So it's safe to assume that Nintendo owns Boshi right? I know they must but it's never talked about. Despite Boshi falling into the realm of a Square original creation for the infamous game where they retained said characters I still can't imagine them being able to own what is essentially still Yoshi. If so it'd be really cool if Boshi could be an echo of Yoshi.
I mean, for what it's worth, the Craft Yoshi alt that replaced the black one is complete crap. Just a blatant advertisement that barely looks different from the default coloring. Though I wouldn't have much of a problem with it existing if not for the fact that it replaces a far superior alt. Of course, a simple solution to this would've been for Ultimate to not strictly tie every single Fighter to 8 alts with no room for exceptions (something I don't get, considering Brawl's Wario and Smash4's Little Mac managed to be such exceptions).
I don't mind the crafted alt so much but yeah it's pretty unimpressive. My brother who knows nothing about crafted world immediately commented that it looked like crap when he saw it. I think it's a perfectly serviceable alt. As much as it'd be pretty insignificant I'd really like a darker green Yoshi too. They'd transitioned him to a the brighter green he currently has for quite sometime but I'm a bigger fan of the darker green look on him though I like the new standard bright green version well enough because at the end of the day it's still Yoshi and everybody loves Yoshi.
I also massively agree about the 8 costume limit. So needlessly narrow of a scope. I really would like 16 to be the standard though with how long it takes for Ultimate to load its costumes I guess they decided to stick with only what was needed. Costumes could really give Smash a whole new incentive to play like Overwatch does.
Rare = new palette swap
Epic = texture design over palette swap
Legendary = costume change with articles of clothing added/changed dramatically like seasonal attire
Yup. Should help to keep the Melee whiners at bay, and really, just so long as the Smash6 engine remains the standard for tournaments and random online, they probably don't even need to worry too much about balance.
I gotta say though I do love me some Melee physics/tech. I recently got a 3DS that I went ahead and modded it and played some Smash 4 today though and I gotta say that despite Smash 4 not being what I'd like Smash to be (Ultimate was a stride in the correct direction) I still really appreciate how unique it is compared to the other entries. In fact all of them are really special in that regard. Brawl and Smash 4 are the most similar but even they're different.
It'd be extremely hilarious to emulate 64's physics in a modern Smash game though with the infinite hitsun hahahaha.
Not only is Smash steeped in its own traditions, but Smash is a series all about having legacy characters in the first place, which makes every single member of the roster seem all the more crucial. All the more reason why the sheer magnitude of Everyone Is Here can not be underestimated. It's not even purely about characters with unique gameplay, either..... I mean, just look at Sakurai's comments about why Dr. Mario didn't just come back as an alt in Smash4, even though his playstyle already mostly existed in Mario (and even Luigi to an extent). And even characters like Pichu, Young/Toon Link, and Dark Pit doubtlessly have their fans, to say nothing of characters who actually do have unique functions like Corrin (no matter how divisive they may seem at a glance).
But yeah, like you, I'm left asking the simple question of what doing a reboot would actually accomplish. And even if some content doesn't return in the base game, I see no need to completely shut the door on them potentially returning as DLC (especially so long as there aren't complications like Smash4 trying to put everything onto a far weaker portable, and so long as all the third parties involved continue getting along). Frankly, given the sheer amount of content in base Ultimate, I'd find it perfectly understandable if Nintendo just decided to release Smash a la carte (though they kinda already do this with the DLC to a smaller degree), and I'm sure a good portion of fans would be perfectly willing to cover the extra costs if it meant having a complete experience like this again. If anything, the potential to restore Everyone Is Here would be a fantastic selling point for that DLC, all the more so since the base game could've had a chance to build its own identity rather than just re-using Ultimate's most outstanding feature from the outset.
I agree. I really feel like Smash should be above cuts (mostly when it comes to characters obviously though I hate losing any content) or at the very least work exceedingly hard to avoid them. I know it's unrealistic but is it? Ultimate DX kind of serves as my platform for believing it's not unrealistic. There're so many ways they could go about it even being able to include a humungous package at launch with the double release strategy I elaborated on a page or 2 back. They could go about it the way you said by almost getting everything back from Ultimate and then drip-feeding missing content back through DLC and/or free updates. And both of these strategies could deploy a continuous developmental strategy from the onset if they wanted to.
I'm gonna go on a wishful rant here and I honestly get that it's very unlikely and absurd to an extent but gosh I'd love to see Ultimate DX reach its highest potential. Double release package + DLC/free updates for the entire Switch successor's lifecycle post-launch. It would basically generally speaking become the greatest video game ever made by default. Like I feel that because ONLY Smash 6 can be Ultimate DX that it essentially really needs to be Ultimate DX. Starting with Ultimate + DLC as your day 0 with a AAA budget of equal or greater value as the original game would be a massive achievement dwarfing even Ultimate's. I think it's really the only way to top it. I kind of wonder about Sakurai's statement about "building on the record of Ultimate" after Banjo's presentation. I find it odd that not only did we only get 2 seasons, a very small amount for the best-selling fighting game of all time when compared to other fighting games, but DLC also slowed down to 3 characters a year after getting 5 for the first year (6 if you count Plant but I don't).
I'm just postulating here but I think maybe, just maybe Sakurai had the choice between continuing Ultimate for more seasons with a limiting DLC budget or getting to work on Ultimate DX for the Switch successor console with a standard budget and he chose the latter. Again I'm just pulling that from my own biased intuition so nobody rip on me please but yeah obviously I'd love if Sakurai and team were working on Ultimate DX as we speak. I also know Sakurai has said it's unlikely but maybe he didn't know or maybe he just... lied? To throw off superfans like us? I also know he let go of the remainder of the Ultimate team after Sora and said he didn't know about Smash's future. Maybe he did let the team go for a break and then reassembled them when it was time to get back to work? Maybe he didn't know about the future of Smash but maybe the talks with Nintendo went well and he got the bigger budget he's always passive-aggressively alluding to desiring?
I know it's likely he's working on something else entirely and I think he even alluded to a project recently? Surely we can't really say one way or another what it exactly is but I think people were saying it's a book potentially? Oh well we'll just have to wait and see.