for shine stalling in the air, so that's annoying, but IMO, that's better than the possibility of Falco meteoring me, but I'd still go for the gimps in either case, and I think DDD has a, as I put it earlier, "good shot" ( ) at gimping those two.
Neo and I our even. He won the first, I won the second. Neo is a waaayyy better player then me and both sets went to last hit. Icies just beat Marth, simple as that. ratio can be argued.NEO won the last few times he played Meep/GIMR iirc, although prior to that the results were definitely against NEO's side. Although, these results are also quite old so whatever.
Fixed that for ya!oh BTW Marth underperforms because he isn't that good he's as predictable as Obama winning the 2012 election
So you think he's worse than DDD and TL? ......................okay! /^ completely serious i genuinely don't think Marth is that good.
He's high tier but like the absolute last slot in high tier
So you're telling me that Fox isn't gimpable but Kirby definitely is? And speaking about DDD no less... Kirby can fly circles around DDD, can't he?Well no, Puff's recovery is one of the best in the game.
But even then, Kirby is just soooo linear when he needs to move towards the stage. I mean he's not bad, but he's definitely gimpable.
You mean "can't", right?Based off of watching ChuDat vs Coney, it doesn't seem like DDD can really edgeguard Kirby that well.
Kirby seems to edgeguard much better in this MU.
The length of the upB is quite inconsequential. Once you begin charging your "FIRE!", I have plenty of time to see what you're doing and cover your only options of getting back to the stage. The Firefox has no priority compared to DDD's bair. I've almost never failed to gimp a spacee who had to resort to upB when I was actually there at the ledge. However, sideB, of course, is a very different story. Fox has a longer sideB, right?I don't think spacies are easily gimpable at all. Once you play someone who really understands his options and mixes up properly it gets quite difficult. Especially with Fox who can screw you with shinestalling and a much longer upB.
Kirbys airspeed is almost as bad as ddds,
Not really lol. They're both pretty far down on the list, but there's a big difference between them.Maximum Air Speed
1. Yoshi (1.32)
2. Jigglypuff (1.27)
3. Wario (1.22)
3. Wolf (1.22)
5. Captain Falcon (1.18)
6. Sonic (1.11)
7. Donkey Kong (1.08)
7. Mr. Game & Watch (1.08)
7. Squirtle (1.08)
10. Lucas (1.05)
11. Bowser (1.03)
11. Marth (1.03)
11. Zero Suit Samus (1.03)
14. Charizard (0.99)
14. Lucario (0.99)
14. Samus (0.99)
14. Zelda (0.99)
18. Ness (0.96)
19. Mario (0.94)
19. Snake (0.94)
19. Toon Link (0.94)
22. Ike (0.92)
23. Pikachu (0.91)
24. Falco (0.89)
24. Fox (0.89)
24. Peach (0.89)
24. Pit (0.89)
24. R.O.B. (0.89)
29. Ganondorf (0.85)
29. Kirby (0.85)
29. Sheik (0.85)
32. Diddy Kong (0.83)
33. Olimar (0.82)
34. Link (0.81)
35. Ice Climbers (0.77)
36. Ivysaur (0.75)
36. Meta Knight (0.75)
38. Luigi (0.73)
39. King Dedede (0.66)
o.o NoYou mean "can't", right?
I mean't more like baiting you into committing into an option against sideB, but instead using upB to recover while you whiff. Though this might not be very good against Dedede, it seems to work pretty fine against doublejumping characters.The length of the upB is quite inconsequential. Once you begin charging your "FIRE!", I have plenty of time to see what you're doing and cover your only options of getting back to the stage. The Firefox has no priority compared to DDD's bair. I've almost never failed to gimp a spacee who had to resort to upB when I was actually there at the ledge. However, sideB, of course, is a very different story. Fox has a longer sideB, right?
Yeah, I misread. What? Don't give me that, man!I think he misread lol
Wow! Yoshi's air speed is twice as fast as DDD's?Not really lol. They're both pretty far down on the list, but there's a big difference between them.
It's the same difference as between Falcon's and Zelda's airspeed, or between Wolf's and Bowser's.
On top of that, Kirby has much bigger jumps and is much better (ie faster) at changing directions.
This probably won't work against DDD. If I bair to try to catch sideB, I have plenty of time to go out and bair (or even fair, tbh) upB, whether I'm onstage or off, thanks to multiple jumps + fast fall and all that. I can also just grab the ledge to ledgehog you if you're too far away. If you try to go high, it's even worse. I'd just trust in my sideB + shine mix-ups if I were Fox. UpB can be reacted to every time.I mean't more like baiting you into committing into an option against sideB, but instead using upB to recover while you whiff. Though this might not be very good against Dedede, it seems to work pretty fine against doublejumping characters.