What is the story behind Sword and Shield's disaster?
It's not that I don't believe you because I've read this a lot ... A lot. But it out sold gold and silver (pushing it to 3rd) which was the first Generation 2. Gen 1 has sold the most, still.
It took until Generation ... 8? From 2.... To come out with a game that beat all varieties of glasses tinted, fogged... Missing.... A system seller among those who've kept up and those who are like oh yeah Pokemon that mobile game {Go!} was cool .. let's try it! Yep this is cool...
Or
Wtf is this?
By being exposed to Pokemon on Switch it's clear they decided the RPG-Ness (ha) would be best suited adopting an art and gameplay style that would appeal to Switch owners (handheld leaning) first... POKEMON! fans second thus gambling once again on the Fate of a franchise (they called it obv) and this is especially true with Arceus which when if played first and by Switch owners (docked leaning) are like woah when did Zelda become Pokemon? (Or Pokemon become Zelda whatever lol). This calculus produces an end result of potentially outselling the first Generation especially if you want to get silly and consider Home's interoperability.
Anyway, just curious cause "disaster" seems like a harsh criticism.
Sword and Shield is an utter disaster in terms of design as a pokemon game.
Let's start with the elephant in the room, the cut of the National Dex. One of the greatest things about Pokemon is the wide variety of favorite pokemon you can see. Take any pokemon. Even one you might not like. It is someone's favorite pokemon. There are pokemon I detest like Spinda, the elemental monkeys in Gen 5, or Dedenne. Those still are people's favorite pokemon. One of the great things about the series is that no matter what, you can bring your old pokemon back and see them again. For example, Charizard is not in Gen 5's games, but you can bring that Charizard you had in Fire Red or Leaf Green forward. You have the ability even if they are not in the game's pokedex like in Gen 7 (where National Dex was cut in terms of its dex entries, not the pokemon). Now take that away. Your favorite pokemon might not appear again or you can't even bring them up with you. If you want to have them still not waiting on your 3DS, you need to pay 20 bucks a year to keep them hostage in Pokemon Home, until Game Freak dames to bring them to a new pokemon game. This is not limited to a niche pokemon, super popular ones like Greninja are locked away in Home. There really are not great arguments for Sword and Shield having the dex cut. The models are still the same upscaled models that they had since they went to 3D to future proof the series. The animations for walking and running were done during Sun and Moon. The official PR claim was that the cut had to be done to allow them to focus more on animation quality but... well we will get to that.
The story of Sword and Shield is awful, probably the worst in the series for when they attempted to tell a story. The only reason conflict happens is because the main villain had a single digit IQ and the patience of a toddler. Characters are well designed as always but they go through half arcs at best. The writing is dreadful. I know that Pokemon is not a series known for its story or its writing, but they have shown that not only do they want to do better in this regard but they have done well. Black and White is easily the best written pokemon game and I think is the perfect example of how story telling in pokemon is not a net negative. Black 2 White 2 and Sun and Moon (in spite of the latter's over abundance of cutscenes that did not advance the plot), also show that you can tell a good story in a pokemon game. Hell, Arceus gets a lot of flack for its story, when honestly I think its actually pretty good for a pokemon game. its no shakespeare, but its miles better than the tripe that Sword and Shield offered.
Region design is super important in Pokemon as well. Selling the aesthetic of each region and balancing level design is something that Pokemon has always struggled with. Every region in near universally loved pokemon games has its faults. Unova is linear, Hoenn has too much water, Johto has an awful level curve stemming from its openness, and Sinnoh in its original form relied super hard on HMs for exploration. In these cases though, I can either make counter arguments towards each of these or they are not crippling to my enjoyment. Galar though is the single worst region in the mainline series. The Wild Area is the one saving grace of it, but the issue is that by the time you have finished the 3rd gym, you already will be able to see 90% of it. There are a few areas left to explore once you get your bike, but almost the whole wild area is open to look at and explore. This wouldnt be an issue if the city and route design was not among the worst in the franchise. The areas are linear with almost nothing to do. Unova might be linear, but there was so much to do off the beaten path if one desired. Chargestone cave is a great example of this. Sure, it is a relatively linear dungeon, but there is a ton of optional stuff to explore there as well. Unova also had so much more to do in general on its routes and towns. The routes in Galar are forgettable and bland with almost nothing to do. There are a few interesting ideas for cities, but you spend almost no time in them and never do anything in them other than fight the gym leader. Other pokemon games handle this better to ensure that you have reason to revisit locations. Take Sinnoh for example. Veilstone has the department store, Solaceon has the daycare, Jubilife has the GTS/GWS, Canalave lets you have access to Cresselia and Darkrai, Snowpoint has Snowpoint Temple in the postgame, Hearthome has contests, Sandgem lets me check swarms, and Pastoria has the safari zone. There really is a lack of this in Sword and Shield. The vast amount of the postgame one you finish the terrible post game story amounts to just going to the final city for the Battle Tower and tournaments, and breeding pokemon either one of the two day cares.
Pokemon games have been introducing mechanics changes and gimmicks to spice up the gameplay of pokemon since Gen 2, but none have failed in the way Dynamax has. There is a reason even VGC and BSS, Game Freak's official formats, and Smogon, which runs the biggest fan ruleset for Pokemon, have distanced themselves from the mechanic. On paper, I see what they were trying to do. They wanted to do something like Megas and Z moves at the same time. They wanted the accessibility of Z moves with the power boost that Megas provided. The issue is that the mechanic is terribly designed balance wise. Doubling your pokemon's health and the boosts that Dynamax can provide makes the mechanic super snowbally, with the only real counter being your own pokemon dynamaxing. Gigantimax I will cede is cool due to the redesigns the pokemon get. Just seeing my Squirtle get 60 feet tall is not cool. The animation takes forever and seeing the same stupid animation of me throwing a big stupid ball and my pokemon becoming huge takes 30 seconds from my life. Unlike Megas or Z moves the animation takes far longer, yet somehow looks worse. Its a terribly designed mechanic that is rotten to the core.
You might expect Dynamax to make the game trivially easy, but outside of maybe the final boss nothing in the game poses a significant challenge. The Exp Share is now permanent and applies to all pokemon. Now, on paper this could be a good idea. If there was an option to turn this off and/or the level curve was adjusted to make sure I was not anywhere from 3-8 levels above the opposing trainer's pokemon, this could be a nice quality of life change. However, neither of these are the case. The games are a result are pitifully easy. I know difficulty has never been something the series has been known for. Most official pokemon games are on the easy side for the most part. The issue is the entire game here is beyond easy. Something like this would be so easy to fix too. Outside of my above solutions, you could add difficulty modes or something. Instead, Sword and Shield is pathetically easy. I did a hardcore nuzlocke of the games with 0 deaths until the champion, where I sacked things because it didnt matter anymore. Even with fan imposed rules to attempt to illicit a challenge, the games are a joke.
The post game of Sword and Shield is laughable as well. I alluded to this earlier, but you have a battle tower and breeding. Maybe champion rematches. There really isnt anything notable to do. You only have two legendaries to catch in the base game which you already caught by the end of the short post game story. This post game "story" amounts to following two awful characters around, participating in painfully boring dynamax battles, until finally you catch the box legendary. The entire time I did that story I was going through the motions. In the post game I just bred pokemon, made a battle tower team, and patiently waited for the DLC to drop so I could potentially get more enjoyment out of the game. You have pokedex completion, but to be honest you can get almost the whole pokedex done before you beat the game. Shiny hunting is also on the table, but that's it. The post game is barren compared to other games. Emerald, Platinum, and HGSS had the Battle Frontier. B2W2 had the Pokemon World Tournament. Hoenn and Sinnoh had pokemon contests. Sinnoh and Unova offer huge new portions of the region to explore. Johto offers a whole new region to explore. Sword and Shield offers nothing outside of the bare minimum of a modern pokemon game's postgame.
Now, you might hope that at least the presentation of these games were at least good with all these issues. Honestly, the games look awful. People dunked on Arceus for looking bad, but to be honest I had far more issues with these games. Tons of frame drops in the wild area. Terrible graphics and textures. The animations in battles looked terrible outside of a few pokemon's signature moves. Graphically, this is the worst pokemon game for its hardware. I know pokemon has never been known for graphics, but the other games at least felt like they were either taking advantage of the system's hardware or pushing it a bit at points. Sword and Shield looked dated when it came out and runs like a beta version of the game. Look up the cutscene with Zacian and Zamazenta in the post game and see how awful the animations are. They did not even include a turn around animation. When Pokemon Colosseum and XD have better looking battles than you and came out 15+ years before, its a problem. At least those games have more dynamic idle, hit, and fainting animations.
There are good things in SwSh. I like a good chunk of the new pokemon. Dragapult, Toxtricity, Corvinight, and Appleton are a few that I really like. I love a lot of the Galaran forms too. I love Galaran Zapdos, Galaran Moltres, Galaran Slowking, the Galaran Zigzagoon line, and Galaran Corsala. There are tracks in the game I do enjoy. Even if I think the Wild Area in execution is not ideal, I do see a lot of potential in the idea which hopefully Scarlet and Violet take the best parts of it (the amount of pokemon, the scope, the exploration, the fact the area feels alive with pokemon) and puts it into the rest of the game. But there is so much baggage in this game that just weighs it down completely for me. I like some of the social aspects like raids, but dynamax raids without friends are awful.
Now, some people might say the DLC fixes some of my complaints. You have the Dojo in the Isle of Armor, you have a ton of legendaries to catch in the Crown Tundra and Max Raid Battles. You have more pokemon being brought into the game. But a lot of the core issues I outlined are still there. While the post game is better with those additions, the game still has many elements that are rotten to the core. I would not say Sword and Shield with the DLC is the worst mainline pokemon game, but I can make a strong argument that vanilla Sword and Shield is. All of this for 60 dollars, 90 if you include the DLC. The game is so much more expensive than the past generations on the 3DS when the quality took a nosedive imo.
I want to emphasize that I do not hate modern pokemon. Its pretty common to see people hate on "current pokemon game" and highlight that "old generation" was much better. I think Sun and Moon and USUM get way too much hate. I think Arceus was great and a refreshing change of pace in spite of its faults. But Sword and Shield to me scream rushed. The nicest things I said about the game were it introduced cool new pokemon, which every pokemon game does. It had a few good songs, which every game has at least one or two true bangers. Outside of the social aspects with raiding, there really isnt much unique to Sword and Shield I can praise it on outside of minor QoL changes like the Ability Patch (which is in the DLC only). It really is a low point for the series design wise.
Sure, the games sold well. But lets be real for a second: any pokemon game that released on the Switch would have sold well in its position. Arceus and BDSP also had impressive sales. Being a mainline pokemon game on Nintendo's home system for the first time was always gonna sell well. Combine that with the switch success and the fact pokemon is as big as it is, its no surprise the games sold like crazy. But just because they sold well does not mean they are good. I know that the nostalgia circuit will eventually come to Sword and Shield. We already are seeing it slowly come to X and Y (games I have my own issues with). But with such a rotten foundation it will be hard to whitewash Sword and Shield. I doubt that it will ever be considered one of the all time great pokemon games.
I do not know what to expect from Scarlet and Violet. Right now I am cautiously optimistic after despising SwSH, having issues with BDSP, and liking Arceus a lot. But at the very least I can say that it would be hard for them to mess up as much as they did with Sword and Shield.