do you ever play against peach players with roy? if so, how do you fight them? she and samus are a nightmare for me to fight, but i have a much better grasp on how to fight samus than peach...
Yup. Peach is a pain in the *** =/
First off, don't ever get in range for her dsmash. If circumstance puts you there, run away. Fast. One dsmash can easily lead to the same damage you'll do in 6-8 hits.
Fair/nair can knock away turnips, but if I ever get a turnip thrown at me I usually just wavedash back and wait. If they float towards you, ftilt will often beat out fair. Crouch cancel ***** her running attack. If they go to pull out another turnip, rush in for a run -> cc -> dtilt (or dsmash if you're looking for the kill)
Speaking of which, dsmash is The Peach Killer. It'll kill peach at about 100%, and is alot easier IMO than getting an fsmash in. Fsmash just comes out too slow. Pivot dsmash and crouch cancel dsmash works kinda well (just watch out for her dsmash when crouch cancelling, CCing her dsmash is pretty much a stock wasted).
Over B is a great spacing tool. You should always space far enough away to avoid the crouch cancel dsmash, though. If you space it right the second stab of DED should clank with a peach dsmash, and then you can just dashdance and start again right away. Peach's aerial and running speed is poor enough that she has trouble getting through waves of DED, so you can play keep away and just rack up her damage...and her damage will usually end up being pretty high before you can finish her off. Just don't lose patience. And once again, if she ever gets past your DED range, run.
Dtilt is still awesome for spacing and combos, just be careful with it.
Pretty much the only throw of hers you have to watch out for is dthrow. Just DI to her back and it won't do much. And watch out for the fthrow at high percents, it'll kill without DI.
Upthrow makes a decent kill move at high percents. It'll kill at 165% on pkm stadium (which is where I counterpick peaches too. She lacks a decent vertical kill, so as long as you don't **** up the length of the stage should make it so you live untill good percents.)
Your dthrow wont' work too well with how floaty peach is. Unless you've grabbed her with your back to the ledge, I'd stick with fthrow. It doesn't actually combo, but you can get some hits in if you predict them. Running full jump nair will hit them if they double jump. The peaches i've played like to immediately float -> nair, so if you bait it you might be able to get an fsmash.
What would you guys say is the best DED chain to pull off? Or just name some of your favorite ones since I seem to be subpar at it.
I usually do 1st strike- neutral second - down third for CCers and I usually end it there.
Depends on the char/percent. For fast fallers its best to go over -> up for the second -> over. Over -> over -> up can spike, works well if they don't DI your downthrow. Over -> over -> over is best for higher percents...the up second will send them too high to combo. Over -> over -> over -> down can stab through shields if they block all of it.
Occasionally I'll throw out the fourth swipe over or high...its got good range and speed, can hit people on platforms/jumping out of shield, and has low enough lag that you won't get punished too bad as long as you're unpredictable with it.