NikoK is pretty much the Father of Peach.
I feel compelled to say this unprovoked.
I would like the opinion of all the peach players here.
Here are some videos of some techs that NL discovered, and other various random techs.
I'd like you guys to rate them on a scale of one to ten.
A total of four numbers.
Is this Tech Easy to learn?
1. Doing it, and perfecting it, is unrealistic.
2. Perfecting it, let alone doing it, is something I don't think people can do.
3. Perfecting it is something I don't think people can do.
4. It's going to take a long time before people perfect it.
5. It's taking me longer than expected to get it down.
6. It's taking me a while to really get it down pact.
7. It took me a couple tries, but I got it.
8. I could do this when my hands are cold.
9. I could do this... right when I wake up.
10. I could do this in my sleep.
Is this Tech Tournament Viable?
1. This would never work in tournament.
2. This would have a slim chance at best of working in tournament.
3. This would have a slight chance of working in tournament.
4. This would have an alright chance of working in tournament.
5. This would have a chance of working in tournament.
6. This has a good chance of working in tournament.
7. This has a very good chance of working in tournament.
8. This has a Great chance of working in tournament.
9. This has a magnificent chance of working in tournament!
10. With Practice, this could work like every time in tournament.
Difficulty/uses scale.
1. It's hard to do, and it's not viable in tournament, don't even bother.
2. It's hard to do, and it's barely possible in tournament, don't even bother.
3. It's difficult, and only works on occasion. Maybe on some scrubs, but not at high levels.
4. It's difficult, and works occasionally, so try it, but don't depend on it.
5. It's a task to do, and it works, so train up and try it in tournament.
6. It's a task to do, and it works well, so use it to your advantage occasionally.
7. A tech's a Tech, the difficulty shouldn't matter at this point, because it's tournament viable.
8. A tech's a tech, the difficulty shouldn't matter at this point, because it's very possible to land this in tournament.
9. It's relatively easy to do, and can give you the upper hand in most cases. Learn this.
10. This needs to be incorporated in every Peach's Metagame, Hit the sticks, and practice.
The uses of this Tech in General?
1. Don't waste your time, this is useless.
2. It's not that important, no use jizzing over it.
3. It's somewhat alright, but I'm not going to waste my time.
4. It's okay, I'll give it a shot, see where it takes me.
5. It's good, I'll do it, I guess.
6. It's great, I'm going to practice in friendlies.
7. It's really great, I'm going to practice it right now.
8. It's amazing, I'm going to try to perfect it.
9. It's incredible. It's helped me so much, and I've won matches because of it.
10. So... I guess now Peach is Top tier AMIRITE?
I'm personally going to perfect them, and try them on each character to get a read on what works for what character, so that we can just have this as an actual productive thread. And maybe we can start using some of these techs in tournament. I've been told a lot of things. Peach can do it on her own, she can't yadda yadda yadda. At this point, honestly, I say, lets jump to no conclusions, until we've exploited every angle of Peach that we as a community can. Instead of Drama, lets channel that energy into making this hoe even better, yeah? So lets start with the links. And then I'll give a Sample post. After a while, I'll add up the results, and Average them, and add them to the front page. I'll update it every week or so. Keep trying to use these, and watch the scores fluctuate. I'll then put in a power Ranking, like the top used tech, etc etc.
Lets get this started. Here are some links. If there are any that I'm missing, just let me know, and I'll add em. You can rate as many as you'd like, or none at all, whatever. =]
Here's an Example of how to post, for maximum efficiency.
Name of the Tech:
Rating:
Explanation if you can:
Here's one of mine:
ISJR Dair.
3/5/1/1
Blah blah blah explanation.
Bair lock
D-tilt Cancel Glide
10/8/9/9
Explanation: This really is a good start to space and follow up with retreated fairs/nairs for spacing. It's also a good followup to autocanceled fairs to do retreating turnip pulls or what have you. I personally use this quite a bit for followup pressure or just an overall spacing tool. Not to mention, the **** has some good range too. Definitely a plus in the Peach book. -KB
Ledge Float Cancel
Fair Faking
Slingback Forward Air
7/9/10/9
I've been using this a lot. Though it's not really new; clawing just opened up windows to new possibilities. But anyways, one of Peach's greatest assets. Gives F-air the most effective range out of Peach's whole arsenal. You can surprise opponents chasing you by RARing into a SFA. It also allows you to stage spike anyone holding onto the ledge, again, if RARd. It is virtually unpunishable if you space it. Great tech-chasing tool... Better than sex over the phone. (Ya, I went there) -Bentobox
Turnip Cancel
Ledgehop Float
9/4/8/7
I've mastered it a while ago, back when Niko posted it, but thinking back, I don't think I've used it more than 5 times in actual matches. The knowledge is just sitting there in the back of my mind but I never put it to use. Watch Niko's vids and note how he doesn't use much of what he himself discovered too... I think the main reason for that though, is that when recovering, I usually use my float to either get back on the stage or bait edgeguarders, so this tech is simply not an option most of the time. And I don't really see myself running towards a ledge, dropping, regrabbing the ledge and performing the LFC "AH~ BETCHA DIDNT SEE THAT COMING EH?" It's an amazing find, but the opportunities to use it don't often present themselves. At least in my case. -Bento Box
Air-Dodge Glide-Toss
The good ol' Glide Toss
Float Tossed Turnip
Turnip Pillar
8/5/5/5
Only the first pillar is truly potent. Leave the second to Diddys who can actually lock their opponents in by making them trip. Either way, neither of the two pillars are very useful, for the very simple reason that they require you to be much too close to your opponent to work effectively... And you're just leaving yourself open to a shieldgrab. But if you care that much about looking hawt, know that you can double turnip drop and follow that up by a SH dair, which will recatch the turnip~ -Bento Box
Double Jump Boost
Turnip Stooling
ISJR Dair Peach
Turnip Free Pull
8/10/8/4
Enjoy. =]
Note: If you have any special controls that allowed you to do these any easier... Share them with us! =D EX. For Bair Lock, I set L to jump, Free thumb Ftw? =]
Lets get the ball rolling, and start stepping Peach's Metagame up.
I feel compelled to say this unprovoked.
I would like the opinion of all the peach players here.
Here are some videos of some techs that NL discovered, and other various random techs.
I'd like you guys to rate them on a scale of one to ten.
A total of four numbers.
Is this Tech Easy to learn?
1. Doing it, and perfecting it, is unrealistic.
2. Perfecting it, let alone doing it, is something I don't think people can do.
3. Perfecting it is something I don't think people can do.
4. It's going to take a long time before people perfect it.
5. It's taking me longer than expected to get it down.
6. It's taking me a while to really get it down pact.
7. It took me a couple tries, but I got it.
8. I could do this when my hands are cold.
9. I could do this... right when I wake up.
10. I could do this in my sleep.
Is this Tech Tournament Viable?
1. This would never work in tournament.
2. This would have a slim chance at best of working in tournament.
3. This would have a slight chance of working in tournament.
4. This would have an alright chance of working in tournament.
5. This would have a chance of working in tournament.
6. This has a good chance of working in tournament.
7. This has a very good chance of working in tournament.
8. This has a Great chance of working in tournament.
9. This has a magnificent chance of working in tournament!
10. With Practice, this could work like every time in tournament.
Difficulty/uses scale.
1. It's hard to do, and it's not viable in tournament, don't even bother.
2. It's hard to do, and it's barely possible in tournament, don't even bother.
3. It's difficult, and only works on occasion. Maybe on some scrubs, but not at high levels.
4. It's difficult, and works occasionally, so try it, but don't depend on it.
5. It's a task to do, and it works, so train up and try it in tournament.
6. It's a task to do, and it works well, so use it to your advantage occasionally.
7. A tech's a Tech, the difficulty shouldn't matter at this point, because it's tournament viable.
8. A tech's a tech, the difficulty shouldn't matter at this point, because it's very possible to land this in tournament.
9. It's relatively easy to do, and can give you the upper hand in most cases. Learn this.
10. This needs to be incorporated in every Peach's Metagame, Hit the sticks, and practice.
The uses of this Tech in General?
1. Don't waste your time, this is useless.
2. It's not that important, no use jizzing over it.
3. It's somewhat alright, but I'm not going to waste my time.
4. It's okay, I'll give it a shot, see where it takes me.
5. It's good, I'll do it, I guess.
6. It's great, I'm going to practice in friendlies.
7. It's really great, I'm going to practice it right now.
8. It's amazing, I'm going to try to perfect it.
9. It's incredible. It's helped me so much, and I've won matches because of it.
10. So... I guess now Peach is Top tier AMIRITE?
I'm personally going to perfect them, and try them on each character to get a read on what works for what character, so that we can just have this as an actual productive thread. And maybe we can start using some of these techs in tournament. I've been told a lot of things. Peach can do it on her own, she can't yadda yadda yadda. At this point, honestly, I say, lets jump to no conclusions, until we've exploited every angle of Peach that we as a community can. Instead of Drama, lets channel that energy into making this hoe even better, yeah? So lets start with the links. And then I'll give a Sample post. After a while, I'll add up the results, and Average them, and add them to the front page. I'll update it every week or so. Keep trying to use these, and watch the scores fluctuate. I'll then put in a power Ranking, like the top used tech, etc etc.
Lets get this started. Here are some links. If there are any that I'm missing, just let me know, and I'll add em. You can rate as many as you'd like, or none at all, whatever. =]
Here's an Example of how to post, for maximum efficiency.
Name of the Tech:
Rating:
Explanation if you can:
Here's one of mine:
ISJR Dair.
3/5/1/1
Blah blah blah explanation.
Bair lock
D-tilt Cancel Glide
10/8/9/9
Explanation: This really is a good start to space and follow up with retreated fairs/nairs for spacing. It's also a good followup to autocanceled fairs to do retreating turnip pulls or what have you. I personally use this quite a bit for followup pressure or just an overall spacing tool. Not to mention, the **** has some good range too. Definitely a plus in the Peach book. -KB
Ledge Float Cancel
Fair Faking
Slingback Forward Air
7/9/10/9
I've been using this a lot. Though it's not really new; clawing just opened up windows to new possibilities. But anyways, one of Peach's greatest assets. Gives F-air the most effective range out of Peach's whole arsenal. You can surprise opponents chasing you by RARing into a SFA. It also allows you to stage spike anyone holding onto the ledge, again, if RARd. It is virtually unpunishable if you space it. Great tech-chasing tool... Better than sex over the phone. (Ya, I went there) -Bentobox
Turnip Cancel
Ledgehop Float
9/4/8/7
I've mastered it a while ago, back when Niko posted it, but thinking back, I don't think I've used it more than 5 times in actual matches. The knowledge is just sitting there in the back of my mind but I never put it to use. Watch Niko's vids and note how he doesn't use much of what he himself discovered too... I think the main reason for that though, is that when recovering, I usually use my float to either get back on the stage or bait edgeguarders, so this tech is simply not an option most of the time. And I don't really see myself running towards a ledge, dropping, regrabbing the ledge and performing the LFC "AH~ BETCHA DIDNT SEE THAT COMING EH?" It's an amazing find, but the opportunities to use it don't often present themselves. At least in my case. -Bento Box
Air-Dodge Glide-Toss
The good ol' Glide Toss
Float Tossed Turnip
Turnip Pillar
8/5/5/5
Only the first pillar is truly potent. Leave the second to Diddys who can actually lock their opponents in by making them trip. Either way, neither of the two pillars are very useful, for the very simple reason that they require you to be much too close to your opponent to work effectively... And you're just leaving yourself open to a shieldgrab. But if you care that much about looking hawt, know that you can double turnip drop and follow that up by a SH dair, which will recatch the turnip~ -Bento Box
Double Jump Boost
Turnip Stooling
ISJR Dair Peach
Turnip Free Pull
8/10/8/4
8/10/8/4
Explanation: The TFP is overall a momentum and spacing tool. While it's necessity for b-sticking guarantees it's unpopularity, it doesn't exactly justify the loss of a c-stick in the first place. That being said, if a Peach can make the sacrifice, Free Pulling will make a Peach faster - adding a lot to aggressive playstyles, and giving another option to the defensives. It works best against short-ranged characters, and for matchups were a turnip in hand is always the best bet. -BentoBox
This is including Dash Pulling. Which, along with a glidetoss, boosts her across FD faster than any other movement.
Enjoy. =]
Note: If you have any special controls that allowed you to do these any easier... Share them with us! =D EX. For Bair Lock, I set L to jump, Free thumb Ftw? =]
Lets get the ball rolling, and start stepping Peach's Metagame up.