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Official Newcomer/DLC Speculation Discussion

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SNEKeater

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I still haven't played an FE game. So I'm pretty neutral to most FE characters. Byleth's neat, Robin's moveset is awesome, Corrin's fine as well although when it comes to gameplay there one of those characters I really hate fighting online lol.

People recommended Heroes to me as a starting point, but that game seems to be past it's prime as I don't see people talking about it much anymore. Not around this forum anymore, at least.

I still think HW could serve as an example of some things that potential newcomers could do in Smash...Namely Tetra, or Ganondorf had his movset undergone a total rework, but even then it doesn't have to be precisely based on everything they can do in Warriors.
I wouldn't recommend Heroes at all. Not like I've played it a lot but I wouldn't jump into a 30 years old franchise with almost 20 mainline games and then pick the mobile gacha game as my first FE experience lol

Dunno who would recommend a mobile gacha game for an authentic beginner Fire Emblem experience, but I'd disagree with them.

If you're looking to get into the franchise, I would say FE6 or FE7 are pretty good starting points for a typical FE experience, though Awakening is more beginner friendly.
I don't know about FE6, I mean, it's not like it's a bad starting point but I'd say it's quite challenging, specially if it's your first FE game.

I agree with FE7. I feel like FE7 and Awakening are the best starting points. Both are fun and not really difficult in the standard difficulty. I'd add Three Houses as well, but the other 2 are more closer to the classic FE experience. 3H is also a good entry to start with don't get me wrong, but it's also quite longer.

Fire Emblem Echoes: Flames of Jugdral
I like the wording here.

I don't think that's what they meant...

Although, would they incorporate Thracia 776 into the remake? Or would that be better off on its own?
I think it's doable but... Thracia 776 and Genealogy of the Holy War have different mechanics, and the map design couldn't be more different.

It should be basically a 2x1 remake. In other words, a compilation of 2 remakes. They could take advantage of the situation and connect certain characters and events better, but both games should be their own experience and not remove any of their characteristic mechanics. So basically, Genealogy should keep the castles as a base, the big maps, each character having their own items and money and not being able to trade those with other characters, while Thracia should maintain it's difficulty or the capture mechanic.

As I said, it's doable, but I could see them going the wrong way.

FE6-7 feels more easy to do, but those 2 have also some differences, and if they decide to remake both games at the same time I hope it won't be them trying to basically fuse the 2 games in 1. That works for Golden Sun 1 and 2 because originally it was a single game, but it doesn't really feel right with FE4 and 5 or FE6 and 7.
 
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Spongeboob

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Why would people think there will be a TGA reveal? Cuz I think the only reason we got a Smash reveal during TGA 2018 was because Ultimate launched the same day (or the following day for folks of the U.S.) as TGA. You could say it was their Last Surprise. We were also thinking that we would get another reveal during last year's TGA... It didn't turn out very well.
 

cashregister9

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While The Fire Emblem discussion is Going on, I had a question

So All the Missing Mii Costumes are RPG related. Combined that with Specific Absences of other Characters Presence in the game and how much Smash loves it's RPG, and I think it's very likely we have an RPG Character in the game

So I guess I Ask, In a War Between these Franchises, who do you think will take the RPG Slot (if there was only one), you could make a Tier list too I guess

Tales of
Sakura Wars
Final Fantasy (again)
Mario RPG
Y's
Trails of (Sky and Cold Steel)
Dragalia Lost
Granblue
Dark Souls (It's Technically considered an RPG)
Monster Hunter
Xenoblade (Again)
Obviously when it comes to Rpg's Trails and Sakura wars are my most wanted but Granblue, Dragalia and Xenoblade would make me a happy boy.
 

7NATOR

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Also On Tales of, If Tales of did get a character, do you think they'll Appeal more to the Old School Nintendo and Smash fans and Go with Lloyd, or Do you think they'll Appeal more to The Japanesse (The Biggest) Tales of Fanbase, and Recent Switch owners and go with Yuri (Assuming they don't port Symphonia soon enough)
 
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Messages
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While The Fire Emblem discussion is Going on, I had a question

So All the Missing Mii Costumes are RPG related. Combined that with Specific Absences of other Characters Presence in the game and how much Smash loves it's RPG, and I think it's very likely we have an RPG Character in the game

So I guess I Ask, In a War Between these Franchises, who do you think will take the RPG Slot (if there was only one), you could make a Tier list too I guess

Tales of
Sakura Wars
Final Fantasy (again)
Mario RPG
Y's
Trails of (Sky and Cold Steel)
Dragalia Lost
Granblue
Dark Souls (It's Technically considered an RPG)
Monster Hunter
Xenoblade (Again)
I'ma make a tier list:

Good Possibility
Y's, Trails, Dark Souls, Tales, Monster Hunter

Could happen, but I don't think they're likely
Mario RPG, Sakura Wars, Xenoblade, Dragalia, Granblue

Don't see it happening
Final Fantasy

I almost put Monster Hunter above the rest, but I think it's a huge 50/50, while the others in that category are a bit more nebulous. I could see them potentially taking the spot over it in a king of the hill situation, depending on the how the Rathalos inclusion went down.
 

Guynamednelson

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Why would people think there will be a TGA reveal? Cuz I think the only reason we got a Smash reveal during TGA 2018 was because Ultimate launched the same day (or the following day for folks of the U.S.) as TGA. You could say it was their Last Surprise. We were also thinking that we would get another reveal during last year's TGA... It didn't turn out very well.
Enough time would have passed for the division that worked on Byleth to be nearing completion on their next character.
 

KingofPhantoms

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Birthright has the best story, from what I heard.

But that's not saying much since all three have terrible writing.
I knew the reception to the games were mixed, but dang...

This is why I'm hoping Intelligent Systems returns to the idea of a single campaign in the next non-remake game. They've done the split paths thing a couple times now, and I'd be interested in seeing how they integrate what they've learned into a more streamlined experience.

They at least cut the price in half for any additional routes you buy after the first one, so it's $80 instead of $120. Still expensive, though.
It's definitely still expensive, and since I'm not yet invested in teh franchise like I am with Pokemon, not sure it's something I'd be willing to do.

I wouldn't recommend Heroes at all. Not like I've played it a lot but I wouldn't jump into a 30 years old franchise with almost 20 mainline games and then pick the mobile gacha game as my first FE experience lol
Eh, fair enough I guess.

To be fair again, however, at the time people were recommending it to me the game was newer and much more popular (two-three years ago). There were some social threads here where it was practically all that was talked about back then.
 

Cosmic77

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I think I'd prefer they do what they're doing with AoC and make a continuation or prequel to an existing story instead of, "Hey, look at us! Completely random characters meeting up with other random characters who we never met before to defeat a common enemy who just so happens to pose a threat to all of us."

I know that doesn't sound as exciting as a massive crossover, but the groundwork for a story is already there. You already know how Revali and Mipha would interact with Link because there's an entire game prior to AoC that explains it. It makes it easier to get engaged. The alternative would be trying to learn how Urbosa would interact with Midna, Girahim, and several other characters who would never have interacted with her prior.
 

SharkLord

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Also On Tales of, If Tales of did get a character, do you think they'll Appeal more to the Old School Nintendo and Smash fans and Go with Lloyd, or Do you think they'll Appeal more to The Japanesse (The Biggest) Tales of Fanbase, and Recent Switch owners and go with Yuri (Assuming they don't port Symphonia soon enough)
I think Lloyd, seeing as he's been a pretty popular request since around the Brawl era. Sakurai and Nintendo would most likely be focusing on the polls for their own games over another companies', though Bamco might have more pull seeing as they've been developing the game as well. Notably, I believe Lloyd did pretty well on the Smash 4 ballot, so the Sakurai and Nintendo might still remember that. Plus, Tales of Symphonia is what made the franchise worldwide, a level of influence that no other Tales game has managed. I don't think it's an exaggeration to say that Lloyd is the franchise's answer to Cloud.
 

KingofPhantoms

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I think I'd prefer they do what they're doing with AoC and make a continuation or prequel to an existing story instead of, "Hey, look at us! Completely random characters meeting up with other random characters who we never met before to defeat a common enemy who just so happens to pose a threat to all of us."

I know that doesn't sound as exciting as a massive crossover, but the groundwork for a story is already there. You already know how Revali and Mipha would interact with Link because there's an entire game prior to AoC that explains it. It makes it easier to get engaged. The alternative would be trying to learn how Urbosa would interact with Midna, Girahim, and several other characters who would never have interacted with her prior.
From a storyline standpoint, I agree. The original Warriors had something of an excuse plot for all of the time travel and interdimensional stuff, though I appreciated the original characters as well.

On the other hand, getting to play as such a diverse cast of characters from so many different Zelda games all in one game was a really incredible experience, and I personally didn't mind the interactions with characters from totally different games.

I'd be fine with them taking either an AoC route or another route like that of the first game for either reason. Both have their strengths.
 

Ivander

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...So the story goes without any major twist or turn by the protagonist's hand if I only buy one game.
If you want there to be no major twist or turn and just be about one game, then Birthright is really the only option(aside from being decently straightforward as previous Fire Emblem games) because it never makes a mention of one of the biggest problems with Fates' story.
While both Birthright and Conquest both showcase twists that happen in both games, with each one sort of differing depending on which side you picked, with one particular twist managing to get it fixed before it gets worse in Birthright, but going full-on crazy in Conquest, the real main issue with both is the fact that.............you never get to deal with the actual threat.
In Birthright, there's no mention of it. In Conquest, it is definitely hinted at. But with Revelations, only then is the actual threat acknowledged and dealt with, whereas in the case of Birthright and Conquest, because it was never acknowledged, it ends up actually ending in all of those routes' characters' deaths as confirmed by the Heirs of Fate DLC.

And supposedly, by what I heard, this happens in one of Three Houses' paths where they don't deal with the bigger threat.
 

SMAASH! Puppy

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I think I'd prefer they do what they're doing with AoC and make a continuation or prequel to an existing story instead of, "Hey, look at us! Completely random characters meeting up with other random characters who we never met before to defeat a common enemy who just so happens to pose a threat to all of us."

I know that doesn't sound as exciting as a massive crossover, but the groundwork for a story is already there. You already know how Revali and Mipha would interact with Link because there's an entire game prior to AoC that explains it. It makes it easier to get engaged. The alternative would be trying to learn how Urbosa would interact with Midna, Girahim, and several other characters who would never have interacted with her prior.
This implies that new stories are bad because you have to figure out how new characters interact with each other.

Anyway, it's apples and oranges. One is an expansion on an existing story while the other is a crossover event for fanservice. Neither is inherently better or more interesting.

As far as writing quality goes though, I think most of the issues come from pressure to use everyone in a major way at least once. If the characters were actually allowed to drive the plot, then we'd get something better out of the story. Like, if Marvel Vs. Capcom Infinite had actually competent writers (and if the pacing didn't make literally every scene incredibly awkward), it probably would have had a pretty good story.
 

Spongeboob

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I just realized that, of the non-echo newcomers, we don't have a lot of "anime swordsmen", and of those who are, they're all DLC and only one of them isn't stretching the definition: :ulthero:.
  • :ultjoker: uses a dagger.
  • :ultbyleth: doesn't use his sword for his attacks too often, even less so as an actual sword.
  • :ultsteve: isn't really anime, and even if he were, it would be a similar case to Byleth in which he doesn't use his sword too often.
  • I decided not to include echoes due to how little effort to require compared to a non-echo.
    • That's not to say they don't take time and resources; rather, it's to say they don't take a whole lot of them.
    • Even if I did include echoes, it would only add 1 more "anime swordsman" (:ultchrom:) to the count.
 

Idon

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I think I'd prefer they do what they're doing with AoC and make a continuation or prequel to an existing story instead of, "Hey, look at us! Completely random characters meeting up with other random characters who we never met before to defeat a common enemy who just so happens to pose a threat to all of us."

I know that doesn't sound as exciting as a massive crossover, but the groundwork for a story is already there. You already know how Revali and Mipha would interact with Link because there's an entire game prior to AoC that explains it. It makes it easier to get engaged. The alternative would be trying to learn how Urbosa would interact with Midna, Girahim, and several other characters who would never have interacted with her prior.
That's the entire appeal of a crossover.
Like we're on a smash forum, I don't think that's been lost on you. Not many of us would be here if this was "Super Smash Mario Bros" I think.
 
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Commander_Alph

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I think Lloyd, seeing as he's been a pretty popular request since around the Brawl era. Sakurai and Nintendo would most likely be focusing on the polls for their own games over another companies', though Bamco might have more pull seeing as they've been developing the game as well. Notably, I believe Lloyd did pretty well on the Smash 4 ballot, so the Sakurai and Nintendo might still remember that. Plus, Tales of Symphonia is what made the franchise worldwide, a level of influence that no other Tales game has managed. I don't think it's an exaggeration to say that Lloyd is the franchise's answer to Cloud.
Don't know why but considering the rep for Tales of is arbitrary and ambiguous due to how many fan favorite character they are in the series, I think I have a feeling that Lloyd will be a mii costume again if possible but despite that the slot for Tales of series could be filled but instead of Lloyd it's either Yuri, Velvet, Sorey or a potential new MC from newer game but my point still stand the possibility of him being a mii isn't lower than 60%
 

Hydreigonfan01

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Now here's the question: Is Fire Emblem: Fates a better than Gen 7? Gen 7 has:
  • 2 games that are barely different from each other, and mostly exist so that people can trade or buy both versions to get all the Pokémon.
  • 2 more games that are barely different from each other and what they changed from the previous two games usually made them worse.
I actually enjoy Sun and Moon's story and writing. I can't say that for Fire Emblem Fates.
 
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Lamperouge

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Haven't played a Tales game yet (I plan to rectify that soon with Vesperia) so I don't have any strong opinions on what character they could choose, but I really dig the design for Arise's protagonist and think he'd be neat.

 
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Cosmic77

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That's the entire appeal of a crossover.
Like we're on a smash forum, I don't think that's been lost on you. Not many of us would be here if this was "Super Smash Mario Bros" I think.
Smash and Warriors aren't the same though, and AoC isn't even a crossover.

Smash characters rarely interact with each other, and Sakurai knows most people are content just seeing popular characters and relevant material from their universes appear in Smash. There's really no need to worry about story modes with characters fighting alongside each other because essentially all of the attention is on gameplay. The Warriors games are different, and most people do care about whether or not there's some type of story or plot. People probably wouldn't be nearly as invested in AoC if it was literally just, "Popular characters from BotW alongside fan-favorites from other Zelda games like Midna, Skull Kid, and Girahim run around in the BotW world attacking Bokoblins and Moblins."

A Warriors game could probably survive without a story, but I think it would be a huge, unnecessary risk and potentially be the subject of a lot of controversy revolving around the game. The harsh reality is that the crossover element is what's not really needed, and I think AoC proves that. I think it was better for them to reuse the concept with a new cast of characters from a single world and focus on creating a story with those characters than to give us everything from the orginal again but with a few new characters and a plot that's, let's face it, just as subpar as the orginal's at best.
 
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Commander_Alph

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Smash and Warriors aren't the same though, and AoC isn't even a crossover.

A Warriors game could probably survive without a story, but I think it would be a huge, unnecessary risk and potentially be the subject of a lot of controversy revolving around the game. The harsh reality is that the crossover element is what's not really needed, and I think AoC proves that. I think it was better for them to reuse the concept with a new cast of characters from a single world and focus on creating a story with those characters than to give us everything from the orginal again but with a few new characters and a plot that's, let's face it, just as subpar as the orginal's at best.
Everyone just hype about crossover when it comes to game with characters from different series, genre, and company going all out on each other.

I think this is the first time I see someone with a rational way of thinking that in terms of a Warriors game, Crossover is just a waste of effort, and this is coming from someone who likes the Musou genre and appreciate every bit of story that it has to offer, and yet people still don't get the appeal of Warriors game because their first exposure to that specific game is because of Hyrule Warriors and since then people always calling the genre 'boring' or 'waste of appeal' because of no crossover, especially the OG Warriors game.

I mean I stopped caring about Warriors Orochi game after they introduce character that originated outside of China and Japan and crossover character like Hayabusa, Kasumi and even Sophitia. I don't necessarily hate them but their inclusion made the plot more loose.
 
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D

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Smash and Warriors aren't the same though, and AoC isn't even a crossover.

Smash characters rarely interact with each other, and Sakurai knows most people are content just seeing popular characters and relevant material from their universes appear in Smash. There's really no need to worry about story modes with characters fighting alongside each other because essentially all of the attention is on gameplay. The Warriors games are different, and most people do care about whether or not there's some type of story or plot. People probably wouldn't be nearly as invested in AoC if it was literally just, "Popular characters from BotW alongside fan-favorites from other Zelda games like Midna, Skull Kid, and Girahim run around in the BotW world attacking Bokoblins and Moblins."

A Warriors game could probably survive without a story, but I think it would be a huge, unnecessary risk and potentially be the subject of a lot of controversy revolving around the game. The harsh reality is that the crossover element is what's not really needed, and I think AoC proves that. I think it was better for them to reuse the concept with a new cast of characters from a single world and focus on creating a story with those characters than to give us everything from the orginal again but with a few new characters and a plot that's, let's face it, just as subpar as the orginal's at best.
Tbf they already did Hyrule Warriors, and it’s not like they were gonna release a sequel that’s basically the same but with some BotW characters sprinkled in. Zelda fans looking for the crossover already have it so there’s no reason they wouldn’t go in a different direction. Other franchises getting a Warriors game would likely go the traditional fanservice route, except maybe a FE Warriors 2 which honestly could go either way considering the roster has so many ways it could expand.
 

Cosmic77

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Tbf they already did Hyrule Warriors, and it’s not like they were gonna release a sequel that’s basically the same but with some BotW characters sprinkled in. Zelda fans looking for the crossover already have it so there’s no reason they wouldn’t go in a different direction. Other franchises getting a Warriors game would likely go the traditional fanservice route, except maybe a FE Warriors 2 which honestly could go either way considering the roster has so many ways it could expand.
That's sort of the point I'm getting at though. The crossover element isn't all that crucial to games like Hyrule Warriors.

I have a hard time picturing people enthusiastically buying a new entry every few years just because a few new characters and maps got added. People want more than that, which is why I think the development team chose to drop the "all your favorite Zelda characters in one game" concept and focus on BotW alone.
 
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That's sort of the point I'm getting at though. The crossover element isn't all that crucial to games like Hyrule Warriors.

I have a hard time picturing people enthusiastically buying a new entry every few years just because a few new characters and maps got added. People want more than that, which is why I think the development team chose to drop the "all your favorite Zelda characters in one game" concept and focus on BotW alone.
Well yeah, it’s about fanservice first and foremost. Crossovers are just the easiest way to accomplish that while having the nice side effect of naturally bloating the character roster to keep the formulaic gameplay fresh. Consider this sentence a metaphorical muzzle I’m putting on myself.
 

Cutie Gwen

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That's sort of the point I'm getting at though. The crossover element isn't all that crucial to games like Hyrule Warriors.

I have a hard time picturing people enthusiastically buying a new entry every few years just because a few new characters and maps got added. People want more than that, which is why I think the development team chose to drop the "all your favorite Zelda characters in one game" concept and focus on BotW alone.
No I'm pretty sure the team decided to focus entirely on BotW because the war 100 years prior to the game was often considered a more interesting story than BotW's actual story and someone went "Hey Zelda already has a Musou and this war setting with all sorts of funky characters including a bunch who'd be easy reskins of Hyrule Warriors characters is perfect for another Musou from the people who did such a good job last time" Your argument also needs to assume any and all DLC would also be exclusive to BotW when that's something that just isn't happening as DLC tends to throw in all kinds of unrelated stuff
 

Cosmic77

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No I'm pretty sure the team decided to focus entirely on BotW because the war 100 years prior to the game was often considered a more interesting story than BotW's actual story and someone went "Hey Zelda already has a Musou and this war setting with all sorts of funky characters including a bunch who'd be easy reskins of Hyrule Warriors characters is perfect for another Musou from the people who did such a good job last time" Your argument also needs to assume any and all DLC would also be exclusive to BotW when that's something that just isn't happening as DLC tends to throw in all kinds of unrelated stuff
I feel like you want to disagree my point, but you're not sure how to.

Look, AoC isn't a crossover. Maybe there will be DLC later down the line that adds Midna or Tingle, but that's not gonna be the reason why thousands of people buy this game later this week. Every Hyrule Warriors game doesn't need to be a huge crossover of multiple Zelda games to sell, and that's all I'm getting at.
 

Cutie Gwen

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I feel like you want to disagree my point, but you're not sure how to.

Look, AoC isn't a crossover. Maybe there will be DLC later down the line that adds Midna or Tingle, but that's not gonna be the reason why thousands of people buy this game later this week. Every Hyrule Warriors game doesn't need to be a huge crossover of multiple Zelda games to sell, and that's all I'm getting at.
You literally said the following about a game in which a major selling point was celebrating OoT, TP and SS
That's sort of the point I'm getting at though. The crossover element isn't all that crucial to games like Hyrule Warriors.
How is anyone meant to see that as anything other than "The crossover aspect doesn't matter despite being a major selling point of the first game that became such a success that we got a sequel"? Especially when these games usually have bonus characters as unlockables meaning it's entirely possible that we'd get characters who couldn't possibly interact with one another fighting at the same time, meaning it's a crossover should that happen which I'm certain it will. In fact I'm gonna go check the datamines to see if I'm right as I admittedly haven't checked it due to lack of interest in the game. Though I suppose the game breaking street date would even show footage if I'm right
 

Cosmic77

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You literally said the following about a game in which a major selling point was celebrating OoT, TP and SS

How is anyone meant to see that as anything other than "The crossover aspect doesn't matter despite being a major selling point of the first game that became such a success that we got a sequel"? Especially when these games usually have bonus characters as unlockables meaning it's entirely possible that we'd get characters who couldn't possibly interact with one another fighting at the same time, meaning it's a crossover should that happen which I'm certain it will. In fact I'm gonna go check the datamines to see if I'm right as I admittedly haven't checked it due to lack of interest in the game. Though I suppose the game breaking street date would even show footage if I'm right
I'm sorry, but I really have no idea what you're trying to get at to prove my point wrong.

"The orginal Hyrule Warriors was a crossover and did extremely well, which is why we're getting AoC in the first place. Therefore, all Hyrule Warriors games need to emphasize the crossover aspect to succeed."

"AoC will only sell well because people are buying the game in hopes of playing of the secret characters or future DLC characters who may or may not come from other Zelda games."
 
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Cutie Gwen

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I'm sorry, but I really have no idea what you're trying to get at to prove my point wrong.

"The orginal Hyrule Warriors was a crossover and did extremely well, which is why we're getting AoC in the first place. Therefore, all Hyrule Warriors games need to emphasize the crossover aspect to succeed."

"AoC will only sell well because people are buying the game in hopes of playing of the secret characters or future DLC characters who may or may not come from other Zelda games."
That's not what I said at all, I said that these games thrive off of fanservice crossover elements and to claim otherwise is dead wrong. I said it was a selling point, not the selling point.


Anyway I just checked the leaks and spoilers for the game, don't quote because quotes won't hide the spoilers when you type a response

no really final warning
it's a fanservice crossover lmao, no way in hell are the descendants able to fight alongside the champions in any other context
 

Cosmic77

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That's not what I said at all, I said that these games thrive off of fanservice crossover elements and to claim otherwise is dead wrong. I said it was a selling point, not the selling point.


Anyway I just checked the leaks and spoilers for the game, don't quote because quotes won't hide the spoilers when you type a response

no really final warning
it's a fanservice crossover lmao, no way in hell are the descendants able to fight alongside the champions in any other context
So your definition of "crossover" is a bunch of characters who debuted in either BotW or AoC?

...I'm just gonna stop the debate here, because I'm getting more and more confused with each post. I'll just state my orginal point one last time to make it clear. Not every Hyrule Warriors game needs to be a huge crossover of multiple Zelda games to succeed. I think AoC will do just fine despite BotW seemingly being the only Zelda game being promoted.
 

The Stoopid Unikorn

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I still haven't played an FE game. So I'm pretty neutral to most FE characters. Byleth's neat, Robin's moveset is awesome, Corrin's fine as well although when it comes to gameplay there one of those characters I really hate fighting online lol.

People recommended Heroes to me as a starting point, but that game seems to be past it's prime as I don't see people talking about it much anymore. Not around this forum anymore, at least.

I still think HW could serve as an example of some things that potential newcomers could do in Smash...Namely Tetra, or Ganondorf had his movset undergone a total rework, but even then it doesn't have to be precisely based on everything they can do in Warriors.
I wouldn't recommend Heroes at all. Not like I've played it a lot but I wouldn't jump into a 30 years old franchise with almost 20 mainline games and then pick the mobile gacha game as my first FE experience lol
I actually would recommend Heroes simply because it's a simpler take on FE's gameplay, with smaller maps and less shenanigans, so it can make a nice tutorial to newcomers.

If you don't care about gacha games, that's fine, but the fact that it's free means you can essentialy try out a little bit of FE before commiting to a full game, which can be really beefy in terms of how long they take. Knowing in advance you'd enjoy how they play can't be anything but helpful.

You don't even need to play everything either, just enough to get a feel of how FE plays and form an opinion on it.

I like the wording here.
I know. It was fully intentional :p

I knew the reception to the games were mixed, but dang...
But on the good side, gameplay's solid and the classes are actually far more diverse than any other FE game, including the more recent Three Houses.

Still though, if you like stories in your games, maybe Fates shouldn't be your starting point... Especially not Conquest. I've heard tales of how that version's plot is so terrible that it drove people away from FE entirely.
 
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Al-kīmiyā'

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Smash characters rarely interact with each other, and Sakurai knows most people are content just seeing popular characters and relevant material from their universes appear in Smash. There's really no need to worry about story modes with characters fighting alongside each other because essentially all of the attention is on gameplay.
Have you not seen the comments here wishing for more character interactions?
 
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The Stoopid Unikorn

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Have you not seen the comments here wishing for more charactr interactions?
Reminder that people who speak up their opinions are only a minority of the fanbase, so using those as a way to represent Ultimate's audience of 20+ million people is pretty much a gamble.

It could be a majority opinion, but we really have no way to know.
 

Al-kīmiyā'

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Reminder that people who speak up their opinions are only a minority of the fanbase, so using those as a way to represent Ultimate's audience of 20+ million people is pretty much a gamble.

It could be a majority opinion, but we really have no way to know.
It doesn't have to be the majority opinion to be significant.
 

I.D.

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Anyway I just checked the leaks and spoilers for the game, don't quote because quotes won't hide the spoilers when you type a response

no really final warning
it's a fanservice crossover lmao, no way in hell are the descendants able to fight alongside the champions in any other context
That's not a crossover.
 

The Stoopid Unikorn

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It doesn't have to be the majority opinion to be significant.
That's fair, but here's my second argument.

Have you seen the size of the roster and how much they pack on every stage and spirit?

More characters interactions would be nice to have, but I feel like Ultimate has gone too big for that to be expanded upon without taking an eternity.

Maybe the next Smash would compensate the sheer amount of cuts with more interactions, making it that much more of a crossover?

That's not what I said at all, I said that these games thrive off of fanservice crossover elements and to claim otherwise is dead wrong. I said it was a selling point, not the selling point.


Anyway I just checked the leaks and spoilers for the game, don't quote because quotes won't hide the spoilers when you type a response

no really final warning
it's a fanservice crossover lmao, no way in hell are the descendants able to fight alongside the champions in any other context
It's not much of a crossover if every character is from the very same world, if you ask me. It's still very BotW-centric.
 
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I.D.

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Since we were discussing both RPGs and Capcom leaks a short while ago I thought this might be interesting to bring up:

No clue if people here are fine with discussing that stuff but there's a few interesting bits for MHS2 from the leaked internal documents.
The first game managed to acquire around 11% of new users to the MH franchise, but Capcom estimated that the existing MH user acquisition was low, and that it was unsuccessful in attracting many RPG players. Those are the two points they want to improve on with the sequel, by making it less geared towards children and improving graphics for a wider audience. The core demographic targeted are users of all age, while still bringing younger audience (up to high school).

Interestingly, they mention BOTW, Xenoblade 2, Octopath Traveler and Ni No Kuni 2 (that one being listed for Switch but showing up with a PS4 cover...) as examples of JRPGs booming and having most of their sales done overseas rather than in Japan.

MHS2 aims for double the attach rate of the original game, and for it to sell 1.150M worldwide, with 40% of that in Japan (469k). They also estimate that digital share will be of around 30% by the end of 2020 and estimate their breakthrough with that ratio.

The game looks high budget. It'll have several multiplayer modes, post-launch support in the form of paid (explicitely inspired by Xenoblade and Zelda) and free DLC, cosmetic MTX.
 

Cutie Gwen

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It's not much of a crossover if every character is from the very same world, if you ask me. It's still very BotW-centric.
So your definition of "crossover" is a bunch of characters who debuted in either BotW or AoC?

...I'm just gonna stop the debate here, because I'm getting more and more confused with each post. I'll just state my orginal point one last time to make it clear. Not every Hyrule Warriors game needs to be a huge crossover of multiple Zelda games to succeed. I think AoC will do just fine despite BotW seemingly being the only Zelda game being promoted.
A crossover isn't limited to different universes and worlds. The MCU is interconnected but that doesn't stop it from being a crossover when Iron Man, Cap, Thor and Hulk are together. Geese Howard was in Art of Fighting as they're still the same world but that didn't stop it from being a crossover either. Kamen Rider has yearly movies where the last season's protag and the current protag team up and they're still crossovers despite being in the same point of time, etc.
 
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