Hadokeyblade
Smash Legend
- Joined
- Dec 5, 2018
- Messages
- 10,819
Adding on to cool boss themes I was kinda bummed this boss theme didnt come with Sora.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yeah, the series has a ton of awesome boss themes. It’s kind of a shame they just stuck with the first game. I had Darkness of the Unknown on my list for most wanted boss music but I’ll gladly take any of these great themes.Adding on to cool boss themes I was kinda bummed this boss theme didnt come with Sora.
Anything post KH1 in general.Adding on to cool boss themes I was kinda bummed this boss theme didnt come with Sora.
MOST of the Bowsers in SMB and TLL are fake. That's why they turn into normal enemies when killed wish fireballs. Only the ones at the end of 8-4 are real because they remain Bowser as they die.About a character that Super Mario Bros.: The Lost Levels has is Blue Bowser who appears in World 8-4 and World 9-3 and is believed to be the brother of our familiar Bowser named "Bowser's Brother ”, the question I have is, is he really Bowser's brother or is this someone fake? And also if he really is his brother shouldn't he be featured in other mario games as well?
It's hard to declare a game "over with" when it's over a decade before it releasesSmash 8 Deluxe was never declared "over with"
Oddly enough everybody knew which game I meant despite the typo. Fixed.It's hard to declare a game "over with" when it's over a decade before it releases
Yeah it was clear what you meant in context, I just thought it was funny.Oddly enough everybody knew which game I meant despite the typo. Fixed.
Though hey, we'll be getting an actual 8th game down the line. ...I still wouldn't mind seeing some Mobile variation, if only just to see all those tons of characters people want to play as. That'd be nice. Sure, it's most likely to be a Gacha, but... hey, all your fan favorites are there. Of course, it's a licensing nightmare for a much more minor game, so it has no real chance of happening anyway. XD
I was more saying how easy it is to get tons of characters available in general, even if it's more of a collection game with a limited moveset. Definitely not as good as we got, but it would be more pleasing to see a lot of a bigger roster for tons of people.Yeah it was clear what you meant in context, I just thought it was funny.
Honestly, Smash is one of the last Nintendo games I'd want to get a mobile version, fighting games never feel right with touch controls. I'd still play it, but I'd rather they used other franchises.
About a character that Super Mario Bros.: The Lost Levels has is Blue Bowser who appears in World 8-4 and World 9-3 and is believed to be the brother of our familiar Bowser named "Bowser's Brother ”, the question I have is, is he really Bowser's brother or is this someone fake? And also if he really is his brother shouldn't he be featured in other mario games as well?
It's generally unclear. Early sources did claim he was Bowser's brother, listing him with Bowser and the Koopalings as part of the "Ō-zoku" (King Tribe). Later games would claim that Blue Bowser is just that: a blue, fake Bowser.
Honestly, I've been of the headcanon that Bowser's brother is Morton Koopa Sr. Like, if Nintendo bothered, there'd be a pretty simple way to re-introduce him into Mario canon, AND retcon the Koopalings into being related to Bowser again.Blue Bowser isn't supposed to be a random enemy. It's actually a more proper character. It's just inconsistently used and barely shows up as a character proper, sometimes having a reused variation.
Only a player's guide first suggests he's a fake, but the more up to date character guide itself makes it clear he's a brother of Bowser.
Other games do references a concept, but has the colors fairly off or just is loose at best. However, one of Smash's costumes for Bowser being Blue is actually specified in the Tips Section that it's colored after him(both in 4 and Ultimate). Other than that, he only actually appeared in The Lost Levels. He does not get turned back into a minion upon defeat either, only showing up before Bowser in 8-4 and a reappearance in 9-3.
The other ones are clearly a case of "not many color options", and sometimes colors can be even inconsistent due to limited palettes/coding, making Bowser and Bowser's Brother sometimes look the same. The Fake Bowsers were in Super Mario Bros. 1 as well, though it was an updated version that turned them into minions to make it clear of that. Though note what I said about color issues. The minions can even turn blue unintentionally. The colors Bowser has in Mario Golf and Tennis as an alt are actually different from Bowser's Brother in terms of how the coloration is supposed to be. Though being how long it took Smash 3DS/Wii U to come out, that concept may actually not matter and it could be a light reference to him or the fake Bowsers specifically. Note that Fake Bowsers already have a different blue color scheme, but sometimes are just identical to Bowser's normal red/yellow. They don't actually have the same colors as Bowser's Brothers.
It also doesn't help that Koopa(Blue) is Bowser's Brother's Japanese name originally, meaning it basically is a super easy thing to misunderstand. But yeah, they're overall different characters in the series. It would've been neat if he was given a proper name, heh.
: Dad, how come we don't go to visit Uncle Melvin anymore?melvin, brother of the bowser
The Main issue i have with a forgotten land stage is that Another Dimension deserves a spot more!Roar of Dedede is a requirement for the next Smash.
I actually think a stage based on Forgotten Land would be rad, maybe it could come with Bandana Waddle Dee. But despite all that, RoDDD needs to be there. It's too hype to be left out.
I Doubt heavily that they would ever bring up morton Koopa sr. as the names of the koopalings were made up by some joe smoe on the localization team! Nintendo just liked the names and thus ported them into JapaneseHonestly, I've been of the headcanon that Bowser's brother is Morton Koopa Sr. Like, if Nintendo bothered, there'd be a pretty simple way to re-introduce him into Mario canon, AND retcon the Koopalings into being related to Bowser again.
It's even something I've been hoping the Mario movie-verse would do.
I still think it is.Remember when people said ultimate was a deluxe version of 4?
Yep. I do remember them being wrong.Remember when people said ultimate was a deluxe version of 4?
I'm not sure we could know without more from the man himself, but at least asthetically speaking the games do seem to run into the next with brawl being the most obvious change and 4 being "smoother" and ultimate the smoothiest.Yep. I do remember them being wrong.
Funny thing is, every single game is based upon the prior's data. That doesn't make it a port of any kind. Technically speaking, the closest thing to a port is the re-release of Smash 64 on the Wii VC. That's the only one we ever had(and re-releases like that might actually be the only ports of any kind we may ever get. Not that I'm against some kind of remake/updated port either).
It's not entirely clear why they made every stage from scratch either, which is a much bigger workload. It might have to do with the Stage Morph being easier to program that way. It could also be why some stages didn't return(Miiverse and Pac-Maze has no way to really have its original gimmick, not to say it's a good enough reasoning either). Also, we learned they had to rework the stages against for Steve/Alex, so... making them from scratch may have unintentionally helped make that easier. Or not affect it at all. If they're more familiar with code they made, it might've made a difference(Steve was in talks for years, so who knows what could've happened with thoughts on him. One thought I'm having is they already had an idea straight-out and that required new stage data entirely, but eventually the plans fell through for now but work was pretty much already done. Not really anything to back it up, but a fun guess).
I do wish we knew more fully on the reasoning, though maybe there's an article that details it better.
I more meant we don't know what the deal is with the stages. We barely know beyond "they were made from scratch" with little details beyond that. Though maybe the articles slightly mentioned more?I'm not sure we could know without more from the man himself, but at least asthetically speaking the games do seem to run into the next with brawl being the most obvious change and 4 being "smoother" and ultimate the smoothiest.
Yeah, there is definitely asset reuse. The engine is also revamped / tweaked but remains at its core the same (such as tripping still existing just the percentage chance is much lower compared to Brawl). Stages themselves are assets and contain assets of their own. But by remaking them from scratch suggests less an issue with compatibility with older asset use and more making it switch friendly especially in terms of foreground/background for example.I more meant we don't know what the deal is with the stages. We barely know beyond "they were made from scratch" with little details beyond that. Though maybe the articles slightly mentioned more?
We know the previous games are basically ported over and used as a base to start work on. Though it's not hard confirmed for every game, but I think only Melee wasn't confirmed to use any of Smash 64 as an outright base. Ultimate I don't remember if it was actually said either. Brawl used Melee, and For used Brawl was confirmed outright, though. Porting over assets of course happens all the time, but that's a different story, heh.
But yeah, porting code over(and using an old game base) is just plain easier. I do wonder how much of Smash 64 was used, though. Though I think the past stages were pretty much the same, bar having a clear graphical overhaul? Not counting Battlefield and Final Destination(which weren't even named that officially till Melee, heh). Plus, the way they handled Pokeballs is entirely different. They were background sprites in 64, but are full models ever since. Certain enemies were that way too, though I forget if Items went to full 3D compared to being 2D sprites as soon as Melee. It's been a while.
Or just for adding new unique stuff. Stage Morph could've been easier cause of it, heh.Yeah, there is definitely asset reuse. The engine is also revamped / tweaked but remains at its core the same (such as tripping still existing just the percentage chance is much lower compared to Brawl). Stages themselves are assets and contain assets of their own. But by remaking them from scratch suggests less an issue with compatibility with older asset use and more making it switch friendly especially in terms of foreground/background for example.
Super Smash Bros. Ultimate has arrived at #NintendoLive! Can you spot your character 👀 pic.twitter.com/TptoeP8fbn
— Nintendo of America (@NintendoAmerica) September 1, 2023
Kinda weird that Bayo is the only third party with enough "Nintendo privileges" to have a prop. Wish that Sonic's shoes or Cloud's sword were there tho.Super Smash Bros. Ultimate has arrived at #NintendoLive! Can you spot your character 👀 pic.twitter.com/TptoeP8fbn
— Nintendo of America (@NintendoAmerica) September 1, 2023
Nice to see the E3 2018 props again. I wonder if the relevant ones will be used for the next game as well.
With that said, they could have done something like this.Kinda weird that Bayo is the only third party with enough "Nintendo privileges" to have a prop. Wish that Sonic's shoes or Cloud's sword were there tho.
Just add Mega Man's Helmet, the Vampire Killer whip, etc, and it's perfect.With that said, they could have done something like this.
See Sonic's shoes in there? Also, replace Earthworm Jim's gun with Cloud's sword there.
Well, that's what happens when Nintendo owns the rights to sell certain games. Other 3rd parties aren't honorary that way(anymore in B&K's case).Kinda weird that Bayo is the only third party with enough "Nintendo privileges" to have a prop. Wish that Sonic's shoes or Cloud's sword were there tho.
OMG! I want a giant sandbag now.Super Smash Bros. Ultimate has arrived at #NintendoLive! Can you spot your character 👀 pic.twitter.com/TptoeP8fbn
— Nintendo of America (@NintendoAmerica) September 1, 2023
Nice to see the E3 2018 props again. I wonder if the relevant ones will be used for the next game as well.
kid named "Pac-Man vs." (developed internally at Nintendo)Well, that's what happens when Nintendo owns the rights to sell certain games. Other 3rd parties aren't honorary that way(anymore in B&K's case).
Do you think Smash 4 is just a Deluxe port of Brawl?I still think it is.
I'm not gonna lie, all this talk about next Smash game potentially adding a ton of mechanical changes, characters, stages and modes while still technically being a deluxe port makes me think some people in the community don't know what a port actually is.Do you think Smash 4 is just a Deluxe port of Brawl?
Maybe it's time for another one of my patented checklists(which don't embed anymore for some reason...):I don't know but sometimes, I just can't help but look at all the Nintendo and third-party series being shown together on their website. It's interesting to see which series Nintendo consider important to their history and also makes me think of Smash Bros.
View attachment 377075
Well no they look completely differentDo you think Smash 4 is just a Deluxe port of Brawl?
Twinbee, Bases Loaded, Mighty Bomb Jack, Pro Wrestling, City Connection, Ninja JaJaMaru-kun, Wagan Land and the dudes on the horses I don't entirely recognize myselfOkay, here's what I have so far:
But I need help identifying most of the unchecked franchises. I know Ninja Gaiden, Gradius, and Atlantis No Nozo.
But the rest, I don't recognize. Please let me know if you know what game they're from.
Oh, you mean these?Maybe it's time for another one of my patented checklists(which don't embed anymore for some reason...):
I was just thinking about whether or not you'd make a checklist of this too. lolOkay, here's what I have so far:
But I need help identifying most of the unchecked franchises. I know Ninja Gaiden, Gradius, and Atlantis No Nozo.
But the rest, I don't recognize. Please let me know if you know what game they're from.
1. Man/ship in top left - ???
2. Baseball player on right - ???
3. Tiny horned man next to baseball player - ???
4. Wrestler on left - ???
5. Car at the bottom - ???
6. Ninja on frog - ???
7. Samurai on horses - ???
8. Lizard spitting kanji - ???
It probably helps that Nintendo published and funded Bayonetta 2. (it feels like that also plays a part in why the Bayonetta 1 versions of Bayonetta and Jeanne are used in mobile game appearances like the Shin Megami Tensei mobile game or Last Cloudia, rather than any of their more recent designs)Kinda weird that Bayo is the only third party with enough "Nintendo privileges" to have a prop. Wish that Sonic's shoes or Cloud's sword were there tho.
Loosely on this:Oh, you mean these?
View attachment 377121
View attachment 377122
I was just thinking about whether or not you'd make a checklist of this too. lol
And yeah, was wondering about some of those.
I do know the wrestler is Fighter Hayabusa from Pro Wrestling, the baseball player from Bases Loaded, Mighty Bomb Jack next to him, and Twinbee next to Kirby but that's all I know.