SummonerAU
Smash Lord
but Zero can't play Ryougi :| He can barely play Ciel as it is
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Smash 64 in New South Wales (well at least at my tournaments) will be using VC.
AND DONE
Having the two is problematic for reasons stated.
And VC version is currently a lot more accessible and hence is preferred.
No need to discuss this further, decision is made.
all they have to do is design a classic control like that gamecube control and problem solvedThe best option for SSB4 will almost definitely be the Classic Controller. I don't see them coming up with a totally new controller for WiiU. While not ideal, it's not THAT bad...
Also Invisi I guarantee you most people use gc controllers cause it genuinely is better lol.
wavebirds aren't banned are they? but they do have delayed input, so use them at your own expense really.Catching up on backlog.
Whats the difference brtwern pal and ntsc and why does a difference exist anyway?
Also to scoot's comment, i always assumed ssb4 would fail in the tourney scene cuz of the whole wireless issue that gc conts obviously dont hav...
Arent wavebirds banned for that reason?
What's a Foxy? I'm also confused.Foxy? I'm confused...
this is so loadedhaving a 64 tourney only only vc would fail unless someone made ?QUITE a number of the 64-wii adapters as all the GOOD smash 64 players use n64 controller
bar rom who might not exist
It's pretty easy to define standard once look outside of Australia. In every major N64 tourney the standard is N64. The Kanto tournament with over 130 entrants is a prime example. "National competitiveness" and "virtual console" don't go hand-in-hand. To try and shift away from N64 console is ludicrous and will give even less credibility to the Australian SSB64 scene that what it already has. Shifting to vc would deter people who take the game seriously, and by that I mean people who play online consistently to try and improve from playing in an offline Aus scene. ACL didn't use vc, don't know where you got that from. If you don't care what happens outside of your meets that's fine, but as I said people who take this game seriously won't be playing on vc.You seem to think I / we(?) care about how its played outside of tournament. The context of what I'm talking about is in tournament / at meets.
If there were a tournament and the standard was playing on n64 we likely wouldn't be 'raging' about it, people would maybe play on n64 controllers and others (like myself) would probably not participate; while this does disconnect communities and hurts its national competitiveness (where the standard playing medium is emulator/n64, but it isn't played competitively in tournaments that often offline atm anyway - so its really hard to fairly state what is the 'standard' - I ran an n64 tournament in person in 08 with 30 odd entrants who all used VC + GC controllers to play it and it had myself [previously keyboard], atticus [keyboard + controller] and turtle [keyboard] playing in it and you've run a tournament where n64, emulator and vc was in use?)
I'm not sure on the specifics, but a general consensus from anyone notable will tell you that it happens, including myself. Frame specific things like parries get messed up far too often for it to matter.Now define frame skipping for me though, how often does it frame skip, how likely is it to occur? Considering the majority of the community play it online where you're looking at a minimum of 5 frames input delay I would say on average playing it on VC in person is a lot more "competitive" (if you are to define competitive by that motion) than online.
But playing online has nothing to do with this conversation - we're talking about building interest in the community to play the game, which will likely be nurturing the VC rather than alternate methods due to various constraints and what people (our scene) prefers.