I know he's saying that.
Scrooging is powerful because the rules allow it to be.
When MK does it yes.
It's about the rules making scrooging an effective tactic to begin with. To be more specific, using % as determinator in case of a time-out is arbitrary and supports MK more than any character [in addition to buffing planking, scrooging and other semi-stalling tactics].
OKay so let's play sudden death then.
Going by percent is easily defined, easily monitored by the players, and does not require a referee hanging over the shoulders of the player for the entire set.
Its an arbitrary rule that is based upon necessity and is well supported by...well...many games that reward the win to the person with the most health.
We choose to play this game in a manner of competition in which beating the opposing player in a 1vs1 battle is the ultimate goal. Rainbow Cruise requies more adaption than your opponent and contradicts the reason we play this game.
So, because it requires you to adapt it is a contradiction to the way we play this game, even though the game is based on PvP+S with S being the stage.
Planking and scrooging also are supported / encouraged by the current ruleset for no logical reason. The tactic is broken because you make it available in the first place. If it weren't MK but another hypothetical character who has unbeatable planking it'd still be the tactic that's broken, not the character.
This has to be the dumbest thing I have ever heard.
Planking and scrooging are not supported/encouraged.
I think the only reason you say such a thing is because there is no rule that outright tries to fight planking in the first place.
Planking/Scrooging as a tactic in itself is not broken.
The only one who can perform unbeatable planking/scrooging is MetaKnight a.k.a MeatKnight a.k.a the guy that takes your money.
Trying to argue that the tactic in itself is broken is a fallacy, because it depends upon the character to determine as to the effectiveness of the tactic since if we presume that the definition of planking is "remaining on the ledge to fight defensively" you would need to prove that every single character uses this tactic in a way that degenerates gameplay.
It is why you never hear people saying that camping is broken, or such and such tactic is broken. They usually say X,Y,Z character breaks the game when using this tactic.
Use a non-aribitrary time-out rule that doesn't hand free wins to the character who is already the strongest anyway.
Suggest one.
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