ForsakenM
Smash Lord
- Joined
- Sep 14, 2018
- Messages
- 1,984
This has a similar air to me as when Marvel/Disney/Capcom got Combofiend to say 'They are just functions'.Y'all replies here seem to be missing the point. my point was i want quality over quantity. having a large roster of majority characters who really don't actually work well given the overall design of the game is thoroughly un-fun. the move-sets are designed around how iconic they are. Rather the better option is to primarily design around how well they would actually work in game while keeping their history.
You are valuing their viability over their character and history in gaming, while Smash is meant to celebrate the character and the history of gaming.
At the end of the road, this idealism eventually leads to only having one character in the game with different palettes to swap from. Not every character be be viable at everything, not every character needs to be able to do everything.
Do you think casual players think Donkey Kong should have the best recovery the game? Or do you think they want him to feel like Donkey Kong?
1 Most of the playable characters don't actually function well with aerial combat which is where the most important plays typically take place.
2 Balance is NOT what I typed. I typed about being EFFECTIVE
3 I am looking for a roster of fun and effective characters. this current roster is waaay too bloated for that.
4 The smash Community has been clamoring for a remake of Melee for over a decade. You do not think it would sell well?
- Who cares if they do or don't? Remember, the casual audience for this game massively outweighs the competitive. Just because you think that, ideally, every character should have good aerial movement and options doesn't mean that they should. Again, what sense does it make for a boxer, a big ape, a giant turtle monster or a fat crocodile to excel in aerial combat?
- Effective is subjective: Little Mac is INCREDIBLY effective while grounded. He can be a casual nightmare, and Peanut has seen some success in competitive. Ganondorf can be losing an entire match and bring it back with only a couple good reads, which sounds effective to me. Also, remember when Byleth was awful and slow? Now look at what MKLeo has done with this monster of a character. It can take years to find out what is 'effective', Morrigan in UMvC3 being a prime example.
- Well...not only is fun subjective, but Ultimate is the most successful Smash title with the biggest roster and thus far the widest variety of characer usage in competitive play. If you can't find a handful of fun and effective characters in that roster, I don't think 'bloat' is to blame: I think it;s either your personal definition of fun and the term 'effective', or you may just need to take a temporary step away from the game to come back and find what you are looking for. Or even find it elsewhere, should you decided it's still not for you.
- Because it wouldn't be the rushed and glitchy release with mods that the community clamors around: it would be the PAL Versions or whatever the name of the last updated version of Melee was that fixed bugs and glitches and nerfed characters, and they don't want that. Even if it wasn't, it would still be patched and polished with enough changes that the competitive scene would lean towards their original and busted version.
Last edited: