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Yeah, it's definitely possible to implement, I just don't know if it'd be something I'd like to see. I'm not sure why, but lately I've found myself wanting my Smash movesets a little more simple, and a level-up mechanic is just kinda... not... that.
Although you mentioning MvC brings up an interesting point: I don't feel this way about other fighting games. Granted, I don't play a ton of those, but I've played some games with pretty big character gimmicks and I like them just fine in those. I wonder what the difference is?
ok so after the falcom music talk, i (someone who had never listened to any of their tracks before) decided to just go to their awesome music section on tv tropes and simply Vibe, right?
literal second track that shows up. already a ****ing jam.
As I've been talking about this, I think I realized that what excites me about a Smash moveset aren't big, overarching unique mechanics. Rather, I find myself a lot more interested in fighters just having simple but fun-to-use special moves. What would Adol's specials be, you think?
I'm still kinda new to the series, but from what I can gather, it seems that a fire attack and a rising spin pop up fairly often. If we're going off of Oath in Felghana, which is considered one of, if not THE best games in the series, he'd have a chargeable fireball, a charging shield bash, and an aerial spin, which would fit the neutral, side, and up specials. He's also got a lot of skills in the modern games, which could be used as specials or adapted into normals. I've found myself liking Sky Drive a lot, where he leaps up and spins vertically into the ground. I think that could fit well as a down special.
Also, call me an idiot, but every time someone says Adol, my brain self-inserts a v in there and I read it as Avdol, and for a brief moment wonder why people are discussing Jojo.
I just dunno what to think about the Falcom leak. It seems... really strong. Pulling THAT many games out of its ass is no easy feat, but the issue is, we have no idea when the next character will even come out.
My brain keeps looping back to a "Hero > Banjo" scenario, where the wait time between them was ridiculously short, like, just barely over 30 days, and it even reminds me of such, but in reverse order "Classic JRPG+Microsoft > Microsoft+Classic JRPG", but I just can't wrap my head around a reveal THAT soon after Steve.... and then it feels like if anything were to come December, it'd have to be TGA or bust, and Ys doesn't feel like a TGA kind of reveal, at all.
Also, call me an idiot, but every time someone says Adol, my brain self-inserts a v in there and I read it as Avdol, and for a brief moment wonder why people are discussing Jojo.
Also, call me an idiot, but every time someone says Adol, my brain self-inserts a v in there and I read it as Avdol, and for a brief moment wonder why people are discussing Jojo.
4chan post back in June predicted like, 4-5 titles from Falcom that would be coming out.
Well, they came out.
It also mentioned that we'd be getting a Falcom character, with possibly a lot of music ala Terry. I'm pretty skeptical of this leak, but it's true that it just... got all those games correct.
4chan post back in June predicted like, 4-5 titles from Falcom that would be coming out.
Well, they came out.
It also mentioned that we'd be getting a Falcom character, with possibly a lot of music ala Terry. I'm pretty skeptical of this leak, but it's true that it just... got all those games correct.
Just something interesting (But Probably not real) that someone on Gamefaqs found. Leak said one of these was character, and other was deluxe Mii, and you'd have to figure out which.
Just something interesting (But Probably not real) that someone on Gamefaqs found. Leak said one of these was character, and other was deluxe Mii, and you'd have to figure out which.
Oh yeah I remember this leak. Zero and Azure were interesting guesses so that gives it a bit of credence. but Idk it still seems a bit fake to me, But I mean, I would not complain if it was real. (Although I might complain a little bit if Trails Gets spirited with no character or music)
Nintendo had been in talks with Falcom and NIS around September of last year.
Discussions were made around adding a character to Smash Ultimate. Discussions went extremely smoothly.
Cannot reveal who the character is but chances are that it's likely pic related (Was for Ys Chronicles) or adult Rean Schwarzer.
Trails of Cold Steel spirit event is coming, source didn't specify if it was for 1, 2, 3, or 4. Unsure if it's a random event or related to the character itself.
A lot of music is going to come with the Falcom character, Falcom was very generous. Expect 30+ tracks featuring music from both Trails and Ys.
Discussions with NIS included things like Trails of Cold Steel 3 and 4 coming to the Switch (confirmed). Trails to Zero and Trails to Azure are planned to be announced "soon", at least for the PS4; very likely Switch will get confirmed around the same time.
Ys IX is also coming to the PS4 and Switch in the West. Unsure if it's going to be announced soon or not.
One of the key reasons why Nintendo went to Falcom was their popularity in the Japan/China region. The fact that their games were not graphically demanding ensured that they could stick to the graphical capabilities of Switch/Nintendo for years to come.
Ys XI was announced a couple days afterward. Zero and a Azure were just confirmed for Korean release on the Switch, which is how the leak got more attention recently. It doesn't seem to be mentioned here, but Cold Steel 1 and 2 were confirmed for an Asian release on the Switch as well.
I'm not one to put much stock in leaks, but Falcom's been giving off some serious SNK-esque vibes and that's enough for me to be optimistic towards Adol.
Like I said before, if Adol gets in I can see momentum preservation from Melee returning as a possible gimmick to incorporate with Adol since it fits with the style of combat in Ys. Adol could also incorporate the bump system where if he dashes into an opponent without pressing a button he would automatically strike them, with it being most effective behind the opponent. Parrying an opponent could also lead to Adol getting an attack buff like in his games. There's basically a lot of gimmicks you can include with Adol which would make him interesting and stand out from the rest of the cast in Smash.
if Adol gets in I can see momentum preservation from Melee returning as a possible gimmick to incorporate with Adol since it fits with the style of combat in Ys.
I have no idea what Y’s is. Anyone care to fill me in? I seriously get confused since I tend to confuse Adol for Algol from SC lol
I haven’t looked much into it but why is Adol a rumor? I really don’t see it anymore than the Flavor of Month like how Ryze, LoL (forget her name), Katalina, and so many others who were mentioned in leaks, considered briefly, and then forgotten. Is there anything for substantial for Algol Adol’s inclusionv
I have no idea what Y’s is. Anyone care to fill me in? I seriously get confused since I tend to confuse Adol for Algol from SC lol
I haven’t looked much into it but why is Adol a rumor? I really don’t see it anymore than the Flavor of Month like how Ryze, LoL (forget her name), Katalina, and so many others who were mentioned in leaks, considered briefly, and then forgotten. Is there anything for substantial for Algol Adol’s inclusionv
As posted above, a leak from June dumped the next 5 games that Falcom would be releasing online, and all 5 have been announced, with the last 2 only being announced like 2 days ago.
I have no idea what Y’s is. Anyone care to fill me in? I seriously get confused since I tend to confuse Adol for Algol from SC lol
I haven’t looked much into it but why is Adol a rumor? I really don’t see it anymore than the Flavor of Month like how Ryze, LoL (forget her name), Katalina, and so many others who were mentioned in leaks, considered briefly, and then forgotten. Is there anything for substantial for Algol Adol’s inclusionv
Ys is an early action RPG, with the first game being released in 1987 and ported to countless other systems. While it wasn't the first action RPG-That honor seems to go to Dragon Slayer and it's sequel, Xanadu (Which, not so-coincidentally, were made by the same company, Falcom), Ys has gone on as a consistent series to this day, while Dragon Slayer has petered off, outlived by it's own spinoffs and spiritual successors that have long since dropped the Dragon Slayer name.
Ys and Falcom in general are highly influential to the RPG scene, but are smaller and more niche than the average Smash fare, much like SNK and Terry. It helps that Falcom's music is all made by the same music team, JDK, making it easy to get the rights. Falcom's been slowly gaining traction on this tread recently, being mentioned fairly often as a potential dark horse candidate due to the aforementioned similarities to SNK, so it's not like they suddenly sprang out of nowhere because of a random leak.
Ys, Falcom, and Adol suddenly gained an influx of attention after the Falcom games Kiseki no Zero and Kiseki no Aoi got announced for the Switch in Korea, which was accurately predicted by this supposed leak from June. Said leak also called for Ys IX and Trails of Cold Steel 3 and 4 on the Switch, which have also been confirmed (Though I'm not sure if SC 3 and 4 were announced before or after the "leak"). Even if it's fake, which it honestly most likely is, it still got a fair bit right. Either way, an excuse for more Falcom talk is a win in my book.
Just something interesting (But Probably not real) that someone on Gamefaqs found. Leak said one of these was character, and other was deluxe Mii, and you'd have to figure out which.
Here's a couple potential concepts I could see them giving Adol:
In Ys VI: Ark of Napishtim, Adol obtained three different swords of wind, fire, and thunder (though shouldn't it be lighting? ...Whatever).
There's the single-edged "Livart". The wind sword.
The double-edged "Brillante". The fire sword.
And then the pointed "Ericcil". The thunder sword.
In the game, enemies were weak to one of those three elements, and you could switch into them to take advantage of that. The swords also changed the way Adol attacked. If I remember correctly, each sword also had a special function.
Livart had some sort of tornado special move, and Adol fought with swift slashes.
Brillante had some sort of fireball special move, and Adol fought with heavier strikes that could be charged.
Ericcil had some sort of lighting special move, and Adol fought with more stabby thrusty attacks.
I imagine that, in Smash, these would just change what kind of elemental damage Adol's attacks did, and would probably change how his jab and tilts functioned while keeping everything else the same (for simplicity sake).
Is this the most likely gimmick they'd go for? Probably not, but it's definitely an option.
Three weapon types is a modern Ys staple at this point. To sum it up, each character falls into a specific camp based on their weapon. There's slash, strike, and pierce types. Each type is the weakness of a specific kind of enemy. Slash attacks deal extra damage to soft/flesh/normal enemies, Strike attacks deal extra damage to hard/shelled/armored enemies, and Pierce attacks deal extra damage to flying/winged/aerial enemies.
Basically, by switching into the correct character/weapon type for the enemy you're fighting, you can exploit their weakness and finish them off faster.
Normally Adol is stuck as a slash-type character, but in Ys Seven, he was able to equip swords that allowed him to fall into any of the three categories. He could wield regular swords for slash damage, heavier swords for strike damage, and rapiers for pierce damage. Of course, Adol had swift and smooth attacks with regular swords, slower and more powerful attacks with heavier swords, and more narrow, thrusty stabby attacks with rapiers/pointed swords. Like before, I imagine each sword would only change the way his normals and tilts worked.
In Smash, I imagine this concept would work a lot like the one I just explained above, except there's no elemental differences this time. Instead, I think they'd go with trying to adapt the weapon type functions in Smash.
Basically, Strike Adol would have the slowest attacks, but they'd deal more knockback and wreak havoc on shields (breaking them very easily).
Pierce Adol would have the most narrow attacks, but would probably have the best range and deal extra damage to aerial opponents (he'd be able to take advantage of players who like to jump and attack from the air).
Slash Adol would have the swiftest attacks and the most combo potential, but would overall be the balanced one.
That's my idea of how you could incorporate this concept into Smash in an easy to understand and interesting way. You'd basically be switching into different types on the fly in reaction to the things you're dealing with, just like in the games. Because of that, I find this gimmick to be slightly more likely since it's a big part of how modern Ys games play.
These are things I feel could be added in addition to the things I just mentioned instead of just being standalone gimmicks.
Bump Combat: Adol can deal damage to opponents just by walking/running into them, just like in the older games. However, to be a little more true to the classic games, he'd deal more damage by running/walking into foes from behind.
Crimson Line: I've yet to play Ys IX (obviously), but this is a maneuver Adol can do in that game. From what I gather, in Monstrum form, Adol can use his left hand to release a red line of sorts. If that line makes contact with something, he can basically teleport himself directly over to that thing. I believe this also works on enemies? So, in Smash, Adol could potentially teleport himself in front of enemies if the red line makes contact with them. Perhaps you'd be able to aim it like Link's boomerang or something? Again, I haven't played Ys IX yet, so that's just me spitballing based off of what I've seen.
I could pull out some other stuff from the series, but these are the ideas I personally like the most. There's a lot of Ys games, and thus a lot of material to work with.
SharkLordalready brought most of this stuff up, but I just thought I'd give my own take on how these concepts could be incorporated into Smash. I also saw how you aren't very fond of weapon switching mechanics, but I wasted my time writing all of this anyway.
Edit: Dang, there were a lot of typos in this post. That's what I get for rushing, I guess.
... probably not the most likely outcome, but it does make me wonder if a certain Capcom character with a penchant for crossovers could be a possible dark horse, possibly as Fighters Pass 2's equivalent to Terry (the character who is included because of their series' influence and legacy in a certain genre, in this case fighting games),
... probably not the most likely outcome, but it does make me wonder if a certain Capcom character with a penchant for crossovers could be a possible dark horse, possibly as Fighters Pass 2's equivalent to Terry (the character who is included because of their series' influence and legacy in a certain genre, in this case fighting games),
... probably not the most likely outcome, but it does make me wonder if a certain Capcom character with a penchant for crossovers could be a possible dark horse, possibly as Fighters Pass 2's equivalent to Terry (the character who is included because of their series' influence and legacy in a certain genre, in this case fighting games),
Demitri, but his Final Smash is that one move where he turns the opponent into a woman (or different type of woman, in the case of female characters). C'mon, let's make Bowsette canon and break Twitter again!
(Yes, each fighter would have a unique transformation, FYI).
Demitri, but his Final Smash is that one move where he turns the opponent into a woman (or different type of woman, in the case of female characters). C'mon, let's make Bowsette canon and break Twitter again!
(Yes, each fighter would have a unique transformation, FYI).