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Official Newcomer/DLC Speculation Discussion

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Michael the Spikester

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While it's entirely your opinion, I must point out that you've recently been on the Monster Hunter bandwagon yourself. So to say that Dante isn't going to get in because he's a "bandwagon" pick makes the claim that "Monster Hunter is getting in because of a new game" rather suspect because it's essentially the same reason people are thinking Monster Hunter is going to happen.

You can't have it both ways, to be frank.
I'm not on that bandwagon anymore just to let you know.

I'm starting to learn not to jump to things right away anymore.

Still I admit it doesn't change anything before.
 
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Arcadenik

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Honestly, every character is a shill to some degree. Every character so far has had something to promote; Even the long-dead Banjo had Rare Replay advertised in his trailer... Despite RR being on Xbox and Smash being a Nintendo game. If anything, it proves that you don't need an upcoming release to advertise something.
So... if Team Rocket gets in, the Smash website would probably link to Pokemon Let's Go even though the games were released in 2018. I sure hope they wouldn't be considered a shill pick because of that. They have been around for 20+ years so they have had plenty of time to build a fanbase.

I feel that label would apply to the likes of characters from the newest Fire Emblem game or the newest Pokemon generation. It always bugged me that Smash puts characters from the newest games that came out in the same year the newest Smash game started development. It is like nepotism or something.
 

Spongeboob

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Smashboards: "Most Characters have a very poor chance to get in if they don't have something to promote"

Also Smashboards: "All first-parties or third-parties with recent games are Shill picks"
If it isn't that, it's the same 10 or so characters stuck in the echo chamber (Crash, Geno, Rayman, Dante, etc.).

If you guys want to know more about the TimeStop Watch Picture Theory, here's Great Video from Papagenos
Great Video
Papagenos
Pick one.
 

JCKirbs

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ARMS was Considered "suited for Base Game" and yet here we are

Of course being a New Franchise, it had Leeway, which Bandana Dee, Dixie Kong, Any Xenoblade Character, and Waluigi don't have, even worse in Waluigi's case since there's already 9 Whole Mario Characters, 2 of which is New. Donkey Kong also got a Newcomer this game as well. Bandana Dee and Xenoblade might have it easier, especially since Xenoblade only has 1 Character
I think Xenoblade has a pretty solid chance since, like Fire Emblem and Pokemon, it also has a rotating cast between games.
Even Elma would be fair game if they wanted to promote a port of Xenoblade Chronicles X, although Rex would be a wise choice too since Xenoblade 2 is already on the Switch.

I think someone Bandana Dee just needs to have a starring role in the next core Kirby game (since he's already considered to be a main character) and he could be fair game as well.
Granted, it would probably require Nintendo to actually have a motive to promote said Kirby game (and who knows if it even exists yet).
 

Arcadenik

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If it isn't that, it's the same 10 or so characters stuck in the echo chamber (Crash, Geno, Rayman, Dante, etc.).
It is always the same every Smash game.

It is actually refreshing when a character who is not from that echo chamber get in Smash even if I didn't want that character.
 

Spongeboob

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Actually, I haven't seen Rayman brought up here all that much. Guess he just fell from grace after the Smash 4 era.
Now that I think about it, you're probably right. Maybe I thought that he was a part of it because of the talk for him that went up because of that one rumor.
 

7NATOR

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I got to ask, If let's say discussions for a Playable Koei Character failed to Result in a Playable character, Who would you Blame?

Nintendo, Koei, or Sakurai?
 

Icedragonadam

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I got to ask, If let's say discussions for a Playable Koei Character failed to Result in a Playable character, Who would you Blame?

Nintendo, Koei, or Sakurai?
Maybe Koei if Nintendo wanted say Ryu Hayabusa, but Koei was pushing for someone else like Ryza, Kasumi, a Dynasty Warriors character etc.
 

ZephyrZ

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I got to ask, If let's say discussions for a Playable Koei Character failed to Result in a Playable character, Who would you Blame?

Nintendo, Koei, or Sakurai?
No one.

Sometimes things just don't work out, and it'd be impossible to say who's at fault for what without full information.

Always needing someone to blame for things is kind of an immature mindset and its one I try not to fall too far into.
 

pupNapoleon

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You know... I've written entire articles - on Smashboards, in published mediums... about what Smash Bros meant to me as a medium. The bonding, the joy of play. The thrill in seeing the translations. and adaptations of characters.

I don't think a character from fighter pass 2 will make me unhappy. I'm not good with Steve or Min Min- but seeing the art of their series made into Smash characters, I actually might change careers, and go into creative management of an entirely different field. I already have a callback with two gaming lead designs for indie companies.

Sakurai has hit home for me as an artist at the likes of those who have previously inspired me like Kazan, Escher, Billy Joel, and Streep. I would follow him to hell. This game truly has directly changed my life in so many ways. I truly cannot imagine my life if I hadnt been inspired by him in the ways that I have been. I don't think I care as much about legacy now. I want to see a medium I used to escape myself help others connect and learn to push their imaginations. Steve, even Min Min, are brilliant. Sakurai has redirected my world.
 

SKX31

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Whaaaat! you're telling me this is a public form filled with dozens of people who have different opinions? Heresy!

(I used Smashboards generally because I didn't want to call anyone out)
That is never complete without the:


(And as I've stated before, I'm not going to stop using "If the Emperor had a text to speech device" for reactions)
 

7NATOR

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After thinking about it, I think the Whole "Brings new Mechanics to Smash" for FP2 is more important than we might realize

I Think there's less Chances of us Seeing more Simple characters in FP2, because if they can't add some of these characters now, it would be hard to add them later in Base roster of Next Game

Pretty much if you compare the Base roster Newcomers of this game, and the ones of FP1 and what we know of FP2, you see that the base Roster Newcomers are more Standard in Comparison to the DLC. I think they go with more Standard Characters because It's easier to balance out the Newcomers to the Rest of the cast, and it's easier to just make the character in general. when you're trying to bring back every veteran, Balance them out and such, and make a Whole Game along with that, Adding some of the Complex Mechanics we've seen with the FP1 Characters could be too much. Even if not Complex Mechanics, they still have Alot of modeling that usually tops the ones in base game (Joker needed Arsene Model to be made... or at least made to sync with Joker. )

DLC is the Perfect Avenue to bring in these Complex Characters now. So I actually do think that while the Characters have to be reasonable to develop on Schedule, they also do have to bring new ideas, that might not be realized when pressured to bring a Whole new Game with it

So I think Characters like Crash, Bandana Dee, Waluigi (if they aren't going to do something Very Outlandish with him), and more might be less likely because of this. They still have good chances to come to FP2, but I'm just saying, they could be Saved for Smash 6, where they'd be Newcomers people would want to see, but also be easy enough to develop while trying to make a Whole new Game

I Know Sakurai said he's focused on Finishing the DLC, and isn't thinking about Next Smash, but I think the comment about him coming back if Nintendo ask him for another might say deep down, he is thinking about what's to come next.
 

SharkLord

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After thinking about it, I think the Whole "Brings new Mechanics to Smash" for FP2 is more important than we might realize

I Think there's less Chances of us Seeing more Simple characters in FP2, because if they can't add some of these characters now, it would be hard to add them later in Base roster of Next Game

Pretty much if you compare the Base roster Newcomers of this game, and the ones of FP1 and what we know of FP2, you see that the base Roster Newcomers are more Standard in Comparison to the DLC. I think they go with more Standard Characters because It's easier to balance out the Newcomers to the Rest of the cast, and it's easier to just make the character in general. when you're trying to bring back every veteran, Balance them out and such, and make a Whole Game along with that, Adding some of the Complex Mechanics we've seen with the FP1 Characters could be too much. Even if not Complex Mechanics, they still have Alot of modeling that usually tops the ones in base game (Joker needed Arsene Model to be made... or at least made to sync with Joker. )

DLC is the Perfect Avenue to bring in these Complex Characters now. So I actually do think that while the Characters have to be reasonable to develop on Schedule, they also do have to bring new ideas, that might not be realized when pressured to bring a Whole new Game with it

So I think Characters like Crash, Bandana Dee, Waluigi (if they aren't going to do something Very Outlandish with him), and more might be less likely because of this. They still have good chances to come to FP2, but I'm just saying, they could be Saved for Smash 6, where they'd be Newcomers people would want to see, but also be easy enough to develop while trying to make a Whole new Game

I Know Sakurai said he's focused on Finishing the DLC, and isn't thinking about Next Smash, but I think the comment about him coming back if Nintendo ask him for another might say deep down, he is thinking about what's to come next.
I'll say it before and I'll say it again:

Complex and unique movesets are not a requirement, they're just what Sakurai does. Nintendo tells him who to add, and he takes what he's given and runs with it. Simple as that.
 

KillerCage

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Arcadenik

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I kinda want to see Tecmo Bowl in Smash... maybe Mii Fighter (Brawler) costume based on Wildcats and Bulldogs football players.

They could be like Bomberman Mii costume where they come in different team colors just like in the NES game.

Cool colors would be the Wildcats team. Warm colors would be the Bulldogs team.

My reasoning for cool and warm colors is based on the arcade game where Wildcats were blue and purple and Bulldogs were red and yellow.
 

7NATOR

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I'll say it before and I'll say it again:

Complex and unique movesets are not a requirement, they're just what Sakurai does. Nintendo tells him who to add, and he takes what he's given and runs with it. Simple as that.
Maybe, but If there are Multiple options on the table, but not everyone can be created, whoever could be the most unique and Creative, while still being able to be Implemented in time and also not have super amount of Development costs, that might be factor that pushes them over the edge

like I'm not sure if Nintendo had 6 Characters heavily in Mind. I Assume they have their Strong choices like Dragon Quest, a Character from a Game people are playing now, and Minecraft, but it's very possible the choices are very fluid, and in abundence
 
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SKX31

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I'll say it before and I'll say it again:

Complex and unique movesets are not a requirement, they're just what Sakurai does. Nintendo tells him who to add, and he takes what he's given and runs with it. Simple as that.
It's also a function of the roster being 75+ characters deep. Sure, the Original 12 / Melee's newcomers had some unique movesets and complexities to them (Jigglypuff's Rest being a "Hidden" attack - Frame 1 but having a really small hitbox and an obvious window to punish if missed, Ness' PK Thunder etc.) but with Steve being Fighter #77 it's much more important to stand out in some way compared to rest of the cast. Especially considering there's a decent number of (semi-)clones in the roster and has been since 64 (Luigi was a full clone, Jigglypuff was a semi-clone of Kirby back then.).

the characters i want are good and fan favorites. anything i don't want is a shill pick
I'm fine with that logic, since that's the only way my most wanted (Dota 2) becomes a fan favorite. :4dedede:
 
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TheBeastHimself

No time for tea, uncle, gotta capture the Avatar!
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I've been playing Sonic Mania again, and the thought hit me: it's strange we only have one Sonic and Mega Man character.

I would really, really love Tails in Smash as kind of a semi-clone of Sonic like Luigi and Lucas. One thing I think a lot of people forget also is that Tails had his own game on the Sega GameGear (Tails' Adventure), where he has his own toolkit including bombs and hammers.


Also having Tails in the biplane for a final Smash would be the icing on the cake. God I love this character. Here's a spicy hot-take, I think Tails has the potential to be a lot more unique than Shadow.
 

Will

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So who's glitching this time, and what wacky theory can we base it off of? :nifty:
 
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