Definitely, especially seeing as it stands to reason the models in Ultimate are significant downgrades from the models they have in-house and presumably use for the trailer CGI. That is to say that on a more powerful system, they could just use those models once again, but not downgrade them quite as much.
You're such a genius for considering this, I didn't even think of that. I could see the CGI/Render Models being worked on first because the CGI/Render Models have the most Detail in in them, and then then they are scaled back as far as the Switch can handle
If those models could be re-used, I actually don't think there's any need for upgraded models to be made. This is an advantage Smash has because Smash is really the Only Fighting game franchise that uses such high Quality assets for it's Trailers. Most other Trailers in the genre use ingame footage all the way. This would make it easier to bring characters back for Smash 6
Here's hoping Joker is a base game character next time, because i know Sora wont be.
On this, I don't know if this has been stated in this past, but I think the fact that Sora still got an Amiibo (as late as it was) along with how his Content is represented in the game (Only KH1 Music, No Disney Characters) means they probably were able to secure him for this next game as well
Completely built from the ground up? 0%. Sakurai's design philosophy is all about making development as efficient as possible through strong planning to maximize the amount of content in the game, with reusing assets from previous entries being a major pillar of this philosophy. Assets will be reused, much to the chagrin of those who would effectively nuke the roster under the hope that the radiation would mutate Ganondorf and Sonic into having better movesets.
And while this Next Game will be using a New engine, I'm sure the Assets from Ultimate will be used at least as a base or starting point in development. It's been the same for the previous games at least going back to Brawl
Brawl Started off a base of Melee, Brawl itself was ported to Wii U and 3DS to see how things ran, and the Same was doing with Wii U/3DS to see how much The Switch can handle, in terms of what takes the most space and power to run
epicmartin7 discusses how Smash Wii U/3DS’s data could hint towards the future of the series.
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PCの高性能化とCPUのコアの並列化や、アセットビルドのキャッシュを利用することで時間短縮
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PCの高性能化とCPUのコアの並列化や、アセットビルドのキャッシュを利用することで時間短縮
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At least with Smash 4, it was assumed the porting Job was done while Sakurai was working on Kid Icarus. The same might have been true with Smash 4 to the Switch as well while Smash DLC was being made. I want to assume the Project Plan that's usually made before Full Scale Development starts takes into account the results of Port jobs of previous games to the current systems that the new game will be built off of
Which is why the New Engine that this Next Smash will be built on and it's development cycle is very interesting. The Engine Development Coincides with after Smash Ultimate itself was finished late 2018 and when it went in it's DLC Development Cycle. It was stated to finish at least around the time that Sakurai started his Youtube Channel to late 2022, as well as the Sending out of Switch 2 Devkits
バンダイナムコスタジオは現在、内製ゲームエンジンを開発中だ。同社が開発を進めるのが、「オープンワールドのような大規模ゲーム開発に耐えうるような設計のエンジン」。また、同エンジンに携わる技術者を募集中だという。詳しく話を訊いた。
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バンダイナムコスタジオは現在、内製ゲームエンジンを開発中だ。同社が開発を進めるのが、「オープンワールドのような大規模ゲーム開発に耐えうるような設計のエンジン」。また、同エンジンに携わる技術者を募集中だという。詳しく話を訊いた。
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I've linked this Article so many times, but it's a good source and really the closet link to the Asset (engine) that will separate previous Smash games from the rest. One of the guys in the Article about the Engine, Minami, is also one of the people that gave the technical talks about Smash Ultimate in CEDEC in 2019
So I'm starting to think that while there were no new games in Development while the Engine was being worked (Counting games that will use the engine, not ones that were still using Unreal like Tekken 8), I could see Smash Ultimate being ported to this New Engine while the engine is being developed to test how the New engine runs assets, and also to test various Techniques like ones detailed in the CEDEC Talk, like the ones used to Compress the music so Smash Ultimate was able to have the amount of music it did at launch
From there, once Sakurai actually gets on board, the Project Plan gets made, and then the Smash 6 could enter its actual Development Cycle probably sometime Late 2022 - Early 2023,
I'd also imagine that since the New Console is just a beefier version of a previous one, this Next Smash has access to a whole console's worth of assets to re-use, which if people are expecting a Story mode, would be necessary for Mooks, enemies, and environments.
Now in terms of the actual power of the Assets that will be in the final game, If the Switch 2 can run the UE5 Matrix Demo, even as a Tech Demo, than maybe the Next Smash can look as good as the CGI Trailers, but in actual gameplay