• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

[NSW] Western Sydney Dramacraft: The home of drama!

Invisi

Smash Ace
Joined
Jul 3, 2011
Messages
566
Location
Sydney
3DS FC
3411-2321-4441
So it says there that Ike and Snake have better horizontal momentum cancelling from air dodging to end hitstun, rather than any aerial. Is that true?

Still no info on WoI's potential as a vertical momentum canceller. Really need to test that.
 

luxingo

Smash Journeyman
Joined
Jul 4, 2011
Messages
385
Location
Sydney
So it says there that Ike and Snake have better horizontal momentum cancelling from air dodging to end hitstun, rather than any aerial. Is that true?
Yeah, that's right. Although I told Gords and Escro that some Snake players use aerials because they've DIed to the corner and have to implement vertical momentum cancelling as well, and you have to wait for the airdodge to finish before you can fastfall.

Snake's fastest aerial is 43 frames whereas the airdodge is 40 frames and comes out earlier from hitstun.
 

Gords

Smash Champion
Joined
Jul 5, 2008
Messages
2,275
Location
Sydney
Thanks guys for coming around. Was a great meet and a much needed rest after all my exams.

The next one is penciled in for July 14th-16th but this is not confirmed. We will have to see what happens with Smash Anime expo, july tourney, toki's visit and teds birthday. Ted will work things out with his bday meet and the tourney and get back to me and then I will host around that.

Also Ted, we have converted Bryte to Project Melee, he is now calling it Project Mario.
Yeeahhh Boiz
 

EverAlert

Smash Master
Joined
Mar 4, 2008
Messages
3,433
Location
Australia
NNID
EVAL89
3DS FC
2664-2214-3431
Still no info on WoI's potential as a vertical momentum canceller. Really need to test that.
I believe it was confirmed a while ago that Bucket was the only special move in the game that actually did change momentum during stun, although I could be wrong.
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
I have frame advance, I may be able to do some tests for you, buuuuuuut I am kinda pressed for time lately, so no guarantees I'll actually do it.
 

Gords

Smash Champion
Joined
Jul 5, 2008
Messages
2,275
Location
Sydney
even if WoI changed your momentum, specials cant be used until your hitstun is completely over. however im pretty sure you can cancel the last bit of hitstun with an air dodge or arial allowing to get momentum control sooner. this is why G&Ws use an aerial before bucket to momentum cancel.

id say pit should probably use down air first if your going to WoI. (looks to be his fastest aerial)
 

JPW

Smash Ace
Joined
May 21, 2006
Messages
903
Location
Sydney, Australia
Did I leave a Wiimote at your place Gords?

There should be one with the cord cut off. Let me know if you have it. I'm thinking i've either misplaced it or it's there. I can't seem to find it right now.
 

EverAlert

Smash Master
Joined
Mar 4, 2008
Messages
3,433
Location
Australia
NNID
EVAL89
3DS FC
2664-2214-3431
it was left there, we were trying to figure out who owned it before we left lol.
 

Fox Is Openly Deceptive

Smash Detective
Administrator
BRoomer
Joined
Sep 22, 2008
Messages
3,969
Location
WinMelee, Australia
Hey Ted, rock climbing is a no go atm. I've been stuck at home with the usual start-of-holidays cold which is lame. Physical exertion is dream. I really wish I could but I can't.
Now how about that tattoo you were going to get? Is that still happening? Depending on how I feel, I might still want to see that. Don’t expect me to hold your hand or anything weird though XD.
 

Fox Is Openly Deceptive

Smash Detective
Administrator
BRoomer
Joined
Sep 22, 2008
Messages
3,969
Location
WinMelee, Australia
Geez it's tempting. What time? I can't see myself sticking around for the whole 3 hours, but still, so tempting. (If I don't show up before you have to leave, then dw cause it just means that I'm too sick or tired or something.)
edit: What time are you leaving/do you need to be there by?
 

tedeth

Smash Master
Joined
Jul 11, 2008
Messages
4,074
Location
FAULCONNNN-BRRRIIIIDGE!!!
Well I'll work under the assumption you won't be coming lol.
I'm going "anytime after 1pm" so I'll probs get the 1 o'clock train, hit up some breakfast in Springwood and then goods it up.

You should come join me for breakfast.

Also Therese showed interest in coming, tell her it's cool if she's free.
 

Fox Is Openly Deceptive

Smash Detective
Administrator
BRoomer
Joined
Sep 22, 2008
Messages
3,969
Location
WinMelee, Australia
Oh and then the breakfast! Why is this so amazing? I can just see myself turning up sick as a dog just because of the breakfast. I'll put it this way, things will have to be pretty bad now to stop me from turning up. But yeah, continue that assumption (it's a good assumption) just incase. Like I feel alright now, but it is very cold, and the mornings are always the worst. Curses.
 

Gords

Smash Champion
Joined
Jul 5, 2008
Messages
2,275
Location
Sydney
ted getting a tattoo cant kill him, since luke is also ted and didnt get a tattoo at the same time.
remember one cant die without the other.
 

Dre89

Smash Hero
Joined
Oct 29, 2009
Messages
6,158
Location
Australia
NNID
Dre4789
Random question, but can someone give me a good reason why Pirate Ship is banned? Rudder camping isn't good, and it can be easily banned anyway. I don't see how the hazards warrant a ban seeing as the hazards on Halberd supposedly don't.

:phone:
 

Leisha

Top Tier Pillow
Joined
Nov 18, 2008
Messages
4,856
Location
The land of Bogans, Australia
NNID
Miss-ChuChu
Bombs usually target one player, water camping, stage is just awkward in general. Too many janky stage transformations and such. Halberds hazards you either need to be ******** to get hit, or get hit into them.

That's about it really.

:phone:
 

Leisha

Top Tier Pillow
Joined
Nov 18, 2008
Messages
4,856
Location
The land of Bogans, Australia
NNID
Miss-ChuChu
Well the top platform isn't where you want to be imo. Just my opinion though, feels like an unsafe position.

But I play rob though, so its a bias.


Haha that claw is easy to avoid, unless it goes after you while you're recovering.

:phone:
 

Dre89

Smash Hero
Joined
Oct 29, 2009
Messages
6,158
Location
Australia
NNID
Dre4789
Bombs usually target one player, water camping, stage is just awkward in general. Too many janky stage transformations and such. Halberds hazards you either need to be ******** to get hit, or get hit into them.

That's about it really.

:phone:
You also have to be a ****** to get hit by PS's hazards unless you get hit into him. It's no different to Halberd. Hallberd's hazards also target one player.

There are plenty of 'top platforms' on legal stages. Brinstar had a top platform that you had to fight for, and to my understanding it only got banned because of all the anal crap characters like MK can do, not because of the acid.

There are also characters who like to be on that top platform. That's a matter of preference anyway.

What's water camping? Is that just rudder camping? If it is that's not a reason to ban it.

I don't think awkwardness qualifies as a good reason either. It probably only feels awkward because no one ever plays on it due to it being banned. I'm sure if people played on it a lot it would feel no more awkward than a stage like PS1, which has transformations that promote camping more than PS. Besides the actual ship, where the majority of the gameplay takes place, is similar the one on RC, which if banned is only banned due to how OP MK is there.
 

EverAlert

Smash Master
Joined
Mar 4, 2008
Messages
3,433
Location
Australia
NNID
EVAL89
3DS FC
2664-2214-3431
It's different to halberd in magnitude. On halberd you get a minor diversion of your attention every so often, on pirate ship you are constantly being bombarded with things that will kill you and you just end up fighting the stage more than your opponent. The point of competition is player vs player, not player vs stage.
 

Dre89

Smash Hero
Joined
Oct 29, 2009
Messages
6,158
Location
Australia
NNID
Dre4789
I think 'constantly' is a massive overexaggeration.

Avoiding the catapult doesn't require much focus, and the bombs don't come that often. They're one of four randomly selected phases. Again, the top platform is safe from bombs, so it's a similar situation to Brinstar or Norfair, which to the best of my understanding weren't banned because of their hazards.

I think if PS was legal the only instances of bomb KOs would be people getting hit into them, which happens on Halberd too.

In fact in some circumstances the PS hazards are more fair than the Halberd ones. I remember once I got KOd early by getting clawed while I had been grabbed. At least on PS the bomb would have hit both of us.

Wasn't Pictochat legal at that tourney I went to? The hazards there are far more constant, much more varied and require much more focus.

I personally think all stages with hazards should be banned, but my point is that if hazardous stages are legal, PS should be too.
 

Zxv

Smash Lord
Joined
Mar 4, 2009
Messages
1,093
Location
Sydney, Australia.
So Ted is confirmed to be alive now guys.

Also, in response to Dre: Pirate Ship is far more awkward than Halberd or Pictochat. Those two stages have hazards, yes, but at least they're flat stages with accessible platforms. Pirate Ship is a big bowl with two platforms right above one another. Not a good competitive stage design. The reason I choose not to play on this stage is entirely for this reason, not because of the hazards/water.
 

Dre89

Smash Hero
Joined
Oct 29, 2009
Messages
6,158
Location
Australia
NNID
Dre4789
So Ted is confirmed to be alive now guys.

Also, in response to Dre: Pirate Ship is far more awkward than Halberd or Pictochat. Those two stages have hazards, yes, but at least they're flat stages with accessible platforms. Pirate Ship is a big bowl with two platforms right above one another. Not a good competitive stage design. The reason I choose not to play on this stage is entirely for this reason, not because of the hazards/water.
But isn't that how the Rainbow Cruise ship is designed?

Also, I'm not sure what you mean by 'accessible' platforms. The top platform is just as accessible as any other top platform, and the bottom platform is easily accessible. If you mean in terms of competing for the platforms, most characters in general prefer to be beneath rather than above their opponent. Stages like Lylat and Brinstar are unflat and have platforms of similar accessiblity, I don't really see the difference.

I also don't see why 'awkwardness' would warrant a ban. I find Lylat awkward but I don't dismiss it as uncompetitive. Illegal stages are normally illegal because they're either too intrusive or because they promote very OP tactics such as circle camping.

To be honest, at the moment the thing that suggests to me the most that it should be legal is the fact that everyone gives me a different reason as to why it's banned.

Also, rookie question, are you able to play tourney matches on illegal stages if both players agree to it?
 
Top Bottom