Challenger Pack 10: Skyrim.
Like, you pick it from the CSS and it just boots Skyrim from inside Smash.
Steve's eyes open up.
"Hey, you, you're finally awake!"
Steve proceeds to break Skyrim by mining.
By that logic, we wouldn't of gotten Banjo, then. Nothing wrong with having a more simple straightforward moveset amongst a sea of gimmicky ones.
I get what you mean: that said, there's an argument to be made that that simplicity is somewhat deceptive. Take this pro player's opinions on how easy or difficult it is to learn the basics and play a character competently (
he was semi-joking around as he said, evidenced by the tier names):
There was a problem fetching the tweet
For B-K, I can see where he's coming from*: yes the character's straightforward on paper, but devil's in the details: It helps knowing when to fire normal Eggs and when to use the Breegull Blaster, how to mix up Grenades, Wonderwing management etc. Bit different from Terry's "Can rely on quick 2 / 3 hit special cancels a lot, even if it takes time to get used to them and misinputs can happen since both the A and B button can do command inputs**" and Min Min's "Throw out ARMS to control space and make the opponent react".
A focus on gimmicks is understandable, but it's also worth pointing out the other options a character has or could have. Min Min's CQC and grab are meant to complement her zoning punches and ensure she's not defenseless up close, while Steve's normal tools encourages the player to use the cheaper materials for blocks implicetedly.
* I don't entirely agree with some of his placings, but that's a different topic.
** Which is a major mistake IMHO - I get that Sakurai and co. wanted to emulate the arcade, but the shotos / Terry would be fine with the command inputs being limited to the B button IMHO. As it currently stands, misinputs are way more common unless one actively changes the controls.)
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If I see someone insist that a fighter
needs to have a crazy complex gimmick one more time I am going to commit self-defenestration
And to add to that:
lacks an obvious gimmick, but it's not a pick-up-and-play character by virtue of it thriving most when it can set up stuff (and its attacks' angles are not entirely intuitive at first). Sure, one can rely more on Smash attacks, but a simpler character like
and
gains more out of that than Greninja.