Wonder Smash
Smash Champion
- Joined
- Oct 8, 2013
- Messages
- 2,105
He knew what you meant. He was just messing with you.Ah, I probably should have said "what is he doing right now in terms of making games". My bad.
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
He knew what you meant. He was just messing with you.Ah, I probably should have said "what is he doing right now in terms of making games". My bad.
I know he was.He knew what you meant. He was just messing with you.
Well he can't be filming new videos for his YouTube channel, he said he's already filmed the finale.I wonder what Sakurai is doing right now?
You were clear enough. You already said in that same post if he was making a new game.I know he was.
I just thought it could have been clearer.
But then again, maybe not.
I thought so. Thanks for that.You were clear enough. The next parts after that made sure of that.
I know I've said it before, but I really am taken with your character choices here, especially the first-party ones. I mean, you don't hear too many folks talking about Pockle or Michael Anderson in the context of being playable in Smash, do you?However from my own roster, if any of these many characters come in the next Super Smash Bros. game, that's when I'll change my roster and maybe replace them with others. I also know that some of these characters on this roster are unknown to almost anyone.
View attachment 393095
I've honestly been of this mind ever since that interview regarding Mario Wonder (where the devs confirmed that they WEREN'T given a "hard-set" release date to aim for) and then looking at the likes of things like TotK, Xenoblade 3, and ESPECIALLY Metroid Prime 4.Jesus Christ, almost 35 million copies of Ultimate sold? It's the third best-selling game on Nintendo's most successful console, outselling all of Pokemon's individual releases?
It is very difficult to really express just how successful Ultimate has been. It has likely surpassed even the most optimistically pie-in-the-sky estimates of how well Ultimate could do. I think the most impressive thing is that Ultimate just keeps going. In an era where most games acquire the vast majority of their sales in the first couple of weeks of release, Ultimate continues to sell millions almost 3 years after receiving substantive post-launch support and almost 6 years since launch. That's also not considering Ultimate's DLC sales, which Nintendo stated also surpassed expectations back in 2019.
I think there are two big takeaways from this success:
1. The next Smash is (likely) going to look a lot like Ultimate in terms of content. A lot of focus will be placed on making the core gameplay fast but accessible while having a large cast of veterans and fan requests. Single-player content and new faces designed to promote the late Switch era will take something of a backseat.
2. The next Smash is going to have a lot of resources put into it. Obviously, this will include an astronomical budget, but I wouldn't be surprised if this comes with additional dev time. Furukawa has stated modern games simply take more time to make, Smash has historically struggled to manifest Sakurai's vision in its entirety due to dev time constraints, and there's less pressure to get a new entry out when the previous one continues to hold people's attention. I could see Nintendo's greenlighting a 4-year development period for the next Smash in the interest of, say, doing "Everyone is Here!" again while having the time to develop a handful of additional newcomers and echoes that couldn't have been added previously. That's also not going into post-launch content, which could come at a more consistent rate for a longer period of time if development is structured to support this from the outset.
While I am curious about your choices, I don't mean that in a negative way. No joke, this would be my DREAM roster for Smash 6. Bonus points if the next Smash repeated 'Everyone Is Here... Again'.Oooh, we're doing most wanted lists but visual? Okay, here's mine:
View attachment 393140
Likelihoods may vary, I am open to questions
I guess realistically in my mind it's probably more accurate to call them "Fossil Fighter" or something, but I imagine T-Rex being the main character and having Tricera (though Tricera's a bit more iffy since this trio doesn't have anything like a Team Skill for a Final Smash) and Ptera kind of act as summons for certain moves (for example, Ptera using Great Vortex/Blow Away for recovery) to symbolize the Attack Zone/Support Zone dynamic present in the original and Champions, though I definitely think T-Rex could also just carry the moveset himself if need be.
Never expected us to seriously look at Fossil Fighters for significant content here. That said, I'd love to have Hunter (the main protagonist of the first Fossil Fighters game) as a playable character, though I'm certainly not opposed Dino and Dina or Jura and Tria.Fossil Fighters is an underrated DS game. It doesn't really have a shot for playable, but the T-Rex would be amazing as an assist.
I know it's a tinfoil-hat theory, but lately I've been wondering... was Pilotwings 64 dealing with some sort of legal issues at Nintendo? I mean, in addition to PW64 not being acknowledged in Smash (in any meaningful way), the game was never re-released via Virtual Console until the Switch's N64 NSO service.If we ever get a Pilotwings character, I'm hoping we not only get music from Pilotwings 64, but also a remix of the SNES Hang Glider theme with elements of the 64 Hang Glider theme. And more music from the original game.