Status moves are a potentially underexplored area for Smash movesets.
Gengar in particular is pretty famous for using moves like Disable, Confuse Ray, Hypnosis, and Will-O-Wisp. With move-disabling, though, it might be problematic that there's no clear way to telegraph to the players which move is disabled. Confuse Ray and Hypnosis would probably have to be made very difficult to hit with in order to not be broken (just like in the games, ha). Will-O-Wisp could be fun with a temporary effect of reducing their damage/knockback with direct contact moves.
Maybe there is even some strange way to do Destiny Bond, but...I can't think of how they'd do that without it being too cheap/broken...maybe it only works if the attacker is at high enough percent?
I think it's unexplored because some of them would be hard to balance and some of them would not work as well in his original form (in my opinion, of course).
But i'm personally a believer that you can adapt most moves and mechanics in super smash bros. in at least some way, of course, some of them would just not be possible.
There's some status effects i've tried to adapt to Smash:
Leech Seed would be a easy one to implementate, it drains the opponent HP periodically.
Baton Pass could change places with a opponent or ally in teams.
Calm Mind could make the b attacks of the user more powerful and the a attacks less powerful.
Cotton Guard could make cotton attached to the user body, the cotton will have separate physics and detach from the user when an attack hits a cotton attached to the user.
Court Change could swap the atributes of the characters for a few seconds.
Electric Terrain all moves adquire an electric effect.
Follow Me attracts all the characters to the user.
Hail a it starts hailing and damages all users in the stage for a few seconds.
Lock-On, the next attack will ignore dodging and shields.
Magic Room, proyectiles disaparear automatically after coming in contact with this room.
Magnet Rise, the player hovers over the ground, however it can still run and attack normally, it will lose the effect if it's sent flying off the stage.
Nasty Plot if the character that used this move is hit, the character can cancel the knockback of the move and instantanly hit the opponent that knocked the character out.
Wish, the character that use this move will heal 30% in 15, 20 or 30 seconds, at random.
Trick, the character puts a random pokemon item in a plastic vase out of three, then they will rotate, this move can only be performed if it connects with an enemy, the enemy can also pick up the item, so it's a double edged sword.
Supersonic, enemies affected with this move have 50% chance of reciving recoil damage for a few seconds.
Swager, enemies knockback and damage is increased but they can no longer shield or dodge for a few seconds.
Stealth Rock, Stays in the field, dealing 1% damage if steped in by oponents, when a oppoennt is off-the stage or in a respawn platform the rocks will proceed to attack the oponnet, dealing around 10% damage.
Some of those would probably need polish and be balanced for the actual game tho, i bet half of them would be broken or annoying lmao.
Either way, I think it's fair to say that the next Smash is
at least in preproduction and
at most substantially into development.
- Everyone seems to be in agreement that the next piece of Nintendo hardware will be released in 2024.
- Smash games generally release before the 2nd anniversary of a piece of given hardware. The exception to this trend was the 3DS, which is likely a symptom of Smash for 3DS being developed alongside Smash for Wii U.
- Iwata asked Sakurai to helm Ultimate before July 2015.
- Sakurai completed Ultimate's project plan on December 15th, 2015. The latter half of Smash for's DLC was under development during this time, so Sakurai was presumably working on Ultimate's project plan on a part-time basis between Iwata's asking him to make another Smash and this date.
- Brawl and Ultimate took about 3 years to develop. Smash for took about 2 and a half years to develop.
So, if the Switch's successor comes out in Quarter 4 of 2024 and the next Smash comes two years after that, then the project plan is likely being worked out right now. However, if the Switch's successor comes out in Quarter 1 of 2024 and Smash is planned at or near launch, then the next Smash would be entering its final stages of development right now.
Honestly, i think the next piece of hardware will release in 2025 than 2024, i think Nintendo wants to make Switch lifespam as long as they can tbh.
It also depends if the next game is a port or a Smash 6, if it's a port then it might release at the same time as the console, if it's a new game it will probably take like 2 years after the console so 2027ish, 9 years after Ultimate release.
I really doubt therey were thinking about the future of smash in 2021 when the DLC ended, they probably got at least a whole break year, there's no way the next game is in the final stages of development, if anything, it's probably starting pre-development stages like conceptual stuff and all of that.
Sorry, not trying to be negative, i just don't see it.