I do counterpick, I can play more than just DK.
My argument is D3's infinate takes literally about 15 minutes to learn and makes some characters (not just DK) unplayable. You can literally just counterpick D3 and win in some situations without even knowing how to play D3 because of how easy it is to do. Same thing with charizard/marth vs lucas/ness.
With an argument like learn to counterpick, everyone should just play MK. How much fun would that be? Learn to counterpick leans more towards play to win and not play for fun imo. I dont mind learning my character enough to overcome some bad matchups, but when something that can be easily removed makes a character unplayable why keep it in?
In my case, its not like banning it puts the matchup in my favor as its pretty bad with or without it. Banning it just makes it playable.
Other chaingrabs are different, they're not as easy to pick up and have a larger room for error.
EDIT: Just so you know, im just arguing my point. Im showing at the tourney either way.