So this is a fantastic point and I appreciate that you brought it up. I do want to clarify that I don't want Mac fundamentally being a grounded character to be walked back, I would just like it to be less extreme or for him to be given more options. But you make a good case here for why Little Mac is functionally a valuable character and why he's found a large casual playerbase. Probably the best argument I've seen against my own stance on the matter tbh.
That being said, there's a bit of a circular issue here right? Like you mentioned, it's the same deal as Ganondorf. You have characters who are individually fun to play and easy to pick up, but now dedicated fans of those characters externally are stuck with versions of them that don't do them full justice. The question from there becomes which audience will take priority, and historically it's clear that Smash does not want to alienate those who already enjoy the way they characters are. In which case a fan of Little Mac like myself might just wish he was done the "right way" from the beginning.
I have qualms with Little Mac as a Punch-Out fan first and a Smash player second, because I think Smash has too heavily leaned into aspects of his character that are not really accurate or important and now we might be in too deep to walk it back. Him being so exploitable makes Little Mac feel weak and the choice to give him some armor to just truck through an enemy attack feels antithetical to how you play Punch-Out. But my voice is one in a sea of many other people who don't care about that, maybe never even played Punch-Out, does not care about game balance and will pick Little Mac every time. So unless they take major effort to rework every character next time, and that's if Little Mac is even fortunate enough to return in such a drastic scenario, I don't have a lot of faith in things changing too much either.
And that's fine - I still have fun playing him, despite my concerns. I like your suggestions if they must stick with all the traits they've already attributed to him. I mostly just don't want Little Mac to be a joke anymore, so fine at this point if it means leaning even harder into what's already here. On top of your suggestions I REALLY think Little Mac should adopt Terry's attack out of dodge mechanic, that's literally fundamental to Punch-Out after all. I think there are tweaks they can make that would be beneficial to both opposing parties and I hope they'll give him that attention in the future.
Yeah, I definitely understand why a lot of people are frustrated about the way Little Mac is portrayed in Smash. It's never fun to have a character is hyper unpowered relative to the rest of the cast and constantly feeling like Sisyphus as you have to work to regain a lead after being caught off stage once. I played Little Mac in Smash for Wii U for a bit, so I have some personal experience with the character and some match-ups can get pretty brutal (
was a special kind of pain). I also really want him to feel better at a competitive level and I hope he comes back in the next Smash with the tools to be a real character and not just some spectacle who is only noteworthy for being garbage.
Where I think I disagree with a lot of people when it comes to Little Mac is the idea that he'll never be functional until he has good aerials and/or they tone down his ground game. I don't think it is accurate to call Little Mac polarizing, as that implies he's got a really solid ground game in competitive matches but I don't think that's true. First, making his throws bad is counterintuitive to his entire archetype, limiting the offensive routes that Little Mac can take in a grounded state. Likewise, his combo game is very weak, relying more on stringing stray hits together relative to pulling off consistent, hit percentage combos off of a single hit. Would giving Little Mac better aerials, even if those aerials are subpar, solve these problems? Maybe, but it's not the only potential solution here. I think it would be better to see if we could give him the tools necessary for his present archetype to work competitively before a massive overhaul is implemented.
I think Mac's biggest issue above all else competitively right now is that he just feels power crept.
and
fulfill Little Mac's archetype a lot better than him. They're characters with major mobility issues that nevertheless get by with powerful grounded options that allow them to approach the neutral in novel ways and easily capitalize off certain advantage states. It's a little sad that the Minecraft character is more built around weak, multi-hit combos than the Punch-Out character, who instead has to rely on patiently racking up stray, powerful hits. I know these two aren't the most balanced characters in the world, but I do think there is proof that Little Mac's poor competitive performance is a product of being undertuned rather than conceptually unworkable.
Also, I absolutely agree on Little Mac getting a spot dodge-attack. Maybe this attack could stun Little Mac's opponent he could easily transition to a combo of his choosing? That could be a fun way to incorporate the rhythm of Punch-Out's gameplay into Smash.