How would you rebuild Min Min to be more fun?
What I'd expect is something like this:
- Ram Ram no longer curves around ledges.
- Up Smash is slower.
- Several other balance changes that aren't specifically trying to stamp out her degenerate attributes.
The Super Smash Bros. series doesn't really rework characters like other fighting games do. The closest one to it would be Pit, as while updating the character, they swapped out two Special Moves that acted kinda strangely, or Wolf, who had a decent amount of new normals to replace the ones that didn't make sense on him, and give him more of an identity. Roy was reworked too, but that was more of a natural conclusion of the ideas presented in SSBM.
If we were to redo her move set, we'd have to take an approach similar to what was done with characters like Jack-O and Bedman in Guilty Gear Strive. The mechanical ideas need to still be present, so the goal will be to find an alternate way to implement them. With that in mind, I think Min Min's core ideas are:
- A projectile-less projectile zoner that uses large, disjointed hitboxes to play keep-away.
- The ability to mix up her zoning game by choosing whether or not to throw a second punch.
- The ability to mix up her zoning game by equipping new ARMS that give her punches new properties.
- Less integral to the character's identity in Smash, but her deflect kick and dragon ARM power up need to stay, as they reference integral parts of her kit in ARMS.
I think the most natural way of reworking these ideas would be to give her Dhalsim style normals that all have two inputs; One for each punch. Kinda like Link's forward smash, but with the goal of improving zoning capabilities. The first punch would always be the ARM that you can swap out with ARMS Change, and the second one would always be the Dragon ARM. As for her special moves, ARMS Jump/ARM Hook, and ARMS Change would stay the same, but Punch would be removed entirely, likely replaced with ARMS Grab, a referance to how grabs work in ARMS, and Deflect Kick, now a special move instead of an up smash. If ARMS 2 was on the table in enough time, a mechanic from there could be used in the rework, but I think this is pretty much what they'll have to work with sans making up another move.
Will people like this more? Probably not. Smash fans kinda hate the archetype in general so reworking it probably won't make people all that happy. In that case, is it even worth it? Does this count as reworking a character that didn't quite land, or changing a character that people do genuinely like in the hopes that the loud people that don't might come around?
There is the fact that she would probably be healthier for competitive play, but there is something to be said about Smash also being a casual party game, and having characters that cater more to that aspect of it. In that respect, she's a bit of a noob stomper, but I think she's fine, and there isn't really a version of her that doesn't have that issue. That's what items are for anyway.