NintendoKing
Smash Champion
I don't want Justin to come. He's fat and asian and wears glasses.
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I also agree with this but yes time is a factor so 2/3I would REALLY like to do best of 5 sets, but if we can't cause of time, that's OK.
This is not so bad but if were going to include DK64 on random why not Rainbow Cruise as well?First stage is random from: YS, FD, FoD, BF, DL64, PS, and DK64.
This is ok, I dont like it just due to the confusion it causes ppl. Also shouldnt if both ppl want to reset it, the lower seed must use their reset? Just a thoughtEach character gets one stage ban (can be any stage, not just non-neutral), and one random reset.
I disagree big time with this one, It just seems to me that you may not like those stages and that shouldnt be a good enough reason to ban. I think that you could make a case for any of these stages, but again then we have no counterpicks besides neutrals. So I say keep em and if you dont like them ban your most hated.Legal counterpick stages: Rainbow Cruise, Poke Floats, Corneria, Brinstar, Mute City. No Jungle Japes or Green Greens.
This is another one I disagree with, again some ppl are new or still dont know rules very well. This could be taken advantage of on such players.You may not counterpick a stage that you have won on (unless the opponent agrees to it).
This is fine I like doing it that way with sets of 5 because then we get diversity. I also like being able to go back to a stage you lost on.You may not counterpick the same non-neutral stage twice (this rule only would exist in best of 5 sets). This is not Dave's Stupid Rule. You may counterpick a neutral stage you have not won on regardless of whether or not it has been played before. So, if you countered with Battlefield and lost, or if you lost the very first random stage on Battlefield, you MAY legally pick it, but you may not counterpick, say, Mute City, if you lost on it on your counterpick (though if your opponent picked it and won on it, you could pick it).
This is fine lolCounterpicks are standard advanced slobs. I notice so many times people just immediately pick a character when it's their counterpick, and only then picking a stage, so don't be afraid to call people on that. Your character isn't set until they pick a stage and acknowledge your character counterpick. Take advantage of them showing you their hand if they don't go by the rules.
I like this alot for 3/5. 2/3 no way totally agree on that.You can call for a double-blind once per set, and it may be before ANY match, but must be after the stage is chosen (except in the first match of the set, where it must be called before the stage is set [and before random resets]), and before either player has selected a character. I would only include this rule in best of 5 sets.
Now to me this looks like it gives a distinct advantage to the winner. Mainly becuz lets say I play Jeff, we do our reset stuff. And then he wins and gets to ban. Ok nothing wrong there. BUT if I dont win the next match I dont get to ban any stage in the set? This why I think the Reset Rule also screws with sets.Stage bans are done as part of advanced slob picks. This means that the counterpick process goes like this: Winner of previous match bans a counterpick, Loser picks a stage, winner picks character, loser picks character, go. Only one stage ban per set, so if best of 5 sets are done, the counterpick ban takes place only after the first match each player wins.
I really really want to do 3/5....I think we can make it work if people are on the ball calling matches, and I'm willing to help out with that, and keep track of TV's used, etc. We wouldn't do it for teams, only singles. For a lot of sets, this would just mean only one more game played. I'll say this, if we have fewer than 6 TV's, then we won't do 3/5.I also agree with this but yes time is a factor so 2/3
I include DK64 and NOT Rainbow Cruise because I think neutral stages shouldn't involve too much "knowing the stage" type stuff. DK64 is also a similar shape to the other neutral stages.This is not so bad but if were going to include DK64 on random why not Rainbow Cruise as well?
I don't think we should take "confusion" into much account; I mean if someone doesn't understand the rules, that's their problem. We're trying to make each set be fair but also give people enough options in it.This is ok, I dont like it just due to the confusion it causes ppl. Also shouldnt if both ppl want to reset it, the lower seed must use their reset? Just a thought
As for why no Green Greens and Jungle Japes. Personally I'm pretty well-versed in both of those stages. I play Peach on Green Greens most of the time with success, and Jungle Japes is pretty good for a defensive Puff, and has a high ceiling. I don't like Japes for 2 reasons: I really feel that Fox and Falco potentially break this stage. Aside for both of their spikes being insanely more lethal due to the water, they can both escape edge games just by dropping from the far platform and Fwd B to the middle platform's ledge. This allows the same kind of shoot and run camp tactics that led to Temple and Termina being banned. The other reason is the Klaptraps. Yes, they do come at regular intervals, but unlike say the ships in Corneria, the Klaptraps hit the two ledges on the middle platform, and if they hit you, it's a STOCK, again unlike the ships in Corneria.I disagree big time with this one, It just seems to me that you may not like those stages and that shouldnt be a good enough reason to ban. I think that you could make a case for any of these stages, but again then we have no counterpicks besides neutrals. So I say keep em and if you dont like them ban your most hated.
Again, if someone takes advantage of your ignorance of the rules, that's your problem.This is another one I disagree with, again some ppl are new or still dont know rules very well. This could be taken advantage of on such players.
Well, the point of the rule is so that you get to make your stage bans with the knowledge of your opponent's character. If you want to do stage bans before the first stage, but after both players have selected their characters, I'd be alright with that.The only other thing I saw was when you explained the banning after the first stage.
Now to me this looks like it gives a distinct advantage to the winner. Mainly becuz lets say I play Jeff, we do our reset stuff. And then he wins and gets to ban. Ok nothing wrong there. BUT if I dont win the next match I dont get to ban any stage in the set? This why I think the Reset Rule also screws with sets.
I think we should do the reset rule after, the banning of stages. SO Peter Bans Yoshi Story and MY opponent(Jeff never bans) bans DL64. WE then go to random and then do our resets. SO Theoretically if both players ban a neutral and both get a neutral they dont like FD and Battlefield there would be only one stage left: FOD. BUT WITH THE ADDITION OF DK64 and Rainbow Cruise this will again be in balance with no matter the stage ban and resets there will still be 3 stages.
I agree completely. But again TV + Cube count will be a big factor.I really really want to do 3/5....I think we can make it work if people are on the ball calling matches, and I'm willing to help out with that, and keep track of TV's used, etc. We wouldn't do it for teams, only singles. For a lot of sets, this would just mean only one more game played. I'll say this, if we have fewer than 6 TV's, then we won't do 3/5.
Ok understandable, but the reason I threw Rainbow Cruise in was because of two reasons. 1 it used to be a neutral and 2 for the ban stage idea I had, I like the possbility of 3 stages rather than 2.I include DK64 and NOT Rainbow Cruise because I think neutral stages shouldn't involve too much "knowing the stage" type stuff. DK64 is also a similar shape to the other neutral stages.
I don't think we should take "confusion" into much account; I mean if someone doesn't understand the rules, that's their problem. We're trying to make each set be fair but also give people enough options in it.
Just trying to stick up for the new ppl and not so rule oriented ones, But as you said its their problem not mine so I agree.Again, if someone takes advantage of your ignorance of the rules, that's your problem.
Like I said you put together 2 strong cases for why they could be ban, but then again you could do that for all of those counter pick stages, whether it be Mute City with Peach/Puff and the Cars and no Edges to Corneria with Campers and the cheapness of the Fin(If you dont know what I mean, Watch DA play on Corneria, especially Wes and tell me its a fair stage). So I say they stay and that again you strike one down if you really hate it, like I hate mute city .As for why no Green Greens and Jungle Japes. Personally I'm pretty well-versed in both of those stages. I play Peach on Green Greens most of the time with success, and Jungle Japes is pretty good for a defensive Puff, and has a high ceiling. I don't like Japes for 2 reasons: I really feel that Fox and Falco potentially break this stage. Aside for both of their spikes being insanely more lethal due to the water, they can both escape edge games just by dropping from the far platform and Fwd B to the middle platform's ledge. This allows the same kind of shoot and run camp tactics that led to Temple and Termina being banned. The other reason is the Klaptraps. Yes, they do come at regular intervals, but unlike say the ships in Corneria, the Klaptraps hit the two ledges on the middle platform, and if they hit you, it's a STOCK, again unlike the ships in Corneria.
As for Green Greens, a few reasons: The camera messes up when the tree shoots apples. The blocks fall fairly frequently and can save people from combos and kills. Not to mention the bomb blocks, which seem to be random. I actually really like the shape of the stage, and the platforms open up a lot of new combos, but I think that the above reasons bring too much luck into the game. I think the stage favors campy Foxes as well. Fox can laser from a far platform through blocks and hit anything on the ground of the middle platform and past it onto the other far platform. Some characters are able to recover through the blocks, and some can't, so there is some recovery imbalance. Of course, the stage has really small ceilings and sides as well. So basically there are a whole lot of minor imbalances that I think transgress the threshhold. Any one of the reasons by itself would not warrant it being strucks, but IMO all of them put together do.
Ill agree to thats seeing as I usually Ban a stage b4 the char anyways.Well, the point of the rule is so that you get to make your stage bans with the knowledge of your opponent's character. If you want to do stage bans before the first stage, but after both players have selected their characters, I'd be alright with that.
I don't see the issue. How is there an advantage to the winner? You both play first round and use the resets for any unfair stages...Now to me this looks like it gives a distinct advantage to the winner. Mainly becuz lets say I play Jeff, we do our reset stuff. And then he wins and gets to ban. Ok nothing wrong there. BUT if I dont win the next match I dont get to ban any stage in the set? This why I think the Reset Rule also screws with sets.
I think we should do the reset rule after, the banning of stages. SO Peter Bans Yoshi Story and MY opponent(Jeff never bans) bans DL64. WE then go to random and then do our resets. SO Theoretically if both players ban a neutral and both get a neutral they dont like FD and Battlefield there would be only one stage left: FOD. BUT WITH THE ADDITION OF DK64 and Rainbow Cruise this will again be in balance with no matter the stage ban and resets there will still be 3 stages.
My thoughts on the issues
I agree. Is it definitly confirmed for the 27th?When's the next biweekly? The title still says the 20th, and there's no way I'm going back 20 pages to find it
because its the same thing.So how is one player getting to ban and the other not, Fair? I thought fair was each player gets the same option right! So dont tell me its fair when it has the potential to be unfair. I like what Sheridan said the altered version of what I stated
That's what people say EVERY biweekly and I think it's becoming too restrictive. There have been distinct disagreements with the ruleset nearly every biweekly, be it legal stages, stage bans, resets, etc. The fact is that we don't use "MLG rules" in the first place. In the pro bracket (essentially what a 32-man biweekly bracket is), all sets are 3/5, and in addition there ARE neutral resets, AND a variation of that double blind rule I mentioned, AND the whole thing about continuing sets, which we didn't do last week.i think you guys should keep the standard mlg ruleset until there's no more debate and the rules are set in stone, at least for this biweekly.
I don't see why you would do stage bans AFTER neutral resets, given that neutral resets may not necessarily even take place if both people find the first stage agreeable. A neutral reset is NOT a "neutral ban." You reset AFTER the random option selects a stage, but before the match starts. I stated why I like this in an earlier post.The entire reset thing is completely new to me, I've never heard of it before nor have I seen it used. Also, I would like to have a good number of neutral stages left after resets. But I fail to see why we should not ban first round (after resets).
If we ban during the first round after resets, it allows the player who uses a ban a chance at getting a stage on which he is at least adequate. Banning after random stages removes this option, and reduces banning to a guess: "Is my opponent likely to pick said stage, or are there better options for him? Do I know enough of my opponent, the characters he plays, and their stage disadvantages?"
Most players cannot answer these qeustions, and in fact I would be willing to bet there are very few who can do so against a wide pool of players. Banning neutrals in the first round, after resets allows players who do not know their matchup incredibly well an opportunity to still make use of their one ban.
I don't understand why you think this gives the winner such an advantage; the only difference between your two scenarios really is that more neutrals are knocked out. The fact is that both people get to ban anyway, I don't see why it's suddently an "advantage" because the guy did it AFTER the first game as opposed to before.no ur missing the point nemesis, the point is the winner gets to ban, where as the loser doesnt. SO Lets do an example maybe it will help:
(If we do it your way)
SS v Zoap.
They select chars, no bans, the stage come up as PokeStadium, Zoap says no way, next stage is DL64 SS says no. The final stage is FD.
So the play SS wins, SS bans DL64, So wow Zoap get douped anyways he plays FOD, And loses . HE never got to ban a stage, maybe he woulda baned FD but no he didnt get to cuz SS was the only one who got to ban(Essentially ensuring he doesnt have to play a stage)
now you could argue that the winner deserves this advantage, but what if after the reset it came up to another stage that one of the two hate.
Ok wit Zoaps Proposal wit Sheridans Revision
Both people pick their chars, Then they both ban any stage(neutral or counterpick) and then proceed with random resets.
SSvZoap
They Select chars, then Zoap being lower seed says no PokeStadium, SS says no DL64. Then they go and first random stage is FD, Zoap says i reset. Next is FOD, SS doesnt dislike the stage so he says that he wont reset. Now if you look at this not only does it give Zoap a chance to not get DL64 but FD at the same time where as the other example doesnt.
The thing I'm trying to stress is with the ban comin after the char select and then the resets, BOTH players get 2(Stage Ban and a Reset) to not play a stage at least first round, going towards even more fairness. CUZ as most smashers know most neutrals FAVOR some chars over others.
Art?: You do know that standard MLG rules state, 3/5 for each match , the current reset rule under arguement, continuation of sets and a bunch of other **** were trying to work out right?
If most smashers know that most neutral stages favor SOME over others. then it must be true vise verse so either way, one person is getting the advantage and its best to stay as close to mlg (big major tourney) rules as possible... I think its more FAIR to most characters if the first stage has more neutral stages open as well... I still think its more fair to NOT ban stages until 2nd round...no ur missing the point nemesis, the point is the winner gets to ban, where as the loser doesnt. SO Lets do an example maybe it will help:
(If we do it your way)
SS v Zoap.
They select chars, no bans, the stage come up as PokeStadium, Zoap says no way, next stage is DL64 SS says no. The final stage is FD.
So the play SS wins, SS bans DL64, So wow Zoap get douped anyways he plays FOD, And loses . HE never got to ban a stage, maybe he woulda baned FD but no he didnt get to cuz SS was the only one who got to ban(Essentially ensuring he doesnt have to play a stage)
now you could argue that the winner deserves this advantage, but what if after the reset it came up to another stage that one of the two hate.
Ok wit Zoaps Proposal wit Sheridans Revision
Both people pick their chars, Then they both ban any stage(neutral or counterpick) and then proceed with random resets.
SSvZoap
They Select chars, then Zoap being lower seed says no PokeStadium, SS says no DL64. Then they go and first random stage is FD, Zoap says i reset. Next is FOD, SS doesnt dislike the stage so he says that he wont reset. Now if you look at this not only does it give Zoap a chance to not get DL64 but FD at the same time where as the other example doesnt.
The thing I'm trying to stress is with the ban comin after the char select and then the resets, BOTH players get 2(Stage Ban and a Reset) to not play a stage at least first round, going towards even more fairness. CUZ as most smashers know most neutrals FAVOR some chars over others.
I know that you lose SOME balance, but it's still as balanced as it can get. Adding more restrictions in the rules just because its 2/3 isn't helping anyone. Plus, on every stage, there will be sort of an advantage to one character or the other... The one ban and one restriction just makes the most sense to me.The only problem with using EXACT mlg rules is that as soon as you change from 3/5 to 2/3 you lose some of the balance that the rules are tested for. they are designed around playing 3/5s, so stage selection rules are balanced towards that. overall i dont think it makes a big difference, but there is some. for example, you cant ban neutrals under MLG rules. this is more suited to 3/5 because if one neutral stage is so unbalanced (like ICs on FD, marth on YS, etc) then its only one of the three wins they have to get. Where as in a 2/3 set they can win the neutral and then have their unbalanced stage still for their counterpick.
WOW did you die from the diuretics? I hadda go piss at section 6 >< That was so bad(just drank some bawls !!)
wait.....There are no more biweeklies, quit Mr. Mango.
Lunin>Jeff>Kingresults anytime soon?