CT Chia
Smash Obsessed
aaaaaannnnd.... now.Lmao at this
*waits for Chibo's response...*
I highly doubt I'll be there. It's too tough to get to Viridian tourneys when I'm not living at college and have a ride preferably. I move back on campus in September. The last one I went to the commute from the venue to home was approximately 7 hours one way. I would have rather driven to the midwest lol. Not to mention that my bday is the 30th, so that night at midnight I'm probably gonna hit up Atlantic City, which is a 5 minute commute for meI'll see what I can do a.k.a I'm not livestreaming anything lol
You better be at Viridian City Aug. 29th!
Ok, if you want to get onto technicalities, no pokemon are banned, they are just ordered in tiers and the standard competitive play is OU tier and below, as it's been proven that Uber tier pokemon completely overpower and destroy the OU metagame. The data and testing shows that there is a need to ban. They don't ban right away unless it's painfully obvious. Such as if when Palkia was introduced, it's pretty obvious that was uber and was placed accordingly at the beginning. A situation in which a Uber pokemon wasn't banned right away was Shaymin-S. Shaymin was determined to not be Uber (despite having the Mew stats, though other Mew stat pokemon aren't Uber as well) and when Skywin was introduced in Platinum, it was kept in OU. Yea, that lasted real long... So for the standard metagame of OU, yes, there is absolutely a need to ban Pokemon out of it. This is to increase the number of viable Pokemon in the standard metagame, and for those stuck up players that dont believe in banning, then play Ubers and face the same teams of the same 15 or so pokemon, since any team in ubers that isn't centralized around uber pokemon will get destroyed.It's not a question of being afraid to ban, it's whether or not there is the need to ban, and that's highly debatable. I'm not going to deny the statistics; as it is, there are tiers within tiers similarly to how MK dominates this. Like I said, Pokemon is glorified rocks-paper-scissors; provided you have hours and hours and hours to spend breeding for good IVs and then EV training your team, all you have to do is go with a standard moveset and item slot and you can beat 99% of teams just by type advantage.
Also, fast sleepers were only good before Insomnia, Sleep Talk, and items to get rid of sleep. oh, and a huge abundance of first-hit moves. I maintain that the Pokemon community is scrubbier than the Smash community is, and that is based on their "GAH BAN IT" reactions to anything that seems unbeatable (If it gets unbanned, than it never should have been banned).
Actually, my entire post can be summed up by: GO REREAD SIRLIN.
ETA: After G/S/C, aside from tier separation which I can agree with to a point, there was very little worth banning.
At first look it seems like glorified RPS, but you should know (assuming you know stuff about pokemon judging by your last few posts but even im not sure of that anymore -_- ), that strategy far outweighs simple counters. The mono tournament recently held here on SmashBoards proves that. The tournament was a 16 person double elim bracket, which each player randomly assigned one of the 17 types (no one was given steel), and those players had to use a team of only pokemon of that type (or a mixed type with that as part of it). Despite the type advantages, iirc grass had beaten fire, and poison had beaten ground. The game is furhter changed beyond pokemon's types and movesets with hold items, most noteably choice scarf/specs/band which completely change the usefulness of pokemon and their role in a team. Spending hours and hours EV and IV training isn't the point of the game really. Most competitive analysis take place on shoddy battle where there is no such thing as training, or waiting for the right values. simply the skill and mind of the player, creating their vision of the perfect team - which is what battling comes down to in the end really. if it was true that anyone could win with a standard set and an item, then there would be no competitive aspect. there are tons and tons of sets for each viable pokemon, and only in very rare situations do some pokemon have only one really viable set. not to mention the hold items can completely change what moveset the pokemon works with.
As for your counter argument to fast sleepers:
Pokemon that learn Insomnia:
Hypno
Noctowl
Ariados
Banette
Honchkrow
Of these 5 pokemon, Honchkrow is currently being tested on the edge of OU and UU, Noctowl, Ariados, Banette, and Hypno are all NU. Not even one full OU Pokemon, and the same Pokemon is the only potential UU. The rest are worthless NU.
Insomnia barely does anything to counter fast pokemon with guaranteed sleep moves, such as BP'ing speed to a Breloom, etc. The only thing it really does is prevent Buterfree's near guaranteed sleep move in the NU environment, but since we're talking competitive Pokemon here, it's probably best we refrain from even mentioning the NU metagame -_-
As for Sleep Talk, you aren't even guaranteed in getting the attack that will counter the pokemon, and missing one crucial move not only allows a Pokemon like Breloom to recover a massive amount of HP (toxic orb + leech seed), a pokemon could also set up substitute, etc. This also means that you have to waste one of your four moves on the off chance that you come across such a Pokemon. The only way you would be able to beat such a sleeper is by having a specific counter for them on your team, which overcentralizes the metagame in requiring teams to all run specific things hampering variable styles of play (this is one of the big problems with Garchomp and why he was banned). I still neglect to see how the Pokemon community is "scrubbier" (define that plz) especially when the smash community has players like you posting such nonsense on here knocking other communities for advances that they admittedly have over the smash community. things can certainly become unbanned, mainly with two things: 1. new introductions to the metagame. platinum was released not too long ago. this changed the metagame quite a lot with some pokemon learning new moves (gaaah bullet punching Scizor), and plenty of Pokemon learning new moves via Move Tutor (Outraging Salamence johns). 2. the other reason is that it's near impossible to predict exactly what will happen after you ban a pokemon from a certain level of competitive play. there are 493 pokemon, each with a seemingly endless amount of movesets (except lol Wobbuffet and... Kakuna?), all being able to be used in conjunction with one and other, the only way to see the true effects of a ban is to test it. This is entirely similar to the idea proposed of a temporary ban of MK to see how the metagame changes, which as writing this Essay of Pokemon Pwnage makes me realize that it's probably not such a bad idea. People can play theory games all they want and speculate what will happen, but anything can truly happen, especially with the possibilities of other character's meta games changing with a more centralized focus on them.
Yes, Pokemon's "large-***" playerbase is larger than Smash's, but the average age of a Pokemon player is even less than that of a Smashers. However, I wouldn't be surprised if the average age of a competitive player between the games is higher in Pokemon, due to the knowledge needed to truly understand the game and the strategies behind it that younger minds simply can't comprehend on average. Lower average age = less tourney attendance. It's funny that you should bring up numbers like that however, as conviniently Nintendo is holding their annual tourney circuit now and Genesis - the largest Smash tourney so far just happened. Neither Melee nor Brawl singles topped 300 at Genesis, add in some people who didn't enter singles, take out some people who entered both games, and you've got about a ~550 attendance. The Pokemon tourney circuit consists of like 4 or 5 tourneys across the US before heading to the finals. One of the qualifiers, not the national finals, in Philadelphia had over 900 players. OVER NINE HUNDRED PLAYERS. No smash event has ever reached such numbers, nor will it ever top Pokemon in top turn out probably.Just another addendum:
If Pokemon is as competitive as you say it is, why, with its large-*** playerbase (MUCH bigger than Smash's) that has been around for over a decade never produced a tourney that has had the size or money amount that any other competitive game has had?
I can tell you why: It's glorified rocks-paper-scissors and nobody with half a brain is gonna put money on that **** in a real competition.
Also, lawl @ Shoddy; a non-obligatory system only gets data that is willingly put into it, and that's what we call "volunteer bias" in stats, making the data questionable if not worthless.
Money however is something that Smash has over Pokemon. Is that such a big deal however? Money isn't even a big thing in the Smash community in other areas of the world outside of the US. There are places like Japan that play for pride over money as that's what matters to them. If anything, it shows more maturity to me than people *****ing at small tourneys wondering why 3rd place in teams doesn't at least get money back. However the Nintendo sponsored events do feature some pretty nifty prizes worth more than any Smash tournament, similar to how they did with the official Nintendo/GameStop Brawl tournament. Lee Martin won more from that one series of tournaments than M2k did at Genesis.
The other thing that keeps Pokemon from having such a flourished in person tourney scene (desipte there sort of being the need for one, which I plan on helping fix that along with others) is the online play. Online play is not a problem at all with Pokemon compared with Smash. There aren't any lag johns, hell, there's even voice chat. Smogon hosts tons of tourneys all the time, many with hundreds of people. You can go on there at any time and see many tournaments currently in progress.