IMHO it becomes easier to differentiate them if one takes a different view:Hey, cheer up! What we've got is pretty good.
-Lord (Sword)
-Lord (Sword)
-Lord (Sword)
-Lord (Sword)
-Mercenary Lord (BEEG Sword)
-Avatar (Mage/Sword)
-Avatar (Dragon/Sword)
-Avatar (Sword/Axe/Lance/Bow)
...
Point proven.
- Annoying tippers - even if they're inconsistent - all over the place.
- Spamming Aerials all over the place. She's more consistent too. Gah.
- Annoying because he wants to be in the opponents' face all the time (Not - just - because he's one of the matchups Cloud really struggles at.)
- Bit better than Roy, but still annoying and jesus ****ing christ he's fast like Captain Falcon with a sword on the ground. Oh and he's got Aether for suicide kills too.
- Kinda manageable, but really annoying to deal with because Aether has Super Armor. Gah.
- Actually kinda fun, although the really good Robins consistently hit annoying Arc-Fire -> Smash Attack nons- WTF when did (s)he find the time to charge Thoron?
- Kinda annoying Dragon Lunge spam. Oh and again Aerials. Multi-hit F Smash too.
- Distance Demon, can be annoying if (s)he knows how to space and, oh right, why does this character have like a hundred anti-airs?
The theme here is very subtle.
(TBF, I'm a Cloud main, so I use Climbhazzard at least 10 times in a match. Must be irritating for the opponent. )
It'll depend a lot on how Smash 6 fares really. TwiceEXE touched on it, but it's worth noting that Brawl's release did actually stifle Melee's playerbase for at least a year:Let's not kid ourselves, whatever the next game does, some people will just keep playing Ultimate, just like some are still playing Melee after 20 years. But that's no reason to hold the future of the franchise back.
After Nintendo released its newest Smash Bros. game in March 2008, Melee players questioned the survivability of their game as much of the community moved on to the new title. These fears turned out to be true, as 2008, commonly known as the Dark Age of Melee, became completely dominated by the Brawl scene; not a single Melee major was held for around a year, and the few small tournaments held registered paltry attendance numbers compared to those of just the year before. The Melee scene remained stagnant until Alukard held Revival of Melee in Nanuet, New York, in March 2009.
I honestly think something similar would need to happen to Smash 6 - where people return to Ultimate after a while (or another "Meta Knight Ban" scenario - it did stifle long term confidence in Brawl since it splintered the scene - and the Committee that banned Meta Knight disbanded a couple years after, rendering the ban mostly null and void.) for Ultimate to retain as much relative influence in the Smash scene as Melee's had post-split. Oh and Ultimate would need better online (likely via YUZU or something similar becoming to Ultimate what Dolphin is to Melee).This tournament was the first American event to feature Melee's best players from across the country (such as Mew2King, Mango, PC Chris, and Azen) since Pound 3 in February 2008, and was the beginning of a gradual revival in tournament attendance back to pre-Brawl levels. The renewed surge in attendance was aided by the fact that many Melee players disliked the slower, less combo-oriented gameplay of Brawl and returned to the former game shortly after its release.
Of course, some will stick with Ultimate no matter what with Smash 6, I'm just not sure if it's going to be in large enough numbers.
I believe so, but not with 10K+ spectators like Melee's biggest matches get regularily. Melee's playerbase is also AFAIK larger than MvC 2 and 3 thanks to stuff like SmashLadder (for the low / mid-level Melee players) / Slippi.Aren't both MVC2 and 3 played competively?
64 still has a small, but active, playerbase as well.They were, not sure how much they see play these days. I'm more than certain both are played a LOT in dedicated locals. Groups who never stopped playing their game. Both are hugely beloved titles.
Smash has this weird thing that Melee is the only one with 'staying power' but I feel like Ultimate will have some serious lasting power due to the sheer scale of it.
Brawl's playerbase mostly transitioned to -> 4's playerbase , which in turn transitioned to-> Ultimate's (so far at least). We'll just have to see what happens with the eventual Smash 6 in the long term future.
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