I'm down. Maybe Mario can be four of Doc's alts.Here's my cut list.
1. Mario - That plumber has had it too good for too long. Dr.Mario stays though.
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I'm down. Maybe Mario can be four of Doc's alts.Here's my cut list.
1. Mario - That plumber has had it too good for too long. Dr.Mario stays though.
From "Everyone is Here" to "Everyone is Dead" to "Everyone is Back" to "Everyone is Dying".Actually, the next Smash game should be marketed with several high-budget, well-directed trailers, each confirming more cuts, only for the final title to feature a single fighter.
Fix'd,And the single fighter remaining is Corrin.
A new ballot to decide who that fighter is would create some fun and wholesome discussions, I'm expecting Nintendo to go down that road.From "Everyone is Here" to "Everyone is Dead" to "Everyone is Back" to "Everyone is Dying".
And the single fighter remaining is Kirby again.
Pictured:Actually, the next Smash game should be marketed with several high-budget, well-directed trailers, each confirming more cuts, only for the final title to feature a single fighter.
I see a Battletoad, I like. Simple as that. Bill Rizer doesn’t hurt either
I really wanted Little Mac AND I like his playstyle. It's just that he's...bad.tfw you really wanted Little Mac but don't like the playstyle he eventually got so you're completely neutral on the idea of cutting him
I feel like he only really needs a few minor adjustments to be good. Maybe buff his aerial game where he’s still one of the worst but not so far below everyone else. Then again, I’m not a competitive player so there’s likely something else I’m overlooking.I eally wanted Little Mac AND I like his playstyle. It's just that he's...bad.
I mean of course I know cuts are sometimes inevitable, I was just kinda making fun of how cut discussions usually boil down to "I personally don't like or care for this character".Man I'm just gonna say it, having illogically long and extensive cut lists that forego the logic of past cuts, and responding to those by mocking the idea of cuts entirely with the "hilarious" joke of "actually they're cutting Mario and/or everyone," are two different flavors of the same brand of Annoying.
Yeah. These rosters only made me dislike the hard reboots people want even more.Man these rosters feels tasteless almost no character feels hype I trust Sakurai vision more
The fact that I see Terry missing despite how much SNK was willing to give out content is kinda disrespectful ngl
My preferred option is just to keep building on top of Ultimate for the foreseeable future but I realize that’s not really sustainable at some point. While I prefer no cuts at all, if we do get them, I feel like the series would benefit in a radical change of direction for character selection so future games don’t feel like “Ultimate at home” (Ultimate but not as good).Personally - and I'm thinking a bit long-term here - I think the best way forward is the 64-Brawl staples, a rotating cast of the less iconic veterans, and some zanier, out-there newcomers with the understanding that it might be a while before we see them again. Just since as much as it pains me to admit it, Everyone is Here is as unsustainable as it is fun. That is to say, very.
With regards to Little Mac, I think what he needs more than anything are tools to force the opponent to play his game. Literally nobody in the game besides Kazuya stands a chance at out-scrapping Little Mac. But it's just so easy to avoid having to, and that's the issue.
I personally agree with you in that building on Ultimate for as long as that's a viable option (which as we agree, will not remain the case) is the way to go. I'm moreso speaking in terms of if (or rather, when) that's not/is no longer a workable option.My preferred option is just to keep building on top of Ultimate for the foreseeable future but I realize that’s not really sustainable at some point. While I prefer no cuts at all, if we do get them, I feel like the series would benefit in a radical change of direction for character selection so future games don’t feel like “Ultimate at home” (Ultimate but not as good).
Nope! We argue about Geno too now that he's gonna be playable in a game less than 25 years old!As somebody returning from a Smashboards hiatus and a veteran of the speculation trenches, is this thread usually just arguing over cuts?
The more things change, the more they stay the same.Nope! We argue about Geno too now that he's gonna be playable in a game less than 25 years old!
Well, I just got done with the Pikmin 4 Demo, so if anybody wants I'd be willing to try and pitch a playable Oatchi.I really do love unreasonably huge rosters, though. My Smash game of choice lately has been PMEX REMIX, a game with over 130 fighters, though of course they're not all to an official standard of quality. Still, it's to the point that my Wii lags like hell on the character selection screen, and I think that's beautiful in its own silly way.
Of course, the culmination of over a decade of one of the biggest modding scenes ever isn't something you can or should fairly compare to something created and released within a few years. But honestly I feel like I could play this game forever with its combination of roster excess and the technical depth that comes with the PM baseline, to the point where I don't really find myself thinking about the "next Smash" a whole lot.
As somebody returning from a Smashboards hiatus and a veteran of the speculation trenches, is this thread usually just arguing over cuts?
At least I got my lil veemo UwU and Crash is cool tooI'm bored, let's do a scenario. Ultimate Deluxe happens on Switch 2. Ultimate Deluxe's main improvements are that it has improved visuals and online play, including rollback netcode. As well as new characters. stages, music, and spirits. All newcomers will have Spirit Boards. also, you can transfer your save data from Ultimate. This is the newcomer selection:
Those highlighted in green are in the base game. Those highlighted in red are the DLC. The Pokemon that you get with the Hisui Pokemon Trainer are Cyndaquil, Dewott, and Hisui Decidueye. Yes, Waluigi and Bomberman are promoted from Assist Trophies.
How would you feel about this scenario?
This thread argues about cuts on average once a week sadly. It's a shame that it comes up as frequently as it does, especially when a more fresh fun discussion is happening.As somebody returning from a Smashboards hiatus and a veteran of the speculation trenches, is this thread usually just arguing over cuts?
My main fix is most of those, but also a minor buff to his Up B. I think turning it into a viable Out of Shield option is another huge buff you can give him. Perhaps by making it have a larger hitbox in front of him it would be a good fix.Mac's problem isn't that his aerial attacks are too bad to be viable, it's that his ground moves don't have enough utility to really make up for not having good aerials. Give up-smash invincibility so that it's a better anti-air. Make down-tilt a frame-one move again to make KO punch that much scarier. Let Straight Lunge reflect projectiles so Mac has an answer to strong projectiles like Kazuya. Make his throws generally not suck so he has answers to shields outside of KO punch and just putting on pressure until the shield breaks.
I always kind of hated the idea of just giving Mac better aerials because it essentially throws his entire archetype out the window and Mac's current playstyle (based on my anecdotal experience) is good for getting people unfamiliar with platformers into Smash. If his air game does need to be buffed, I'd much rather see him get better air mobility. That way, he gains additional movement options while still maintaining his archetype, as you're still a sitting duck when going for the air-based mixups in your movement.
The arguing about cuts and reboots doesn't happen until people come along to try and shut down what is otherwise a reasonable discussion.As somebody returning from a Smashboards hiatus and a veteran of the speculation trenches, is this thread usually just arguing over cuts?
So, just to help you out here, are you aware that KOS-MOS is a third party character? She was made by Monolith, which is why she gets the cameos, but she's owned by Namco.Y'all are gonna hate this, but here's a roster I made a while ago for a hypothetical Smash reboot.
View attachment 374687
If it's an entirely new game, with new mechanics, stages, gamemodes, movesets, visuals, newcomers, etc. then having the roster be the size of Smash 4's is a bit optimistic, and kinda toothless. So my roster has 40 characters, including DLC.
The "Pokemon" and "Fire Emblem" slots are placeholders. I'm sure you can make several arguments for why I should've kept some characters over others. In hindsight probably I should've included like 1 or 2 third party characters. Also cutting Meta Knight was dumb. The point is the roster has 40 characters, because I want dev time to be invested into other aspects of the game.
I don't know about you guys, but I personally don't need 90 characters to enjoy a fighting game. And if I do want that, I can still play Ultimate. I don't think a Smash sequel necessarily has to act as a replacement for the previous one.
Also there'd be the prospect that all these third party IPs, that are in Smash Ultimate, will eventually return in subsequent games.
…ah. I see we’re talking cuts again.
i can understand wanting some characters to get reworks (Sonic DEFINITELY could use a rework) but… why are these “hard reboot” rosters ALWAYS cutting the roster by exactly half?
Because at its core a lot of the discussion is a very vocal, small minority lashing out against Ultimate. As such, a hard reboot must be the antithesis of Ultimate. It is just so exhausting especially when odds are the next game is just going to be using Ultimate as a foundation with a ~12 or so cuts of lower priority veterans. Mainly less popular veterans like Corrin or lower priority clones like Young Link or Pichu. But that doesn't "purify" the roster enough for some people.…ah. I see we’re talking cuts again.
i can understand wanting some characters to get reworks (Sonic DEFINITELY could use a rework) but… why are these “hard reboot” rosters ALWAYS cutting the roster by exactly half?
I’m in the pro large roster with no cuts camp but I feel like you are being a bit unfair to those that expect big changes to the roster. Maybe there’s a few people like you describe that want a “pure roster” or whatever but I don’t think that’s the primary reason for most people. The challenge is to prevent the game from feeling like Ultimate but worse. If the game was very similar with a few less characters, what’s the incentive to play it and not just stick with Ultimate. Once you include all the mods Ultimate has, it becomes an even harder sell. That’s why I think a big change is needed to set the game apart if it isn’t just built with Ultimate as a foundation. I don’t care one bit about iconic or deserving status and just think that the game could use some kind of hook to grab people. That’s not going to be easy without “everyone is still here” or some radical shift to make up for the cuts.Because at its core a lot of the discussion is a very vocal, small minority lashing out against Ultimate. As such, a hard reboot must be the antithesis of Ultimate. It is just so exhausting especially when odds are the next game is just going to be using Ultimate as a foundation with a ~12 or so cuts of lower priority veterans. Mainly less popular veterans like Corrin or lower priority clones like Young Link or Pichu. But that doesn't "purify" the roster enough for some people.
Hard reboots also are a convenient trojan horse for "Nintendo all star" elitism that should have been dead and buried in 2015 at the latest, but that is a whole different tedious discussion of people being upsetti spaghetti Smash Ultimate was not "their Ultimate Smash game".
...did I just read this right? Did you just run over a bunch of criticism of Ultimate by stating the people complaining about the roster's size are being ungrateful? I'm hoping that's just a gross overgeneralization I made, and not remotely close to what I read.Because at its core a lot of the discussion is a very vocal, small minority lashing out against Ultimate. As such, a hard reboot must be the antithesis of Ultimate. It is just so exhausting especially when odds are the next game is just going to be using Ultimate as a foundation with a ~12 or so cuts of lower priority veterans. Mainly less popular veterans like Corrin or lower priority clones like Young Link or Pichu. But that doesn't "purify" the roster enough for some people.
Hard reboots also are a convenient trojan horse for "Nintendo all star" elitism that should have been dead and buried in 2015 at the latest, but that is a whole different tedious discussion of people being upsetti spaghetti Smash Ultimate was not "their Ultimate Smash game".
I have to be honest, this reads like a strawman argument. I won't deny that there are those who are thinking selfishly like that, but most of the people talking about cuts in this topic are not doing so out of personal bias or a desire to 'purge' the roster, but rather discussing potential directions the game could take and how it could shape up with the pressures of following Ultimate. Taking all of that and dumbing it down to a 'they just mad they didn't get what they wanted' is being completely dismissive of the legitimate points brought up for the topic and quite frankly is very damaging on discussion as well.Because at its core a lot of the discussion is a very vocal, small minority lashing out against Ultimate. As such, a hard reboot must be the antithesis of Ultimate. It is just so exhausting especially when odds are the next game is just going to be using Ultimate as a foundation with a ~12 or so cuts of lower priority veterans. Mainly less popular veterans like Corrin or lower priority clones like Young Link or Pichu. But that doesn't "purify" the roster enough for some people.
Hard reboots also are a convenient trojan horse for "Nintendo all star" elitism that should have been dead and buried in 2015 at the latest, but that is a whole different tedious discussion of people being upsetti spaghetti Smash Ultimate was not "their Ultimate Smash game".
It's worth reiterating that even in the hardest of reboots, they would still use as a base whatever can be reused and makes sense to reuse. But we're going off history here. Clearly they didn't think porting everything over without major changes was as desirable as making something new when going from Melee to Brawl or from Brawl to 4. Clearly then it was worth it to make something completely new even if that meant that some pieces of old content couldn't make it. Even if you look at Nintendo series besides Smash, it is rare for the first new entry after a platform switch to not look or feel significantly different from previous entries. Making games takes a ton of work, even if you can reuse a lot of stuff from previous efforts; even in Ult, EiH almost didn't happen despite the conditions for porting old material being more favorable than ever.I think it's funny that people actually think it would be easier to build a new engine and rebuild veteran fighters from the ground up with new movesets, designs and animations in conjunction with developing brand new fighters, than to port the already complete engine and roster of Ultimate and build off of it
yeah ususally i try to make everyone happy (although in the realm of nintendo) even franchises who i personally dont think need newcomers like dk or xenoblade get usually 1!I have to be honest, this reads like a strawman argument. I won't deny that there are those who are thinking selfishly like that, but most of the people talking about cuts in this topic are not doing so out of personal bias or a desire to 'purge' the roster, but rather discussing potential directions the game could take and how it could shape up with the pressures of following Ultimate. Taking all of that and dumbing it down to a 'they just mad they didn't get what they wanted' is being completely dismissive of the legitimate points brought up for the topic and quite frankly is very damaging on discussion as well.