I personally don't think there would be any "technical difficulties" either, I think that it would take far too long to do considering that there are many more matches. Also we have not done this before, and I highly doubt that every participant has read or will read the rules, so I just think it would be easier at a smaller tournament where we will have more time.
For rules I think I'll just give my opinions on the rules proposed by you and anyone else who posts them, cuz I'm too lazy to copy, paste, and edit the MLG ruleset XDXD
I wasn't referring to Swiss regarding technical difficulties. Not sure I understand what you're saying in the first sentence.
Anyway, my proposed rule changes, stuff that's new is
underlined in bold:
I would REALLY like to do
best of 5 sets, but if we can't cause of time, that's OK.
First stage is random from: YS, FD, FoD, BF, DL64, PS, and
DK64.
Each character gets one stage ban (can be any stage, not just non-neutral), and
one random reset.
Why a random reset? To ensure the most fair first stage. Often in winning the first stage, you can win the set simply because you have a counterpick (if you're smart you have a really "cheap" counterpick in mind). A player should not coast to victory simply because the first stage heavily favored him, which can be the case even in "neutral" stages. So yes, potentially this can reduce the first stage to a random out of 2 or 3 stages, but I don't see a problem with that. 2 of them may become legal counters immediately after anyway.
A random reset must be announced before the announcer says "Go!" The random reset is not a ban, and does not prevent the opponent from counterpicking the reset stage later in the set.
If both people tried to reset and it's unclear who actually reset, then either player may reset the next random stage that come up, but neither may reset the stage after that. If the same stage comes up twice during the course of the resets, it is not played.
One might ask what the difference is in this rule as opposed to just banning a stage in the beginning from the random select. I like it this way because it allows you to take a chance on resetting a stage that you feel you have a slight disadvantage on, hoping the next stage isn't your most disadvantaged stage.
Legal counterpick stages: Rainbow Cruise, Poke Floats, Corneria, Brinstar, Mute City.
No Jungle Japes or Green Greens.
You may not counterpick a stage that you have won on (unless the opponent agrees to it).
You may not counterpick the same non-neutral stage twice (this rule only would exist in best of 5 sets). This is not Dave's Stupid Rule. You may counterpick a neutral stage you have not won on regardless of whether or not it has been played before. So, if you countered with Battlefield and lost, or if you lost the very first random stage on Battlefield, you MAY legally pick it, but you may not counterpick, say, Mute City, if you lost on it on your counterpick (though if your opponent picked it and won on it, you could pick it).
Counterpicks are standard advanced slobs. I notice so many times people just immediately pick a character when it's their counterpick, and only then picking a stage, so don't be afraid to call people on that. Your character isn't set until they pick a stage and acknowledge your character counterpick. Take advantage of them showing you their hand if they don't go by the rules.
You can call for a double-blind once per set, and it may be before ANY match, but must be after the stage is chosen (except in the first match of the set, where it must be called before the stage is set [and before random resets]), and before either player has selected a character. I would only include this rule in best of 5 sets.
Yeah. So lemme know what you think.