Veril
Frame Savant
One thing that could certainly improve are the throws. Having delved into them to an extent nobody else has, there are a lot of relatively minor changes that could polish them (some need more substantive fixes of course). For example, pushing back some of the FAFs on moves that create "sloppy combos" ie, absurdly massive combo windows (anything above 30 frames of advantage initially is pretty absurd). It would make it somewhat easier to read DI, which would help offset the smaller window for comboing. Some characters have throw combos in 5.0 that are very limited, and reducing the hitstun levels even slightly will make them nearly completely unusable. Throws that have a negative advantage should obviously be improved (b-throws are most often like this).
Unlike 99% of changes made, I have the hard data to support these. This makes it really really important that I know whether we are going to reduce hitstun so I know how precisely to make my changes.
Unlike 99% of changes made, I have the hard data to support these. This makes it really really important that I know whether we are going to reduce hitstun so I know how precisely to make my changes.