This is what I would like from the next non-Classic single player mode:
- The multi-level casual experience from Melee’s Adventure Mode (MAM) that would take approximately 20-30 minutes to complete per character
I liked SSE and WoL, but I’m going to be completely honest with you. The main reason I played them was to unlock all of the cast as fast as possible. But I also loved Melee’s Adventure Mode as a single-player experience. I want this kind of gameplay formula that naturally flows between stages of gameplay— from exploring worlds, challenging my platforming skills, or engaging battles.
- The level design of SSE maps combined with MAM’s worldbuilding
They don’t need to be as long as them for a bite-sized adventure. I’m talking something like Melee’s Mushroom Kingdom level; something that immerses you in their world, but in SSE’s level design.
Imagine Lucas’ runaway scene from Porky Statue was
actually in the vibrant, neon New Pork City, and not wherever the **** abandoned concrete jungle in SSE. Then, after the escape, a Smash battle on the actual New Pork City map before moving on to the next stage.
- Variety of gameplay offered from MAM and Smash Run
Brinstar had a timed platforming challenge under the theme of the planet self-destructing. You can actually use this theme with other stages like Midgar, Venom, Mishima Dojo, it doesn’t even have to be because of explosives— Dracula’s Castle, lots of themes.
Big Blue Race? Bro, we literally have
, which can also be used if they wanted to bring some of Smash Run’s final battles. They had obstacle races, although it was pretty skewed because of the custom stats.
I would understand getting another story mode, but I personally don’t want another original villain with a minimalistic design that is also somehow a metaphor for growing up… or something.