Seagull Joe
Smash Legend
Did you really quote something I said over 3 months ago? Wolf still should be above Peach though.Thats as bad as inui logic
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Did you really quote something I said over 3 months ago? Wolf still should be above Peach though.Thats as bad as inui logic
I agree that usually he loses. I would put -1 before 0. Lucarios feel it's -2. They also do worse vs MK (arguably). That was the whole point of this argument in the first place lol.He doesn't get ***** but he definitely loses.
not sure if serious
what is the point in separating 75-25 and 85-15 but grouping 55-45 and 60-40 together? if that's the case lucario's only -2 should be D3. maybe snake.I can tell you that SOME people saw it like that, but I feel that most people thought 60/40 was a -1. There was a point in the process where it kind of became a problem, but I am pretty sure the GaW panel felt 60/40 was -1.
And if you look at that criteria, it makes no sense. The difference between -3 and -4 is very large compared to the differences between the rest.
Although I hate ratios, I felt that:
0 was roughly 50-50. It's impossible for a match-up to be 100% even (except for dittos).
1 was like 51-49 - 60-40
2 was 61-29 to 70-30
3 was 71-29 to 80-20
and 4 was anything worse than that. To me that makes a lot more sense. 4 represents a match-up that is truly unwinnable/unloseable, and 80-20 doesn't quite give the sense of that. At least in my mind.
it's not, it's putting the numbers around 55-45/60-40 where all the matchups were grouped before. if you cut it off right at 60-40 some really close matchups can be spread apart and appear like there's a much bigger difference. this doesn't happen much when you give a cushion from each "common" ratio^ I am not sure if that's a troll post for me using 51-49 or w.e
If not, then what's the point of having such a limited range of numbers?
Lol. Rating match-ups is so mind boggling. We tried to make a system that we all agreed with and understood, but it's so much harder than you think. We did discuss it, we had a poll and everything about what we should use; we agreed with the +/- # system, but people still resorted to the ratios and things got ****ed up fast.That what we ... you, were trying to fix with the new system.
And now you go trying to muddy it up again.
Do you guys even talk about this stuff as a group or do you just go around and change things on a whim and then create a little scavenger hunt for everyone else to try to figure out what the **** you're thinking...
The only Lucas's opinion that should be valued is Pink Fresh honestly (As far as matchups go).The +/- # system seems to work fine to me. I'm running the Lucas boards MU thread and based it off that system. I find it a lot less confusing than the ratios.
Not even a little. I mean what I said. I don't care what any other Lucas says.You didnt even try to hide your massive regional bias
rPSI and J aren't at Pf's skill level. FightAdamantEevee is good, but I value Pink Fresh's opinion more (And only his opinion).FAE is definitely my favorite Lucas that I've seen in action.
And pretty much what Browny said. Pink Fresh isn't even on the boards enough to give his input anyways. rPSI, FAE, J, and others are far more helpful in giving MU knowledge.
Just like how you're the only wolf that opinions should matter amiriiiiite?The only Lucas's opinion that should be valued is Pink Fresh honestly (As far as matchups go).
No. As far as matchups go, I only listen to Pink for Lucas. Every other character I listen to a lot of people.Just like how you're the only wolf that opinions should matter amiriiiiite?
Lmao this garbage again. 'Tools'. The ULTIMATE excuse for having absolutely no real evidence or proof to work off. Why are you so apprehensive to actually explain what you mean? Oh thats right because you dont have a clue what youre talking about, you just throw that word around, ASSUMING G&W has better tools by default with 08 logic where people get hit always by his smash attacks the instant they hit 90 and dont camp his *** off, and thats your argument. Being able to kill off a throw assumes FAR too much, and edgeguarding metaknight is never guaranteed lol.And the facts are, G&W has better tools in matchups that matter.
And I chime in with aSnake vs GaW 6:4 game and watch. Like seriously gaw just ***** snake so hard with his nair and fair. And he can kill snake at like 70 with upsmash so it takes away his weight problem. And he can just run away the entire match with his jumps and up b and stuff.
GaW benefits a ton from not getting CP'd stage wise by MK. That in itself allows GaW to do better vs MK compare to a ton of the cast. Aside from that, GaW has grab to smash attacks that will kill MK at 70%, and if MK gets sloppy, we will windbox his nado/sideb/upB, and then get a free smash.oh well that's lame.
also is MK GW really only 55-45 like vinnie suggested??? that seemed... really off.
Another thing I find that puts Falcon a tier above ganon is his gimping game. Now while everyone is sitting there knocking sour spot knee I must assume you've never been gimped by it? While it may be easier to punish than ganon's, you should probably take into account when it will be used. Knee will be used for punishing and gimping typically offstage, so if you want to nair a sour spot knee offstage be my guest (it also combos into up air for even more of a push off stage). It destroys(I use that term loosely not as a challenge to prove me wrong or start a ****storm) falco, ganon, link, nana, olimar, wolf, ivysaur, ness, lucas, and Ike.Dat 15 frame pivot grab with the overblown theatrics, yeah dat pivot grab.
Ganon has a really freaking good U-air and platforms help Ganon immensely as well. Ganondorf LOVES Battlefield (or at least I do, Ganon's space control is so tight on Battlefield, I love it).
Pivot grab seriously isn't that bad, situational yes but what spacing tactic isn't (excluding metaknight lol). Ganon does have a really good up air, I just wanted to bring up a point about planking and falcons up air while camping a ledge we can up air and have it auto snap to the ledge this is probably also the same for ganon so maybe they are similar in the respect.
Problem with that is: everything you said relies on single hit nair, which basically reduces that option to whenever Falcon is really close to the ground. Opponents should already know not to mess with Falcon when he's close to the ground because of that jab, I'm talking about full-on aerial combat like if you threw Falcon upwards. Take away Falcon's ground options and fighting Falcon becomes so much easier.
Dair is pretty good for sending your opponent away from you and it auto cancels as well. Falling up air is also another option.
Outside Wario, who can Falcon actually grab-release knee? I can't find any post that fully deals with Falcon's grab-release advantages, so if you could help me out with the actual data for that, I would appreciate it.
lol our **** is so out of date, seeing as there are like 3 active falcons in the known universe. Grab release out of knee may be limited to Wario, Squirtle, and R.O.B. but it's not the only way we can get a guaranteed knee or kill for that matter.
full hop nair to short hop auto canceled knee works on samus and jiggz.
grab release up air kills kirby around 129% ish.
grab release to re-grab(for damage racking) to upsmash kills metaknight around 92%
grab release up air kills ivysaur around 145%
grab release up air kills sopo around 138%
A million things on wario
infinite on R.O.B and samus
dash attack re-grab on psi kids, no real follow up though.
And with Falcon's 1-frame sweetspot window, awful space control due to how quickly he accelerates, and inability to follow-up into the move (unless if grab-release is actually legit), no I don't fear the knee. This ain't Melee, son.
You are right knee isn't as bad as it used to be, but it is still a deadly punish option that will kill whatever it hits, is probably what I meant to say.
The problem is that people view 7:3 as unwinnable instead of as a hard counter, so they go down and say "yeah it's a tough MU. 6:4 / 65:35"Honestly Snake >>>>>>>>>>>> g&w is that '08 ****
And the marth mu doesn't seem all that bad at all
We as a community should prolly get our **** together with them ratio's
I've seen players take 'em a lot more liberal: e.g Marth:Wario is 7:3 (from pierce iirc). This doesn't really mean unwinnable, it basically means win 7 out of 10. What's the point of all the "extreme" ratio's if we call almost every MU 6-4, but then figure even that is too much of an extreme and come up with 55:45? Is the game that balanced? Another pro of going hard with the ratios is a better vision of relative mu's, instead of everything is 6-4.
To answer steam: Vinnie > Seibrik at some tourney a while ago is all i know
(rusty kaak took a match off of Orion last weekend :d)
lastly: falcon can gr knee Ness :D
Another thing I find that puts Falcon a tier above ganon is his gimping game. Now while everyone is sitting there knocking sour spot knee I must assume you've never been gimped by it? While it may be easier to punish than ganon's, you should probably take into account when it will be used. Knee will be used for punishing and gimping typically offstage, so if you want to nair a sour spot knee offstage be my guest (it also combos into up air for even more of a push off stage). It destroys(I use that term loosely not as a challenge to prove me wrong or start a ****storm) falco, ganon, link, nana, olimar, wolf, ivysaur, ness, lucas, and Ike.
Sorry to bother you but, we're talking about viable characters at the moment. Please come back when your character actually matters.Ganon is also very good at gimping despite his horrible recovery. His reverse Uair (Tipman) does that work very well, especially from a ledge drop because it then become invincible and beats everything. 2nd hit Nair gimps the poorer recoveries as well because it works like a weaker Tipman. The 2nd kick also has a disjoint below his foot so fast falling with it can work very well to beat many Up bs. Then he also has his disjointed Dair when it's well timed.
I'm still getting name-dropped for Lucas' board stuff? wtf? XDrPSI and J aren't at Pf's skill level. FightAdamantEevee is good, but I value Pink Fresh's opinion more (And only his opinion).