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Official Newcomer/DLC Speculation Discussion

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Guynamednelson

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Hmm...

There was a problem fetching the tweet

If this IS a General, think they’d announce the Switch Pro or whatever?
If by "improved display quality" they mean a 1080p screen instead of a 720p one, it would need more processing power to handle that, so yeah, it might be a Switch Pro. Curious about what that "interactivity" would be.
 

CapitaineCrash

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When people talk about Level-5, it's usually about Professor Layton or Jibanyan. While perfectly understandable, I wonder if there are any sleeper picks they may have, like Ni No Kuni or even Inazuma Eleven.
I remember Inazume eleven was very big, but I don't think the franchise is active anymore, which probably hurts his chance.
 

Rie Sonomura

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If by "improved display quality" they mean a 1080p screen instead of a 720p one, it would need more processing power to handle that, so yeah, it might be a Switch Pro. Curious about what that "interactivity" would be.
I just hope it’s not dock-only. I get why the Lite is handheld only, but I’d be willing to shell out a few hundred more for improved Switch functionality
 

N3ON

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Seeing how Nintendo can't keep Switch's on shelves, they don't really have any incentive to try and boost console sales more right now. They already cannot fulfill demand.
Because a lot of people jumped on the Switch train this year, and actually showing games is a way to keep momentum going with your (large) existing install base, staving off the less dedicated fans from abandoning or selling their system, especially in the wake of two impending console launches. Most of the profit comes from software anyway.

It’s not all about moving new hardware.
 

SharkLord

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Sol Badguy and Kiryu Kazuma. The latter because I'm stuck with Majima and his Munancho hustle.

Gwen described Yakuza quite well above.

As for Guilty Gear? Basically, picture a "normal" traditional 2D fighter-Let's use Street Fighter as an example-Give it a coat of anime paint (Belts and weird weapons mandatory), and then kick it up to eleven. Keep in mind that the whole time, your eardrums have been surgically removed and replaced by electric guitars so Daisuke Ishiwatari can blast metal tracks directly into your brain 24/7, because the entire game just runs off of metal.
 

frozolloyd

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For me, Ni No Kuni.

Saw it for the first on the Japanese download charts, and it sounds exactly like the kind of series Sakurai would go for on a surface level. It also apparently has a decade of history behind it, so there's apparently quite a lot to pull from. At the same time, don't remember the protagonist's name off the top of my head, so I'd like to learn more about that series.
As I have only beat the first game, I can't tell you about anything about the whole series. However, I did beat Ni No Kuni: Wrath of the White Witch recently, I can tell you a little about that game. Its also worth noting the second game isn't on the switch, so they most likely would use the first games protagonist (Oliver) anyways. One of the main draws of Ni no Kuni is that everything is drawn and designed by Studio Ghibli, which should tell you right away how well this series has aged and looks. Quite frankly, the game is one of the most gorgeous games I have played. And the storyline uses this whimsical art style as a great contrast for some of the darkest moments in the game. While I don't want to spoil the story (it is seriously top notch as well), it essentially followers a boy named Oliver who travels to another world to find a way to save his mother. To do so, he throughout his journey heals a lot of people's hearts that were "broken" by the Dark Djinn and seeks out teachers to become a better mage, so he can eventually confront the Dark Djinn himself. The combat in game is real time combat, meaning it plays out a lot like the Tales of games where both the enemies and allies move around a circle area in real time.

As for how he would fight in Smash, there are two different gameplay styles he would incorporate. Oliver himself is mage, so he most likely would have a large assortment of long ranged spells like fireball, frostbite, pulse and Arrow of Light. Probably the more fun playstyle in my opinion would be his ability to summon familiars. Familiars are a huge part of the game and much like Pokémon, there are a lot of them to collect that have a ton of varying abilities. When he summons them, one huge drawback is that if they take damage, Oliver also takes damage (as they are formed from his heart), but at this same time it would make integration of this feature pretty easy for the Smash team. Which familiar they would choose is tough, as there are usually three different familiars Oliver can summon in battle at a time, and the only the familiar that actually has story cannon on it side his Mite, due to being his first familiar. Overall, I think Oliver would be a ton of fun switching between a zoner mage and his familiar constantly in battle and would be one of the most unique new comers yet considering we don't have a true dedicated mage yet. Although Oliver definitely has two downsides. One is that Studio Ghibi would 100 percent need to be dealt in, just like Dragon Quest. And the second problem is that Layton and Yokai Watch are higher priority for Level 5, so if Nintendo went for a character it probably would be from those two series. If Oliver did make it into Smash somehow, I personally would be insanely happy.
 
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Calamitas

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There have been rumours and discussions about a supposed "Nintendo" releasing video games and hardware all year, and so far, we have yet to see anything. I am really starting to believe that none of this is real, and that insiders and journalists are trying to make us believe in a fake company.

Not trying to make fun of anyone in particular here, just a general jab at how little we believe in anything at this point
 

TheBeastHimself

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There have been rumors of a Switch Pro for like, two years now.

I ain't holding breath, TBH. I'll believe it when I see it. :drshrug:
I can see it happening, even if the announcement isn't anytime soon. The Switch is in a weird category. Usually, Nintendo home consoles don't get many upgrades or add-ons. The Wii had very minor differences in models aside from the Wii Mini, the Wii U only had a different version that increased storage capacity to 32GB. However, handhelds get tons of upgrades. DS, DS Lite, DS XL, DSi, DSi XL, 3DS, 3DS XL, 2DS, New 3DS, New 3DS XL.

Because the Switch is also a handheld, and it already has the typical handheld 'lite' model, I can see a 'pro' model happening, not only to increase the Switch's lifespan (which Nintendo wants to do) but also to increase handheld mode functionality.
 

Captain Shwampy

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Eh....it's not just the lack of Tails, but some of the choices have the Sega fan in me asking lots of questions. And man, after playing Phantasy Star Online 2, Risa just hurts to look at when knowing she's of little importance.
Considering she got her own character theme and popped up in crossovers with Quna more than anyone else, I'd say she the preferred option unless PSO2 NG gives us someone else. But importance is useless, here its about gameplay, rangers are fun to play in PSO2, you can easily make something fun to play with in a fighting game.

Risa is the perfect Ranger.


"Sega fan in me asking lots of questions."

Lmao what am I missing other than a Shining, Samba, SoR and Wonder Boy. Aiai and Ecco aren't going work.

Hornet Car has nothing to bring diffrently gameplay wise (it was literally just a joke by sega am2 devs reusing assets) unless you want gear shifting to somehow be used as a gimmick, but how?

Bruno (Dynamite Cop) and Spike (Spikeout) are already repped by Kiryu and Busujima fighting style. 3D beat em up where you can pick up melee weapons.

Sorry I'm not going to bother with mediocre genesis titles like Vectorman and Comix Zone. The beetle from Mushiking has more importance to SEGA than those two lol.

If there's any character I really wanted to put in but couldnt it was Prince Ali(Beyond Oasis), Eileen(Virtua Fighter), and Cenes (Thunder Force)
 
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Captain Shwampy

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25 years, three consoles, a move to third party status... and the conflict between the SoA of SoJ fandoms continues.
SoA is responsible for the Saturn's poor treatment which ****ed over the studio that made Panzer Dragoon and caused Camelot to leave Sega which ****ed over Shining Force.

They deserve pain.
 
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Curious Villager

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I remember Inazume eleven was very big, but I don't think the franchise is active anymore, which probably hurts his chance.
It is, sorta, its kinda under development hell at the moment tho..

I think the thing potentially holding it back is its lack of presence in the US outside of a 3DS eShop port of the first game...
Unless Sakurai doesn't mind pulling a reverse :ness64: I suppose...
 
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NonSpecificGuy

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People really don’t realize that Nintendo makes just as much money, if not far more, on their software as their hardware. So, ergo, you would want to let your existing fanbase know what you have coming. Saying, “Nintendo is doing fine without announcing anything” is like crumbling up and throwing away the picture after looking at the back of it.

Picture this, as Nintendo fans in here, we on average probably have around 6 Nintendo developed games on our Switch. So let’s just say Smash, Mario Odyssey, Breath of the Wild, Animal Crossing, Mario Kart 8, and Splatoon 2 are on most of our consoles I’d say, shuffle one out for another game if you must but all in all That averages out to about $360 US. Which means you’ve given Nintendo enough money for another Switch. And you times that by the amount of Switch’s sold and you can see why the above argument is incredibly flawed.
 

Megadoomer

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Alright, discussion starter: Is there anyone you've heard about and want to know more of, but don't know too much about them?
Shantae and Ryu Hayabusa. I know that they're influential series or popular picks, and I've tried out their games, but they haven't really hooked me so far. (though Ninja Gaiden 3 on the Wii U and Shantae and the Pirate's Curse have been doing a good job so far)

Also, Monster Hunter. I've tried getting into the series through Monster Hunter Tri on the Wii, but the weapons were either insanely slow (like I'd swing, the monster would dodge, and the monster would hit me before my swing even finishes) or too weak to actually do any damage. As a result, I'm not sure what would set the Monster Hunter apart from Byleth.

It's a similar sort of thing for the Dragonborn. I have Skyrim on the Xbox 360, but open world games tend to leave me paralyzed with choice, and I'm not sure if there'd be a "neutral" option for the character like Robin, Corrin, the Pokemon Trainer, etc. given the varied playstyles that the game has.
 
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SharkLord

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Shantae and Ryu Hayabusa. I know that they're influential series or popular picks, and I've tried out their games, but they haven't really hooked me so far. (though Ninja Gaiden 3 on the Wii U and Shantae and the Pirate's Curse have been doing a good job so far)

Also, Monster Hunter. I've tried getting into the series through Monster Hunter Tri on the Wii, but the weapons were either insanely slow (like I'd swing, the monster would dodge, and the monster would hit me before my swing even finishes) or too weak to actually do any damage. As a result, I'm not sure what would set the Monster Hunter apart from Byleth.

It's a similar sort of thing for the Dragonborn. I have Skyrim on the Xbox 360, but open world games tend to leave me paralyzed with choice, and I'm not sure if there'd be a "neutral" option for the character like Robin, Corrin, the Pokemon Trainer, etc. given the varied playstyles that the game has.
I think the difference between Byleth and Monster Hunter would be like the difference between Ike and Cloud; While at first they look pretty similar, their weapons have vastly different functions. MonHun has different weapons than Byleth; The greatwords would be a lot heavier, the Insect Glaive would have a lot more vaulting and possibly an insect drone mechanic, the firearms would fire differently than Failnaught, etc. Plus, some different weapons can be used as well, like the Switch Axe or the Hammer.

As for Dovahkiin, I'd imagine he'd be more of a composite of various different abilities that gives him a functional moveset rather than just a neutral option, though I'm not sure what that would look like due to a personal lack of experience.
 

Cutie Gwen

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Shantae and Ryu Hayabusa. I know that they're influential series or popular picks, and I've tried out their games, but they haven't really hooked me so far. (though Ninja Gaiden 3 on the Wii U and Shantae and the Pirate's Curse have been doing a good job so far)

Also, Monster Hunter. I've tried getting into the series through Monster Hunter Tri on the Wii, but the weapons were either insanely slow (like I'd swing, the monster would dodge, and the monster would hit me before my swing even finishes) or too weak to actually do any damage. As a result, I'm not sure what would set the Monster Hunter apart from Byleth.

It's a similar sort of thing for the Dragonborn. I have Skyrim on the Xbox 360, but open world games tend to leave me paralyzed with choice, and I'm not sure if there'd be a "neutral" option for the character like Robin, Corrin, the Pokemon Trainer, etc. given the varied playstyles that the game has.
I'm not a MonHun fan as the games feel too slow and clunky but the Monster Hunter not only has a significantly larger potential movepull than Byleth ended up pulling from, but their weapons work very differently, hell, MonHun's lances work very differently from how Byleth uses Arendbar, saying they'd be similar to Byleth does nothing but admit a lack of knowledge from the person like how people calling Terry 'Hat Ken' clearly had no clue what they were talking about.


Sidenote, I feel that the Hunter would already be in if they were planned, which is a shame as Monster Hunter's really exciting even if the gameplay doesn't click with me. Oh well
 

SMAASH! Puppy

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That definition would still have Gamecube as retro around 2027 (since Nintendo phased the GameCube out around 2006) and the Wii as retro ca. 2032 (largely phased out when the Wii U arrived, and I'm not counting the revisions for simplicity's sake).

Again, the concept of "retro" is not easily defineable, but we should remember that the under-18s of today were born late 2002 or later. One could argue that the majority of under-18s don't have any memories of the GameCube or its contemporaries period. Saying the majority because yes, there are those that grow up with used / older consoles.

As much as it can be painful to admit, time is just like that.

(Belated edit: Did not mean any malice here, just worded it admittedly poorly.)
My reasoning is that it means the console is at least 30 around years old before people go around calling it retro. Like, a 20 is not considered old so why should their generations' stuff be considered super old as well? 30? That's at at least a bit better since that's when you start getting middle age jokes, but 20? No way.

Probably the best definition of retro though is that something is retro when society as a whole starts to consider the console to be old enough to be retro, which can only happen naturally and likely won't have a specific period of time before it does.

If by "improved display quality" they mean a 1080p screen instead of a 720p one, it would need more processing power to handle that, so yeah, it might be a Switch Pro.
Oh please no. Don't do this "you have to buy the console again in order to play this game you're interested in" thing to me again. I got super lucky with Xenoblade Chronicles: Definitive Edition. I don't think that'll happen again.
 
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Arcanir

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Also, Monster Hunter. I've tried getting into the series through Monster Hunter Tri on the Wii, but the weapons were either insanely slow (like I'd swing, the monster would dodge, and the monster would hit me before my swing even finishes) or too weak to actually do any damage. As a result, I'm not sure what would set the Monster Hunter apart from Byleth.
As a fan of both Fire Emblem and Monster Hunter, I'm still baffled by this point.

I know a lot of people think that since both would use multiple weapons they'd be too similar, but the problem is that it's so superficial that it misses a lot about both characters. The first is ironically the most notable thing about them as Byleth has a chain sword (the Sword of the Creator) and Monster Hunter has a Great Sword, neither share the other's weapon which means that Monster Hunter cannot share around half of the moveset that Byleth uses. They would've be able to recover the same, they wouldn't be able to jab the same, utilt, ftilt, etc. So trading out the Sword of the Creator for the iconic Great Sword would already open up a lot of options for Monster Hunter that Byleth cannot possibly have.

Additionally, even if the weapons they do share were used the exact same way (the lance for instance is played a lot more defensively then Byleth's as said before), there's ten other weapons that Monster Hunter has that Byleth does not have access to. You could choose any random weapons out of that set and get something different such as the Charge Blade, Insect Glaive, Bowgun and so on and provide a number of different options to play. They also have access to tools like barrel bombs, smoke bombs, pitfall traps and the like that also can be used in ways differently from them and other characters.

In short, there's a number of options to the character that it's really disingenuous to say that they'd be too similar to Byleth. Monster Hunter has a lot more to provide to the game then people are giving them credit for, and can easily be differentiated from the other with little issue.
 
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SMAASH! Puppy

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As a fan of both Fire Emblem and Monster Hunter, I'm still baffled by this point.

I know a lot of people think that since both would use multiple weapons they'd be too similar, but the problem is that it's so superficial that it misses a lot about both characters. The first is ironically the most notable thing about them as Byleth has a chain sword and Monster Hunter has a Great Sword, neither share the other's weapon which means that Monster Hunter cannot share around half of the moveset that Byleth uses. They would've be able to recover the same, they wouldn't be able to jab the same, utilt, ftilt, etc. So trading out the Sword of the Creator for the Great Sword would already open up a lot of options for Monster Hunter that Byleth cannot possibly have.

Additionally, even if the weapons they do share were used the exact same way (the lance for instance is played a lot more defensively then Byleth's as said before), there's ten other weapons that Monster Hunter has that Byleth does not have access to. You could choose any random weapons out of that set and get something different such as the Charge Blade, Insect Glaive, Bowgun and so on and provide a number of different options to play. They also have access to tools like barrel bombs, smoke bombs, pitfall traps and the like that also can be used in ways differently from them and other characters.

In short, there's a number of options to the character that it's really disingenuous to say that they'd be too similar to Byleth. Monster Hunter has a lot more to provide to the game then people are giving them credit for, and can easily be differentiated from the other with little issue.
Don'chya know? The multiple weapons gimmick will make the Monster Hunter's moveset (which would be some sort of trap based, know when to strike kinda thing) the exact same as Byleth's moveset (which is about knowing when to use what weapon). There would be no differences whatsoever! :4pacman:
 

Megadoomer

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I'm not a MonHun fan as the games feel too slow and clunky but the Monster Hunter not only has a significantly larger potential movepull than Byleth ended up pulling from, but their weapons work very differently, hell, MonHun's lances work very differently from how Byleth uses Arendbar, saying they'd be similar to Byleth does nothing but admit a lack of knowledge from the person like how people calling Terry 'Hat Ken' clearly had no clue what they were talking about.


Sidenote, I feel that the Hunter would already be in if they were planned, which is a shame as Monster Hunter's really exciting even if the gameplay doesn't click with me. Oh well
As a fan of both Fire Emblem and Monster Hunter, I'm still baffled by this point.

I know a lot of people think that since both would use multiple weapons they'd be too similar, but the problem is that it's so superficial that it misses a lot about both characters. The first is ironically the most notable thing about them as Byleth has a chain sword and Monster Hunter has a Great Sword, neither share the other's weapon which means that Monster Hunter cannot share around half of the moveset that Byleth uses. They would've be able to recover the same, they wouldn't be able to jab the same, utilt, ftilt, etc. So trading out the Sword of the Creator for the Great Sword would already open up a lot of options for Monster Hunter that Byleth cannot possibly have.

Additionally, even if the weapons they do share were used the exact same way (the lance for instance is played a lot more defensively then Byleth's as said before), there's ten other weapons that Monster Hunter has that Byleth does not have access to. You could choose any random weapons out of that set and get something different such as the Charge Blade, Insect Glaive, Bowgun and so on and provide a number of different options to play. They also have access to tools like barrel bombs, smoke bombs, pitfall traps and the like that also can be used in ways differently from them and other characters.

In short, there's a number of options to the character that it's really disingenuous to say that they'd be too similar to Byleth. Monster Hunter has a lot more to provide to the game then people are giving them credit for, and can easily be differentiated from the other with little issue.
To be fair, I've only played the first area of Monster Hunter Tri, and a bit of the second area. I know that there's more to Monster Hunter's combat that I haven't experienced, but as of now, all I really know is that the hunter has a lot of large weapons that take forever to swing, and a sword and shield that's faster but doesn't deal much damage. I think there might be crossbows and traps in the game, but I either didn't unlock them or didn't figure out how to use them effectively.
 

TheBeastHimself

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People really don’t realize that Nintendo makes just as much money, if not far more, on their software as their hardware. So, ergo, you would want to let your existing fanbase know what you have coming. Saying, “Nintendo is doing fine without announcing anything” is like crumbling up and throwing away the picture after looking at the back of it.

Picture this, as Nintendo fans in here, we on average probably have around 6 Nintendo developed games on our Switch. So let’s just say Smash, Mario Odyssey, Breath of the Wild, Animal Crossing, Mario Kart 8, and Splatoon 2 are on most of our consoles I’d say, shuffle one out for another game if you must but all in all That averages out to about $360 US. Which means you’ve given Nintendo enough money for another Switch. And you times that by the amount of Switch’s sold and you can see why the above argument is incredibly flawed.
This is why I'm optimistic. A lot of people imagine Nintendo as some brain-dead company that loves to shoot themselves in the foot. Nintendo, like literally any other company, or human being for that matter, has their hiccups. But to immediately conclude "no games announced this year" or "Nintendo failed in 2020" are hasty conclusions in my opinion considering 2020 isn't over yet.

Yes, there may not be any revolutionary first party games coming to the Switch this year (with Mario 3D collection being a possible exception), but you can't fault Nintendo for development delays when they, and other companies, are prioritizing the safety of their employees first and foremost.

However, as you've stated NonSpecificGuy NonSpecificGuy , Nintendo has always been profitable on a software-first mentality. COVID didn't just suddenly burn Nintendo's upcoming catalog of content. There's a revolutionary technique called "announcing future content," meaning that even if 2020 screwed with Nintendo's ability to showcase gameplay for their upcoming releases, they can still, you know, announce that the games exist and are being worked on!

Nintendo has stated before that they want the Switch to have a long lifespan. From a business perspective, it makes zero sense for them to sit on their hands this year when their two biggest competitors release brand new consoles. They are going to give Switch owners and possible investors a reason to believe the Switch has a long life ahead of it. Nintendo obviously knows their lineup this year was for the most part lackluster, and I believe it only make sense they will make up for it by announcing really cool things!

That's the way I'm looking at it, at least. 2020 sucked so much joy out of everything that it's very easy to become pessimistic and convince yourself that hypothetical worst-case scenarios will occur, but where's the fun in that? While it's important to be realistic and logical, it's also just as important to have hope and positivity.
 
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Captain Shwampy

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SEGA is pretty much the equivalent of a car crash in slow motion tbh
This isnt about SEGA s a whole.
Sega of America stans will blame SoJ for everything to heighten their American imperialistic endeavors while ignoring the damage SoA to the company.
"MUH ENTERNAL CHAMPIONS"

NEVER FORGET:



SEGA of Europe is now making millions off the PC ports and studios they bought
SEGA of Japan is now handling arcades, amusement parks, animation studios, bought atlus, and reviving old IPs
SEGA of America is posting garbage meme's on the sonic twitter account

A perfect fate for SoA.
 
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chocolatejr9

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This isnt about SEGA s a whole.
Sega of America stans will blame SoJ for everything to heighten their American imperialistic endeavors while ignoring the damage SoA to the company.
"MUH ENTERNAL CHAMPIONS"

NEVER FORGET:



SEGA of Europe is now making millions off the PC ports and studios they bought
SEGA of Japan is now handling arcades, amusement parks, animation studios, bought atlus, and reviving old IPs
SEGA of America is posting garbage meme's on the sonic twitter account

A perfect fate for SoA.
I mean... at least Sega didn't go bankrupt. One of their sponsers apparently had so much faith in the company, he basically gave them the funds they needed to transition to third-party.
 

Diddy Kong

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There have been rumours and discussions about a supposed "Nintendo" releasing video games and hardware all year, and so far, we have yet to see anything. I am really starting to believe that none of this is real, and that insiders and journalists are trying to make us believe in a fake company.

Not trying to make fun of anyone in particular here, just a general jab at how little we believe in anything at this point
Underrated post.
 

SKX31

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SoA is responsible for the Saturn's poor treatment which ****ed over the studio that made Panzer Dragoon and caused Camelot to leave Sega which ****ed over Shining Force.

They deserve pain.
What happened 20+ years ago should never justify thoughts of vengeance.

Is it bad that that happened? Yeah - at the same time though, it's been long enough that there's not much one can feasibly do. Letting it fester further is not going to help anyone.

My reasoning is that it means the console is at least 30 around years old before people go around calling it retro. Like, a 20 is not considered old so why should their generations' stuff be considered super old as well? 30? That's at at least a bit better since that's when you start getting middle age jokes, but 20? No way.

Probably the best definition of retro though is that something is retro when society as a whole starts to consider the console to be old enough to be retro, which can only happen naturally and likely won't have a specific period of time before it does.


Oh please no. Don't do this "you have to buy the console again in order to play this game you're interested in" thing to me again. I got super lucky with Xenoblade Chronicles: Definitive Edition. I don't think that'll happen again.
Yeah, I can understand that - that said, technology in general is generally associated with specific time periods etc. Especially in a field like computers and video games (a subset of computers) where advancements are quickly made. The PS2 is very much associated with the 2000s (and its nostalgia) because of its library and the DVD player. Ditto the GameCube. Nostalgia is what makes it tricky to define when society as a whole starts to consider a console retro, because it can start becoming a factor 20 years or so after the fact. Happy Days, a show about the 50s, was produced in the 70s, "That 70s Show" in the 90s.

And for the other point, I hope that if Nintendo does release a second variant they'll do what Microsoft's doing with the XSX: where it's possible to play games on the Xbone etc. it's just that they advertise the XSX as "the best way to play it".
 

TheBeastHimself

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As a whole, past and present, is it fair to say that Sega is a successful company? I'm incredibly ignorant when it comes to most of Sega's IP, so the only thing I've observed about the company is that they make mediocre 3D Sonic game after mediocre 3D Sonic game. If you are knowledgeable about Sega, that probably makes me seem like a shallow prick, but I wanna learn more.
 

Captain Shwampy

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I mean... at least Sega didn't go bankrupt. One of their sponsers apparently had so much faith in the company, he basically gave them the funds they needed to transition to third-party.
Yea Okawa was a nice man.

also Sammy merge

Funny enough merging with Sammy was what led to Dimps working on Sonic Rush and other sonic games like Sonic 4 so they can get the rights of Rumble Fish back from SEGA only to do absolutely nothing with it lol.

The Sammy merge also made SEGA own Guilty Gear for several years which is why BlazBlue was made.

What happened 20+ years ago should never justify thoughts of vengeance.

Is it bad that that happened? Yeah - at the same time though, it's been long enough that there's not much one can feasibly do. Letting it fester further is not going to help anyone.
PAIN and SUFFERING
 
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Cutie Gwen

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As a whole, past and present, is it fair to say that Sega is a successful company? I'm incredibly ignorant when it comes to most of Sega's IP, so the only thing I've observed about the company is that they make mediocre 3D Sonic game after mediocre 3D Sonic game. If you are knowledgeable about Sega, that probably makes me seem like a shallow prick, but I wanna learn more.
They've found massive success of of Yakuza, Sakura Wars has been pretty succesful iirc and have gotten amazing success with Atlus as of late, not only with Persona 5 being a fanfavourite JRPG of the 2010's, but P4G's Steam port was met with so much unexpected success that Sega's considering porting more stuff to Steam iirc
 

LiveStudioAudience

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Basically Sega's doing largely fine and handing their franchises consistently okay, except for ones popular in the West in the 90s; those are either dead, kept alive via fan projects, or getting decent games thanks to hired fans/hired indie studios that actually care about doing something with them.
 
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MooMew64

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up and down and all around
To be honest, I fail to see how this year was weak at all for Nintendo when most of their titles have performed phenomenally and have been received well by those who have played them, personally. They've also had a wide range of releases that appeal to different crowds. Yes, few of them have been AAA blockbusters, but they've been solid titles that have all done really well. Not every release needs to have the ambition and scope of a BotW or Odyssey to be good.

Nintendo got hit hard by the pandemic. Very hard. They're a very traditional company, for better or worse, and I sincerely believe they're trying their best here. They evidently got hit even hard than others due to their more old-school way of doing things and have had trouble adapting, but they're slowly getting there: the Nindies Presentation is proof that they're slowly but surely getting a handle on things and are trying to get back to their regular schedule and content pipeline. Whether or not they want to show titles that are far off in the future is something I honestly can't really say definitively: Nintendo typically likes to focus on titles that are imminent to release within their current fiscal year, so while I think expecting them to discuss Holiday titles and early 2021 titles is fair, I don't know how likely it is we'll see too far into next year, especially when there's still a large amount of uncertainty in the world. Patience and understanding is what I'd encourage here: Things are hard right now for everyone, but I honestly do think we have cool things in store. Nintendo will announce games in their own time. Whether it be a Direct, a Mini, a Partner Showcase or a twitter shadow drop, they'll do it eventually. Just gotta wait and see what comes.
 

Captain Shwampy

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As a whole, past and present, is it fair to say that Sega is a successful company? I'm incredibly ignorant when it comes to most of Sega's IP, so the only thing I've observed about the company is that they make mediocre 3D Sonic game after mediocre 3D Sonic game. If you are knowledgeable about Sega, that probably makes me seem like a shallow prick, but I wanna learn more.
They've existed for 60 years. They make games, have a toy company, own 2 animation studios(TMS and Marza), have amusement parks and other resort businesses(Hotels and Casinos). They're arcade games are iconic and have influence on gaming in general. Yu Suzuki literally bought 2 million dollar military chip and shrunk it as the first ever 3D texture mapping unit which was a huge push for 3D games. SEGA is also partly responsible for Evangelion's success hence why alot of SEGA games get crossovers with Eva lol.
 
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