We're just having a conversation. I have no ill will towards SPEN18 for having a different perspective on this and I appreciate the opportunity to discuss it in depth
Yup, no ill will from my end, either! Some firm language gets used to make a point but it's important to be clear that nothing is personal, and that at the end of the day we're just talking about a game.
I really like how close we got to everywhere is here being a thing and would love for that to happen someday.
I guess that's another area where we differ greatly. I personally found Ultimate's stage selection to be rather lacking with at least a fair bit of redundancy and not so many new stages (not counting the DLC ones, and even if you count those they only really appeal to me if I am interested in the particular franchise they're from).
I don't know how many ported stages you'd have to cut to get even one new one, but that's not really the point; the stage roster clearly dealt with some bloat IMO and there are several items I would've trimmed, even including certain characters, stages, and WoL stuff, if that's what it would've taken to improve the overall selection both in terms of gameplay and in terms of well-representing the various franchises.
That's another wacky feature I'd absolutely adore. A legacy physics emulator. Play the game with any set of physics you want ranging from Melee, Brawl, Smash 4, Ultimate and of course Smash 6 whatever form it takes.
While I see the appeal to it, my personal feeling is that "legacy physics" would be more work than it's worth. Plus I feel that more homogeneous gameplay is more conducive to people connecting via couch play; if everyone's using vastly different mechanics then it's more awkward to sit down and play together with friends. I don't really have any strong connections or feelings to competitive Melee and the like, though, so I'm probably coming from a much different place than most of the people who would request this feature. Personally I feel that they have, largely, done a good job of updating the mechanics with each new iteration (even Melee to Brawl), to the point that no Smash game ever made me want to ditch it in favor of the previous engine.
That's a question involving the Switch successor just as much if not more than Ultimate's successor itself so it's difficult to say one way or the other but I imagine that Ultimate DX is capable of any updates necessary to meet your standards.
I mean, yeah, there is a lot of pure speculation going on when we talk about new hardware. But the reality is that hardware transitions have almost always necessitated the ground-up model for new Smash games, with Ultimate being the exception and not the rule.
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Also I didn't intend to open a can of worms with mentioning National Dex. But, while it's definitely not the same situation, there are some parallels to be drawn and perhaps lessons to be learned in terms of changing hardware standards necessitating cuts to a playable roster.
However, a sort of rotating cast is a lot more sensible for PKMN than for Smash, I think. While I am fine with certain characters getting cut due to low priority the next time, I wouldn't argue for adding a new character from the same franchise or archetype for the explicit purpose of being a replacement. Said new character would have to get in on their own merit, and not get added priority just because another lost it.
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Keeping some or even most of Ultimate say even like 80% as your day 0 base doesn't magically generate any content and is objectively worse than starting with 100% Ultimate as your day 0 base. Sure there's work that needs to be done on that 20% of content that'll take time and resources but when compared to the investment in time and resources for starting a piece of content from scratch the return on investment of said time/resources going to established content offers yields that are tremendously superior and thus very much worth the investment/priority when starting Smash 6 I believe.
I would argue that there is a diminishing return on bringing back old content. While it might be less work to bring back something old, at a point you're not really piling on any more interesting selling points to the game and you're not exciting people the way you would by adding even comparatively less new content. Especially when the overall amount of content is going to be more than satisfactory regardless.
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very confusing terminology
Yeah I'm going to reiterate that I can't recall ever arguing for a "reboot" or characterizing any of my asks that way.
Cutting significant content is not "rebooting" IMO.
As an example, imagine Brawl exactly as it was, but just minus another handful of Melee characters and stages. For the sake of being explicit, imagine Brawl but take out, say, the following:
Sheik (with Zelda's moveset being accordingly reworked),
Ice Climbers,
Falco,
Jigglypuff;
Big Blue,
Melee PKMN Stadium,
Melee Yoshi's Island,
Temple,
Jungle Japes
(to be clear, everything that was actually cut from Melee also stays cut in this example).
Counting transformation characters separately like Ult does, we're cutting 9 out of 27 characters in Melee, so a whole third (I know, a lot of them are clones, but Ult also has plenty of clones that could be jettisoned and I made three additional unique cuts).
I still think such a game would easily feel like a proper sequel (so not a reboot) that, on the whole, progresses naturally from Melee, sells well, and draws a ton of new players in, especially casuals.
And this is even assuming we don't get anything else new from the resources saved by these cuts. Maybe we could've gotten a reworked Ganon or a Little Mac out of this, though I don't know exactly what it would translate to.
I could play a similar game for Brawl/4 or 4/Ult, but the numbers are smaller for Melee/Brawl and so it was easier.
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And even if some content doesn't return in the base game, I see no need to completely shut the door on them potentially returning as DLC
And this already long post will now also reiterate that I find it highly unlikely that DLC would be used to recoup EiH. Selling vets as DLC is only going to be effective at a certain volume and in any case it's not going to be a replacement for, nor be as profitable as, selling actual new characters and stages. Come to think of it, they might even be better off selling some popular echoes or even newcomer semiclones over pumping out more vets, depending on the specific characters involved.
Returning vets as DLC would actually probably only happen for the vets that had enough work done on them prior to release, meaning they would have to factor into the initial project plan in some way
and also make it to later stages of development.