If the best player in the world is being "outplayed" on a stage by a random Rob on LM he 3-stocked the previous game, shouldn't that raise some eyebrows and say something about the stage?
If the best player in the world is being "outplayed" after picking Ganondorf by a random Sheik he 3-stocked the previous game, shouldn't that raise some eyebrows and say something about the character?
Oh look what I just did. Why are stages less valid of a reason to gain a matchup-based advantage than characters?
@ BPC, noob. If you're going to sig something to make me look bad THEN YOU BETTER NOT TWIST THE WORDS AND SIG THE WHOLE POST OR I WILL MYSELF.
Fair enough, I'll see if the stupidly restrictive SWF sigs allow for it. You still look incredibly scrubby with it changed though... Really, saying "the better player didn't win" is pretty much the most simple tenant of scrub logic.
I'm looking forward to play on all these banned stages and recording them for better evidence lol.
Now
this is an improvement. This is what we (the pro-stage crowd) have been wanting from people like you the whole time. We aren't "too pro" and we probably can't figure out everything wrong with the stages.
Why does the rule set cater to someone who only uses one character?
that's stupid.
the best player wins with this rule set.
Your ideals of what the best player is is different from what it really is.
If I say "distant planet" and you're using Ganondorf (bad example, he does okay here) and stay ganondorf, that is your problem, that is your weakness, I am abusing it.
However, if I say "distant planet" and you were using ganondorf and go "well my character doesn't do well here, best use my brain and pick ROB" than you are playing to win.
Rule sets being shaped because someone doesn't want to play to win to the full extent available to them is silly.
But it really comes down to what people consider winning in this game, what is the goal of competitive smash?
This touches on a very important point regarding counterpick stages. Really. A lot of this feels like people playing characters like Diddy or Falco who are only good on a few stages, and saying "I don't want to have to adapt/I want my character to be good on every legal stage; ban the other stages". So what if your character can never catch that ROB on DP? Your char is not in the majority. It's not a stage where the faster character insta-wins (hard circle) or even where character viability is ridiculously limited; it's a stage that makes certain characters with certain abusable weaknesses act in certain matchups like... Other characters with other certain abusable weaknesses act in certain other matchups! And for some reason, it's not a problem when Falco completely shuts down Ganon or Ike (or any other char that falco basically destroys with SHDL) on FD, but it is an issue when MK shuts down Falco on RC or Brinstar (hell, this is even far more winnable for the disadvantaged party than in the aforementioned matchup).
TBH, we really need to stop thinking of matchups as "this matchup on starter stages" and start thinking "this matchup on stage X, stage Y, and stage Z". Like:
Falco vs. MK on FD: 55-45
Falco vs. MK on BF: 50-50
Falco vs. MK on RC: 30-70
DDD vs. Ganon on FD: 90-10
DDD vs. Ganon on SV: 85-15
DDD vs. Ganon on Norfair: 65-35
(definitely not actual values, just somewhat realistic ones)
Kind of like that. Because it's obvious that once you move away from falco's best stages, Falco-MK goes from "fairly even" to "outright unfair". When you play DDD or ICs or Olimar vs. Ganon on a stage that isn't one of Ganon's
very best stages, Ganon has literally no chance whatsoever.
People still seem to think that anything that favours time outs, a completely fair and readily available method of winning the match that has been apart of every competitive fighting game like EVER should be instantly removed/nerfed/banned/ridiculed/etc.
DEAR GOD THIS. Stop thinking like this people; time-out is a perfectly legit way of winning. There's even a game mode where it's the only way of winning. The way we have arranged our settings, it is
still a way of winning. And come on guys; which fighting game doesn't have this option? We literally set up our rules to work like any normal fighting game, and now you're complaining about time outs?