Re: 2B or Not 2B
If we get Nier content, I honestly think we'll just get Mii costumes for 2B, 9S and an Emil mask. I think 2B is plenty iconic, but I could still see SE prioritizing more FF/DQ content or potentially a popular legacy franchise like Chrono or Mana.
Her design is another aspect I still think is worth mentioning. I know it's generally agreed that they'd just easily cover her up, but I'm still less certain of that. To my knowledge, (so please correct me if I'm wrong,) 2B has made plenty of collab appearances, but has yet to make an appearance where her design is censored. The self-destruct move and skirtless appearance are pretty iconic to her as well, often being its own costume option in games where she's playable.
As a dev/artist, Yoko Taro seems pretty particular and potentially inflexible in some cases (he did threaten to quit SE if he couldn't make Automata iirc). I could see a scenario where Yoko butts heads with SE in regard to preserving or changing her design. He either loses that fight and she gets in with an SE/Ninty/CERO approved redesign or they settle on other types of content like Mii costumes and music.
I could see the Nier franchise being a smaller feature like all the Spirit Event series ala Resident Evil, 13 Sentinels, etc.
Perhaps I'm just overthinking things though. Overall, I do hope she gets in, she's still one of my most wanted.
If trophies are too labor-intensive, I was thinking it'd be cool if there was like, I dunno, a set of collectable cards with custom Smash-original artwork or portraits on them, made by a collection of different artists. A way to have something new and creative without needing an entire model for them. Perhaps for "rare" collectables, we can have big pictures of crossover interactions, kinda like how Kirby: Star Allies has it's big puzzle pictures you can assemble
https://wikirby.com/wiki/Celebration_Picture
Please this. Give us Smash Bros. Triple Triad and/or other card game.
Cards would make for great collectibles regardless of whether they use new or existing art. Aside from collecting them, if they added an actual mini game based around them, they'd immediately be the best collectibles in the series by far.
Ditto for the puzzles. A Smash version of the 3DS Puzzle Swap or Star Allies like you said would be great.
They'd both be a great way of giving more use for the in-game gold you collect too. Add an in-game shop run by some actual shopkeeper characters running different parts. Someone sells card packs, another sells CDs to unlock more music, the capsule machine can make a comeback, but it gives puzzle pieces instead of trophies, etc.
This kinda goes into a sort of unrelated topic, but I really want more fun/involved menus. I know that probably sounds weird, but aside from having Anna or the Nooks actually run the shop, I think it'd be cool to have characters from Rhythm Heaven or Jam with the Band appear for the Sounds/My Music menus, you could have Doc Louis appear for training mode, a new history/museum mode hosted by Blathers, etc.
Well, those beg the question, which direction does you guys prefer?
No EiH, Fewer characters like 26-38 characters for a robust single player similar to Brawl's with SE or a whole 64-84+ glutton of characters, every veterans and news releases but with not much do with them with sparse single-player like Smash 4 or even Ult in some ways?
No in between option?
If I had to pick one, I guess I'd go with EiH 2: Manectric Boogaloo, not because I don't value single player content, but ultimately, the multiplayer is the more important of the two for a game like Smash. It'd be weird seeing Smash go the way of the 2010s fighting game by only having Arcade (Classic,) Local/Online Versus, Training and a small handful of other Smash specific stuff but I'd be content so long as the roster has a lot of cool/well designed characters to mess around with.
The competitive crowd still gets their 1v1s. Casuals still get their "up to 8-player" free-for-all matches. Plus, while they wouldn't be the focus, we'd surely still get one or two smaller modes on the side. If anything, this was already what both Smash 4 and Ultimate did.
World of Light was really long, but I still don't acknowledge it as being substantial single player content. I'd much rather have the old style of Event Match return. WoL just felt bloated and dragged on.
Smash Run was fun if limited by being locked to 3DS. I think having a similar new mode or an updated/reworked version of it would be a worthy addition as an online mode with maybe an offline version against CPU opponents. There's honestly a lot you could do there by having a few different maps with different enemies and hazards.
I'll even bat for Smash Tour. The execution was awful, but a board game style mini game isn't a bad idea itself. If they wanted to take another crack at it, I think there's some potential there too.
And again, there's always the option of a Melee style Adventure mode. Its small enough in scale to be feasible even with a large roster.
As much fondness as people have for the SSE, (me included,) a lot of the levels weren't all that great and the way characters control didn't translate super well. Like the above modes, I do think a revisit would be nice if they can improve upon it. Though that leads into the elephant in the room, being the cutscenes. While they were cool for the time (and still nostalgic to me now,) I'd much rather that budget go elsewhere.
If they go with a big, bombastic, story mode, it really needs to deliver for it to be worth it imo. Never say never and all that, but the track record doesn't leave a lot of confidence in that department. Especially now with so many third parties in tow.
Here's a fun thought experiment;
with Smash Ult having a ton of characters, a lot of newer ones have gotten character-specific mechanics that haven't been used elsewhere.
If any of those mechanics were to be re-used, which new or old character do you think could also use them and how would it be different from how it's used by the originator?
I've compiled a list of the more notable examples here:
Aside from the obvious ones like giving the Limit Gauge to other FF characters or ink on additional Splatoon characters, a lot of these do tend to boil down to "Rage with a different coat of paint and altered conditions.
" or "traditional fighting game mechanic but locked to one character.
" So, rather than reuse them, I'd honestly like to get rid of a few of them.
I'd personally ditch Cloud and Terry's Limit and Go! Meters in exchange for a universal ex/super meter. I get why we don't have that, given the amount of work it'd be to be give ex and super moves to every character on the roster, but still, I feel like they'd go a long way in making characters feel fresh in the absence of major move set updates. Having a few more tools to play with would give characters more options and add more potential for player expression and the sorts of hype/wacky shenanigans that come with the territory.
To better answer the actual question though, I kind of like the idea of adding the SFV version of Seth as a second Kirby. I just think it'd be cool to see Seth copy moves from all these other characters. Bonus points if they're all different from the ones Kirby copies, though I'd imagine there'd have to be some overlap here and there. Copying Hadoken off Ryu is a must for example.
Debate: Do you guys think that the skin count limit of 8 should be removed, so the characters could have more skins and even DLC skins just like the Mii Costumes?
Is that even much of a debate? I don't think I've ever seen anyone go "Yeah, the hard limit of 8 costumes is great actually."
I think there was something regarding a datamine that characters had spaces for up to 16 costumes/skins, so I don't think characters are necessarily being limited to 8 skins. Though I'm not sure why they don't go more than 8, aside from the time Little Mac had a set of skins for both his normal form and wireframe form in Smash Wii U/3DS compared to the other characters and I remember people complaining about that.
Anyway, besides more varied skins, I do hope we get a color editor at some point.
With everything else that they have to work on, and with such a large roster, I can only assume extra costumes just weren't a priority.
As for the color editor., as cool as that would be, knowing that some characters would likely have to be excluded due to mandates probably means it wouldn't happen. If Sakurai and his team already can't make
red, they're definitely not putting a color editor in the hands of players.