St4ticFir3
Smash Cadet
- Joined
- Oct 5, 2010
- Messages
- 32
You have to be wary of any good Dair while rockin the ledge. Lucario's no more than say...diddy, falco, or ness.
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I want to say slightly Luc's advantage or even. Pit has well rounded tools so Lucario can't really shut him down in anything he is better than Pit in. Killing isn't a huge issue for Pit, sort of, but it's isn't that big of a deal for him.What's your opinion on Lucario vs. Pit?
Actually he is.That's what this game is all about both of us spacing properly I already know that Lucario's out ranges Zelda however, it's up to me to be able to get in the range of my moves and be able to punish your moves. Lucario really isn't limiting Zelda's options or ability to punish.
I've been told that Zelda can SH over the fsmash. I think she can FH fair or FH FF nair to some shenanigans. Ah PS of Lucario's Fsmash is by Zelda is a free kill depending on the spacing life etc etc but you get the point.
When properly planking you are still invincible so it goes throught.yeah but those don't come out Frame four AND go through your Uair
I'd just like to point out that I think it's dumb that D3 is the lighter character in this battle >.>http://www.youtube.com/watch?v=cvV-IEUmr-g
Random video with him.
He wrecks everyone with pretty much any character. Either he is too good or we just suck too much
Why haven't I seen that before even thought it happened in my house >_>I haven't had so bad time playing his D3 with Lucario, patience is all that you need although it is quite easy to lose your concentration if something stupid happens >_>
EDIT: Don't know why the link doesn't properly work but skip to 1:04.
he's not....>_>I'd just like to point out that I think it's dumb that D3 is the lighter character in this battle >.>
ohreallah? http://super-smash-bros.wikia.com/wiki/Weighthe's not....>_>
This is why I love Phil, so good with explanations, much better than me.As a lucario main I hate Snake, Wario, and D3 (used to be okay with the third option, the MU was waaaaaaaaaaaay overrated back before the usmash boost).
I'm going to just collapse these b/c their long and not a lot of people care to read about lucario so if you want to read some long stuff, go ahead.
Wario
Anyone that can air camp really well and has a strong kill move to eliminate Lucario early in stock and avoid risk of getting hit by risky high aura powered moves is dumb, and Wario's one of them.
DDD
D3 was cool in the sense that D3's grab is fairly easy to avoid (you'll definitely get grabbed at some point) as lucario if you know what you're doing, it's less of "D3 has a CG that ***** you and you're struggling to get damage" and more of "D3 has a CG to catch up on getting damage on you from how much you string him up". Not only that, but prior to getting this guaranteed kill setup, D3's kill potential is fairly low unless you fall for a read, which let Lucario harness high aura for long enough to make his moves safer, which definitely helped. Now this capability to kill at 120% or so makes it definitely harder, probably hardest MU to date, especially because so much rests on winning the first round.
Snake
Snake's a "you **** this character fairly well, provided you get in". Lucario's juggle setups are really good, which are complimented by his ability to nullify AD really well as an option. It sucks because Lucario takes forever to kill snake, and snake is unnaturally good at punishing Lucario's approaches (which may be my fault because of a block against this character, but I agree with Junebug, this match is definitely not fun).
Fox/Zelda rebuttal
Fox seems senselessly scary. Whoever is comparing fox to Zelda needs a scan for cranial tumors. Fox has the speed and leverage to not only force lucario to approach, but punish each option very easily and with good amounts of damage. Fox is actually capable of getting out of Lucario aerial juggles more easily, Zelda's pretty much the equivalent of DK once in Lucario's aerial threshold, she hardly really has a good option of getting out. Not to mention Zelda's much more doable for edgeguarding, and punishing her approaches (SH AD around is like really punishable as are most of her laggy options in the air, which almost never really control the space because of a lack of good pressuring mechanisms). Shame really, because I use Zelda for LT's, she's pretty fun
Pit
I haven't had problems with Pit, it's about even. I find that playing against Pits they often need to use fsmash along with jab in their ground game against Lucario for making more competent spacing, making Bair and the occasional dash attack the main kill moves for Pit. That makes my end significantly easier. Also pit arrows should not really gimp a lucario ever if he's not panicking.
Pit's ledgegame is still pretty dumb against Lucario, last I saw dair works mainly because most aren't frame perfect/good at mixing it up, it's kinda a guessing game at the ledge if the Pit's planking. Haven't played a good Pit since Sagemoon quit (even then a lot of people consider him "eh" in level).
Marth
Trela and to a lesser extent Stauffy showed me how good this MU can be for Lucario, based on their play against some good ones, including Mike. several nice CPs against him, we have an answer to nearly everything he does onstage, and he's fairly meh at killing. What tips it a little to his advantage is that he's such a beast at edgeguarding Lucario especially with Lucario's lame upB. This one's like a concrete 45:55 imo.
Exactly, the term weight isn't as simple as it seems at first.dedede has the most vertical weight
bowser the most horizontally
DK however is practically heavier horizontally due to upb breaking
snake is just massive either way
no problem.
yeah (but it's better than DDDs =p jp)low mobility
yeahdifficulty killing
these are basically the same thing butmediocre matchup spread, bad matchups with good characters
it's not really that bad. gyro ***** because it's soooooo versatile (can be used to **** landings, combo into kills, kill, shieldpoke, charge mindgames, and its good %) and is safe because of low cooldown. lasers are pretty mediocre but they're good when your opponent is offstage.disappointing camp game
its only during the first (20 or so? if I had to guess) frames that he can't do anything. after that he can do anything except airdodge. nair covers him pretty well anyway so he doesn't need it. if you're up b-ing when your opponent can hit you in the first ~20 frames, you're doing it wrong. it goes far enough that you don't have to use it while being pressured offstage because you can always make it back. even against MKthe biggest problem, afaik, is his inability to do ANYTHING after committing to his up-b--making him, essentially, a gigantic moving target.
you havent played d3 before LOLonly vs. mk does he have to recover high. every other character can't really afford to chase him down there.
d3 is too slow. d3 does better against ROB that recovers high lol...but I haven't played coney, you're rightyou havent played d3 before LOL
Knockback resistance would be the effect of friction happening. Friction has a stronger effect on heavier things. Here on earth, we measure how heavy things are by weight. Therefore I believe it is a fitting name.uh weight is a term that should actually be called Knockback Resistence.
It's something like base knockback reduction and factors like horizontal air speed and fast fall/falling speed come together for the whole survivability.