Duff0
Smash Ace
It says awaiting confirmation until they add you. Then you can see if each other are online or playing and stuff.Hey, how does this BC business work. I've added a bunch of people and am apparently awaiting confirmation.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It says awaiting confirmation until they add you. Then you can see if each other are online or playing and stuff.Hey, how does this BC business work. I've added a bunch of people and am apparently awaiting confirmation.
But does that make you "better"? Of course, the game is only capable of determining a winner or a loser. However, human beings are capable of more in depth and abstract thought. We can put more factors into account in when making decisions. The idea of "winning at all costs" and "winning ALWAYS means your better" is such narrow and closed minded pseudo logic to me.Effort is irrelevant. The game only knows winning and losing, and if I can win consistently by spamming, then there's no reason for me to actually fight. You not beating my strategy is your problem, not mine. Also, the definition of skill is irrelevant. Skill is not measurable because the definition of it is cloudy and up to the inference of the observer. However, it makes sense to assume that a person who can win a lot at Brawl has a lot of skill in Brawl, and therefore we can assume that skill is proportional to tournament victories, since other victories are moot.
All of this assumes, of course, that you're a hardcore player who truly values winning.
bump bump bump bump bump. lolPXG posts a wall of text that i don't even bother reading cause i **** him at brawl.
You don't know what a REAL wall of text is *cracks knuckles*PXG posts a wall of text that i don't even bother reading cause i **** him at brawl.
That is a good point, which I made mention to in my last post. Its a simplified (and almost entirely) accurate mindset that DOES determine who is better. The better player does (most of the time) win. Like I said earlier, if I win 19 out of 20 matches against you (of course on standard competitive rules in effect) then it should be abundantly clear that I am better."The idea of "winning at all costs" and "winning ALWAYS means your better" is such narrow and closed minded pseudo logic to me."
It should be mentioned that "winning at any cost" is not a good mindset to have in everything you do. That aside, it's very useful in a competitive game format. The reason that it is "logical" is because the only thing that separates winners from losers is consistency. If someone beats you by a coin flip (you tripped), or a mistake you don't make often, of course you'll dispute the results, but you should be able to beat him/her later if you actually are the better player.
"I hope that you agree that some characters take more skill, knowlege and effort than others. If I lose to someone who uses a character that is a counter against mine, how can you truly say my opponent is better?... What I am trying to say is that, in this game, player skill is SOMEWHAT undermined by the fact that is game is based off around counters and matchups more so than its predecssor."
Snake is hard to pickup, sure. No noob is gonna come to Vat-0's house and smash face without having a good foundation of strategy. That said, "strategy" is a construct; it's completely in our heads and the game has no grasp of it. Why is Toon Link's projectile spam effective? Most of the answers are human contrivances and as such no character has an excuse for not being able to get around it, since the game gives all characters the tools to do so. Also, strategy has everything to do with the format of the game. Specifically, if a game is formatted as best-of-three 3-stock rounds, then a good strategy should include tactics for all 3 rounds, including character selection. In this way, you might say that player skill in this game is not undermined by counter-picking, but rather is an additional, complementary skill that all players need. Indeed, the format of a game is often why the better player often wins.
"To me, its to rigid and doesn't do any justice to those who really are good at the game, but who get screwed over by bull**** mechanics which the designer have so maliciously implemented"
Bad game design aside, how do you know who's really good at this game?
By the way, I have no intention of starting a flame war or anything. Rather, I think this is a very interesting discussion because it persists in the communities of all games that have multiplayer!
If you bothered reading our posts,, you would know that that AREN'T Melee/ Brawl comparisions. This is a discussion about competitive gameplay in general, but using Brawl as an example.Wow too many big posts. I think i will sum it all up by saying... learn2play. Stop comparing melee to brawl.
I guess I should of been more clear though, infinite chain grabbing to death is what I was more so talking about. Anyways, you know this is nothing compared to melee chain grabbing. This game is 10 times slower and has 10 times the grabbing opportunities than in melee, so saying "don't get grabbed" is just a bull**** excuse to be a cheap ***ot. Thats OK though, if you enjoy playing a game that loses the majority of its strategy and forces players to only pick certain characters then fine, go ahead and support that kind of game, just don't come back here complaining when some Ice Climbers 3 stocks you using their 10 different infinite chain grab options. My opinion is that anyone relying on that type of play style to win is really pathetic, I don't give **** who you are and how good you are without using it, it's just a sad way to win anyway I look at it."Don't get grabbed" is all that can be said to this.
A misfire isn't game-breaking at all. At times, it can put you at a disadvantage.WTF Melee and Brawl is based off luck. Like, Look at my ****ing main character below my post. MISFIRES ARE THE SHEET.
The post of of Gods right here!You know, people complain about roll campers and move spammers in Brawl. I'm not having a problem dealing with any of that, and I get to enjoy fighting against it a lot. I have zero problem three stocking people who play this way, so it's nice to have matches which basically account for byes in my bracket.
If you know what's coming, why don't you just try and figure out a way around it instead of complain? Projectile spam? Powershield it. Rolls? Follow them with dashes. Airdodges? Predict them. Noob spamming random moves? Just wait outside of his range and then punish lag. Tired of getting hit out of your "combos"? Stop trying to do them and adapt. If you're losing to stuff like this, it's not because the game is bad and you're really the "better player." IIRC, we had a saying in Melee that went:
NO JOHNS.
Why does EVERYBODY that wasn't good at melee say that?Melee was Fox, Falco, Sheik, Marth and Peach...
IF I include that, it just makes you look like you said, "The situation is either true or false."Melee was Fox, Falco, Sheik, Marth and Peach...unless you were messing around or came across someone who actually mained someone other than the high tiers.