The stage depicts a cluttered office space filled with restaurant and animatronic paraphernalia. The stage’s bottom platform extends its entire length, so players can continually walk until they hit the blast zone and get K.O.’ed. Above the floor are three shelves that act as platforms, and their layout is similar to that of Battlefield’s. On each side of the stage are two large door frames that lead outside the room. The camera will not follow players who walk through them, but you can walk a short distance before being K.O.’ed.
Above these door frames are walls that extend to the top of the stage. There are also air ducts at the top of the stage that are placed in a way that they would divide the room into equal thirds if they extended to the floor. They also act as walls and ceilings, though it is possible to launch opponents up the ducts for a K.O. if you’re precise enough. Attacking the ducts gets rid of this option by busting them up. Doing so also causes the room to heat up. More on that later. Steve uses a shovel to mine the floor and walls, which count as stone, and a pickaxe to mine the shelves, air ducts, and the doors (when closed), which count as iron.
One thing that players would immediately notice upon playing on the stage would be the odd camera. It has a slight fish eye lens effect* (for lack of a better term, unless that’s actually what it is), causing the entire stage to seem to rotate as it pans from left to right. The camera is also fixed, and will not zoom in or out, or pan up or down. It will only turn from side to side. The camera will attempt to focus on the mid-point between the left-most and right-most players, though it won’t move past the doors by much, even if someone is standing in the hallway. Screen and Star K.O.’s are not possible on this stage, and the rotating effect is not present on the Battlefield and Ω forms of the stage.
On the wall in the middle of the room, there is a large monitor that shows camera footage of various locations from within the Five Nights at Freddy’s series, occasionally changing cameras on its own. This is where the stage hazards come in. In front of the doors, the monitor, and on the top shelf in front of an air vent are large buttons that players can stand on in order to activate them. The door & vent buttons shuts its respective lockdown style door until it stops being pressed, and drains power from the building. Losing power makes the stage pitch black for a few moments before resetting. Pressing the monitor button changes what camera it displays until it’s pressed again, always opting for the most important one. These are your major defenses against the animatronics.
A random number of random animatronics will appear, usually to attack you. The only rhyme or reason to one appearing any given time you visit the stage, is that the odds of one appearing are weighted slightly higher when a song from a game they have appeared in is currently playing. I will be acronyming these titles from here on out, so here they are in full: Five Nights at Freddy’s, Five Nights at Freddy’s 2, Five Nights at Freddy’s 3, Five Nights at Freddy’s 4, Five Nights at Freddy’s: Sister Location, FNaF World, Five Nights at Freddy’s: Pizzeria Simulator, Five Nights at Freddy’s: Ultimate Custom Night, Five Nights at Freddy’s VR: Help Wanted, and Five Nights at Freddy’s AR**. The animatronics are as follows:
Door Animatronics
- Bonnie (FNaF, FNaF: UCN, FNaF VR, FNaF AR): The lights will randomly flip on in the left doorway, alerting players to his presence along with an audio cue. The player must close that door quickly in order to stop him from attacking. If he attacks, he’ll smash his guitar on the nearest opponent.
- Chica (FNaF, FNaF: UCN, FNaF VR, FnaF AR): Does the same thing as Bonnie, but she appears on the right side, and when attacking, she’ll throw her cupcake at you.
- Nightmare Fredbear (FNaF 4, FNaF: UCN): Sometimes menacing eyes will peer at you from beyond the left doorway. If this happens, do not attempt to close that door. If you get too close, Nightmare Fredbear will grab you, and deal a ton of damage. Nightmare Fredbear will go away on his own if you leave him alone.
- Nightmare (FNaF 4, FNaF: UCN): Sometimes menacing eyes will peer at you from beyond the right doorway. If this happens, do not attempt to close that door. If you get too close, Nightmare will grab you, and deal a ton of damage. If you get over 100%, this is an instant K.O. Nightmare will go away on his own if you leave him alone.
Vent Animatronics
- Balloon Boy (FNaF 2, FNaF: UCN, FNaF VR, FNaF AR): He will sometimes show up in the vent if nobody else is there. If the players don’t close it fast enough, he will climb out of it and laugh at the players as he disables the monitor.
- Mangle (FNaF 2, FNaF: UCN, FNaF VR, FNaF AR): She will sometimes show up in the vent if nobody else is there. If the players don’t close it fast enough, he will climb out of it and up the wall in the background to the top of the screen and make racket before leaving through one of the air ducts. If a player gets too close to him as he does this, she will bite them.
- JJ (FNaF 2, FNaF: UCN): He will sometimes show up in the vent if nobody else is there. If the players don’t close it fast enough, he will climb out of it and laugh at the players as he disables the door buttons.
- Springtrap (FNaF 3, FNaF: UCN, FNaF VR, FNaF AR): He will sometimes show up in the vent if nobody else is there. If the players don’t close it fast enough, he will climb out of it and roam around as he attacks players similar to Foxy. Unlike Foxy however, he won’t leave until a predetermined amount of time. Springtrap becomes more aggressive after a noisy animatronic is triggered.
- Ennard (FNaF: SL, FNaF: UCN, FNaF VR): Ennard can appear in the vent if nobody is there. If he does, close it quickly before he inches out. Once he does, he will grab the first player who goes in front of him, and if they do not mash out quickly, he will pull them in, instantly K.O.’ing them.
Monitor Animatronics
- Foxy (FNaF, FNaF: UCN, FNaF VR, FNaF AR): Foxy resides on Pirate Cove in the cameras. If Pirate Cove is shown to be empty, then close the left door, or he will get inside the room, and roam across the stage until he gets a player with his hook. This attack is very powerful.
- Golden Freddy (FNaF, FNaF 2, FNaF 3, FNaF: UCN): If Golden Freddy appears on the monitor, quickly switch the camera, or it will shift to a black screen with just his face one it, and release a shockwave that deals high damage and knockback to whoever gets hit by it. The attack is very similar to Tabuu’s Off Wave attack.
- Toy Freddy (FNaF 2, FNaF: UCN, FNaF VR, FNaF AR): He does the same thing as Foxy, but instead of appearing in Pirate Cove, he’s holed up in his room playing Super Smash Bros. on the Nintendo 64. If he’s gone, and you see a game over screen on his T.V., close the right door, or he’ll run across the room while flailing his arms like a pinwheel. He doesn’t linger like Foxy though, as he’s not trying to hurt you, he’s just angry.
- Phantom Balloon Boy (FNaF 3, FNaF: UCN): If he appears on the monitor, change the camera it displays before he attacks the players in the same manner as Golden Freddy. Luckily, Phantom Balloon Boy doesn’t do any damage; he just stuns the players, and makes a loud noise. His attack radius is also much shorter.
- Phantom Foxy (FNaF 3): If he appears on the monitor, change the camera it displays before he leaps out of it, stunning the closest player, and making a loud noise.
- Phantom Marionette (FNaF 3): If she appears on the monitor, change the camera it displays as soon as possible. If a player passes in front of the monitor while she’s on it, she will leap out of it and slow that player down.
- Phantom Mangle (FNaF 3): If he appears on the monitor, change the camera it displays before she climbs out of it, up to the ceiling, and makes a bunch of racket before she fades away.
- Funtime Foxy (FNaF: SL, FNaF: UCN, FNaF VR): Funtime Foxy will appear on his own show stage with a sign giving a specific time. You must change the camera on the monitor before the timer hits this number, or he will come running across the room the second it does, chucking the first player he comes across through the door behind him.
In-Room Animatronics
- Marionette (FNaF 2, FNaF: UCN, FNaF VR): A large gift box will appear in the background to the left of the monitor with a glowing radius around it if she is active. Players must stand in the radius to keep the gauge above it full. The gauge empties pretty slowly, and fills pretty quickly, but if players ignore it for too long, Marionette will slowly rise from the present, and leap at the closest fighter to deal massive damage. It is faint, but you can hear the Marionette’s music box when the gauge isn’t empty.
- Withered Foxy (FNaF 2, FNaF: VR): When he’s active, and the monitor isn’t looking at Pirate’s Cove, his body parts will fly in from the doors while they’re open, or simply appear in areas in the room that are off-screen. Players can pick these up and throw them at each other, or better yet, out of the room. If all of Withered Foxy’s parts are allowed in the room, he will form up like a Dry Bones, and attack in the same manner as Foxy.
- Nightmare Freddy (FNaF 4, FNaF: UCN): Tiny screaming Freddy plush things called Freddles will appear on parts of the stage that aren’t onscreen if Nightmare Freddy is active, and can be attacked to get rid of them. If players let three of them congregate for too long, Nightmare Freddy spawns in, and attacks nearby players for tons of damage as he paces about the room, leaving only after a predetermined time limit.
- Nightmarion (FNaF 4, FNaF: UCN, FNaF VR): Nightmarion’s translucent image will sometimes fade in onscreen if she’s active. If you linger in this image for too long, she will materialize, and will attack the player(s) that triggered her.
- Circus Baby (FNaF: SL, FNaF: UCN, FNaF VR, FNaF AR): A little plush of her will appear somewhere on the stage a short while before she appears. Players must throw her plushy at her to keep her from attacking. If you stand next to her instead of throwing the plush, she will attack with her scooper regardless of how much time has passed. If you’re a monster and throw her plushy out of the room first, she will attack single out the player who did it.
- Mediocre Melodies (FNaF: PS, FNaF: UCN): When they’re active, the vent will sometimes shake. Attack the vent to close it preventing one of the Mediocre Melodies from falling out, hurting anyone they fall on.
- Rockstar Freddy (FNaF: PS, FNaF: UCN): When he’s active, he will be standing to the right of the monitor. Every so often, he will boot up, and ask that you deposit a certain number of coins dependant on how many players there are. When this happens, the players must collect enough coins, and walk over to him to appease him. If the room gets too hot, he will deactivate on his own, but that’s also when the Jack o’ animatronics show up.
- Rockstar Foxy (FNaF: PS, FNaF: UCN): His bird will fly around the room for a bit before leaving. If a player attacks it, there is a 50% chance that they will be presented with an item, and a 50% chance they will be attacked by Rockstar Foxy.
- Rockstar Chica (FNaF: PS, FNaF: UCN): A wet floor sign will appear in the room before Rockstar Chica does. Throw it at her to stop her assault, or don’t and face the consequences.
Special Animatronics
- Freddy (FNaF, FNaF: UCN, FNaF VR, FNaF AR): Freddy only appears if nobody is playing as him (assuming he’s playable), and even then he only appears if the power runs out. Should the power run out, Freddy’s face will illuminate in the right doorway as he plays his signature tune. The song lasts for a random amount of time before it and the light shuts off. After a random amount of time in silence, Freddy will make a screeching sound and attack everyone in the dark. The lights will come back on in the aftermath.
- Phone Guy (FNaF, FNaF 2, FNaF 3, FNaF: UCN, FNaF VR): When the Phone Guy “appears”, you will hear a phone ring, and see a “Mute Call” icon appear somewhere on the stage. Players can attack this icon to stop the call. If they don’t, they will hear a guy prattle on about the various active animatronics, indirectly revealing how they work. If there are any sound-sensitive animatronics active, they will become more aggressive.
- Jack o’ Bonnie & Jack o’ Chica: The two will appear on the left and right doorways respectively when the room gets too hot. They will instantly K.O. any players outside of the room, deal a ton of contact damage, and set the two bottom shelf platforms alight until the room cools down again.
- Dee Dee (FNaF World, FNaF: UCN): Dee Dee will appear in front of the camera and sing a little song. When it ends, a new animatronic will unfortunately be after you. She’s the only animatronic that is always active, and there are even animatronics that will only activate because of her, so be vigilant.
- Trash & The Gang (FNaF: PS, FNaF: UCN): Wat? No. 1 Crate will sometimes distract players by jump scaring them, and the rest of them just cover up the cameras every so often. None of them actually hurt you.
- El Chip (FNaF: PS, FNaF: UCN): An ad for his restaurant will pop up every once in a while. This just blocks your view.
- XOR (FNaF: UCN): This Dee Dee recolor only appears when all animatronics are active (and replaces Dee Dee in such a scenario). She activates all of the Dee Dee animatronics at once.
Dee Dee Animatronics
- RWQFSFASXC (FNaF 2, FNaF: UCN, FNaF AR): Yeah I dunno what this name is either. RWQFSFASXC will only appear when summoned by Dee Dee. When summoned by her, he will plunge the room in darkness for a few seconds. The only things you will be able to see are his glowing eyes and teeth. Once he’s gone, he will not come back.
- Plushtrap (FNaF 4, FNaF: UCN, FNaF VR): He will only appear when summoned by Dee Dee, and will immediately attack when he is summoned. One of the vents will start to shake violently. Attack it to bust it up, preventing Plushtrap from falling out of it, and running around and slashing any players in his path. Once he’s gone, he will not come back.
- Minirina (FNaF: SL, FNaF: UCN, FNaF AR): They will only appear if summoned by Dee Dee. When summoned, a bunch of them will crawl onto the screen, blocking your view for a bit. Once they’re gone, they will not come back.
- Electro Bab (FNaF: SL): After being summoned, bunch of them will eventually come into the room and drain it of its power through the buttons. Attack them to get rid of them. Once they’re gone, they will not come back.
- Bonnet (FNaF: SL, FNaF: UCN, FNaF VR): She toddles along the floor, and if she reaches the other side of the room, she will leap at the closest player, and attack them like a Pikmin. She can be interrupted before and during this attack with pretty much any attack, so feel free to punt her across the stage.
- Glitchtrap (FNaF: VR): After he has been summoned, he will sometimes appear on the monitor. If you don’t switch the cameras quick enough, he will do something random like flipping the screen, randomizing each fighter’s percentages, swapping their places, etc.
*This effect is the most accurate, but if it turns out to be a terrible idea in general, then it can be removed/not implemented without sacrificing much. Not all of the Five Nights at Freddy’s games even have it; it’s just more common than not at the moment. As long as it looks like the camera is turning rather than moving from side to side, it’ll work.
**Five Nights at Freddy’s: Security Breach is not out yet, so I won’t be mentioning any animatronics from that game. Pretty much all of the characters prior to FNaF SL appear in FNaF World, but I don’t think these are the same entities, so I won’t list FNaF World as an animatronic’s appearance if they debut elsewhere. Animatronics that are likely the same entity, but listed separately in FNaF: UCN will be listed separately here as well.