KingofPhantoms
The Spook Factor
The Sans costume made the existence of the Mii Fighters more than worthwhile.
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You joke, but I really want that."Introducing... MII WIZARD!"
sans drew me to gunnerThe Sans costume made the existence of the Mii Fighters more than worthwhile.
It sorta feels like an extension of the Echo Fighters, characters that only made it in as playable in Smash because they made for easy clones with relatively little effort compared to wholly unique fighters. In that sense Sans/Cuphead/Skull Kid/any other costumes I missed are basically Mii Echoes.The Sans costume made the existence of the Mii Fighters more than worthwhile.
A fourth class of Mii Fighter focused on magic is unironically one of my biggest wants out of Smash right now.You joke, but I really want that.
Yeah, Viridi and Ashley's costumes just look odd over the swordfighters. They're meant to cast spells, not smack you with a stick. A Mii Caster could be a tricky character to contrast the Gunner's straightforward zoning, much like how the Brawler is solely close-range while the Swordfighter is a more balanced melee fighter.A fourth class of Mii Fighter focused on magic is unironically one of my biggest wants out of Smash right now.
That's pretty much how I feel about it.It sorta feels like an extension of the Echo Fighters, characters that only made it in as playable in Smash because they made for easy clones with relatively little effort compared to wholly unique fighters. In that sense Sans/Cuphead/Skull Kid/any other costumes I missed are basically Mii Echoes.
Might as well play Mighty Quest on the app store right now, since it features the character Prince of Persia himself who was updated into the game on August 11, 2020.Hey you know what? While Prince of Persia is at least a decent subject right now.
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I’m just saying.
Hardly. They're more like the Koopalings or Alph. Echo Fighters have unique animations and voice that show off the character's personality and flair. These Mii Costumes do nothing more than just look like the character. They don't have that character's soul.It sorta feels like an extension of the Echo Fighters, characters that only made it in as playable in Smash because they made for easy clones with relatively little effort compared to wholly unique fighters. In that sense Sans/Cuphead/Skull Kid/any other costumes I missed are basically Mii Echoes.
I guess we're doing this now. Wizard costume ideas.I'd be game for a Mii Caster (that name rolls off the tongue better to me) if entailed getting a Kamek costume.
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...Yeah, Kamek is a newcomer I've always sort of low-key wanted in Smash...
If we were to keep the generic archetypes, I'd do the following:Miis are a good idea. It's fun to screw around and create your own personalized sleep paralysis demons. The problem is that you don't have enough freedom with the demons. You can only customize appearance and the specials, and they're all the same aside from that. Give me customizable normals, unique taunts, mix-and-match concepts, all that jazz. Oh, and more general Miis too; Let me make my own characters instead of pretending I got who I wanted.
That is also acceptable. It's probably what they would go too with since not everyone would get the MMO lingo. lolOn a serious note, I'm not a fan of the name Mii Caster. Mii Spellcaster, though. That I like
What do you mean by this?-Make it so the actual Mii’s hair is as detailed as the Smash Bros hair items, so it isn’t limited to in-game items
megalovania intensifiesThe Sans costume made the existence of the Mii Fighters more than worthwhile.
yeah, i knew it would be hard to explain.What do you mean by this?
Eh, I think the Miis are like the Villager in that the extra detail would clash with their design. Maybe I just need to see it done right, but I think that since hair doesn't look so blocky in real life, the more realistic hair textures would just look off on Villager, and the Miis.yeah, i knew it would be hard to explain.
look at a mii. not a mii fighter, just an average mii.
now look at a mii fighter with any hat equipped which is based off of somebody’s hair. You’ll notice that the hat is much more detailed on the Mii than the Mii’s actual hair.
If they made it so the hair options for the mii were as detailed as that, then you’d have more options that look better.
I get why you’re concerned. We don’t want another Brawl Toon Link. But if you wanna see it done right, open up Smash Bros and start looking at the hats.Eh, I think the Miis are like the Villager in that the extra detail would clash with their design. Maybe I just need to see it done right, but I think that since hair doesn't look so blocky in real life, the more realistic hair textures would just look off on Villager, and the Miis.
Yeah but the hats are generally of characters that don't have Mii-like hair. They're all hairstyles that either have more detail like Peach, Link, Isaac, etc. Likewise characters that don't like Ashley and Akira also don't have the detail in their wigs.I get why you’re concerned. We don’t want another Brawl Toon Link. But if you wanna see it done right, open up Smash Bros and start looking at the hats.
Fair enough. Maybe there could be a way to switch between the cartoony hair and the realistic hair? I just hate trying to make a realistic character and they come out as a Kirby character.Yeah but the hats are generally of characters that don't have Mii-like hair. They're all hairstyles that either have more detail like Peach, Link, Isaac, etc. Likewise characters that don't like Ashley and Akira also don't have the detail in their wigs.
MK games did get released in Japan and often flopped.Mortal Kombat has never released in Japan, though. I really, really don't think Nintendo's gonna go for a series that has never appeared in their own home country.
Yes, it would be insane. An insane amount of work trying to adapt all those attack animations to the same body proportions.Though imagine in a future Smash game, that instead of just four options per Mii, you get the option to give them any special move in the game. That'd be insane and the best create-a-character ever.
What's nuts to me about Kamek is how close he came to greatness. For a hot second he could have been a playable character in Mario Kart 64 as one of the villains, which would have likely made him more of a well-known antagonist and way more likely to get into Smash as a villain representative of the Yoshi series.I'd be game for a Mii Caster (that name rolls off the tongue better to me) if entailed getting a Kamek costume.
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...Yeah, Kamek is a newcomer I've always sort of low-key wanted in Smash...
Hey, this is a fun idea.Yo I'd pay good money for a new kind of Mii Fighter, wouldn't even be mad if it was one of the Fighter Pass lads honestly.
Though imagine in a future Smash game, that instead of just four options per Mii, you get the option to give them any special move in the game. That'd be insane and the best create-a-character ever.
This line of thinking is why Ayumi Tachibana was rejected.-On the Japan point, I will have to do more research into how Well Mortal Kombat did before CERO came in (I Don't believe it was the most successful). even then though, I do think Mortal Kombat's inclusion would actually add some intrigue to the Pass. I've heard that some in Japan think Mortal Kombat is some Urban Legend, so Smash, which is a big Game in Japan, having this "Banned" Franchise as DLC might provide some intrigue. I Know Injutice 1 was released in Japan and didn't do so well (and DLC Had Scorpion), but The barrier of entry is much wider considering Smash already has alot of customers from the base game. Injustice didn't have that. Of course they might not just care, but it's something to consider
I'm not sure about others, but there is no way Neptunia is getting playable character. The series is super niche. Not a single entry earned a million sales afaik. Neptune herself is pretty underwhelming in term of moveset. This is coming from a fan who played most of the games in the series.So here's a question for everybody: of all the games on that list, which game(s) do you think are likely to be in Vol 2? I already think Dynasty Warriors is really likely since I'm biased. [/COLOR][/FONT]
No More Heroes and Ace Attorney games don't get a million sales either. And for some reasons, people still think they are likely. But I agree with you, I think they are both unlikely for that reason, and for other reasons (like moveset).I'm not sure about others, but there is no way Neptunia is getting playable character. The series is super niche. Not a single entry earned a million sales afaik. Neptune herself is pretty underwhelming in term of moveset. This is coming from a fan who played most of the games in the series.
And even if a game hasn't sold a million, it doesn't mean it can't have millions of fans. Just look up Ace Attorney on YouTube and you'll see videos with millions of views.I think being a million seller isn't a good way to judge whether a series is successful or not.
I'd rather have the three unique fighters than a bunch of echo fighters myself.Here is how you improve Mii's, scrap them and put a decent character creator in its place similar to Soul Caliber.
"Premium" is pretty subjective, but I think the Altair costume was a really cool addition. I also really like the Martial Artist Gi aesthetically. I wish they would add more types of outfits outside of just characters too, some of them in Wii U were really neat like the Hoodie and Business Suit.would it kill them to make a premium brawler or premium swordfighter? pls that's all i ask...
As someone that has played as Miis in For and Ultimate, DON'T do that.I’m the only one who likes Miis and their concepts huh
I’m telling you guys, they need to bring the proportions feature back. People will like them so much more if you can make them not look like bobbleheads.
Ace Attorney had sold over 7 million copies as of last year, with 6 mainline games, one spinoff, and three Japan exclusive spinoffs, so I'd say that at least one of the games probably broke a million when counting the multiple re-releases.No More Heroes and Ace Attorney games don't get a million sales either. And for some reasons, people still think they are likely. But I agree with you, I think they are both unlikely for that reason, and for other reasons (like moveset).
Funny you mention Reimu. I actually think Scorpion and Reimu would make good compliments to each other in this regard. Both are Very Centered in their respective regions. It's kind of like Hero and Banjo, except More Extreme in this caseThis line of thinking is why Ayumi Tachibana was rejected.
Nintendo and Sakurai have shown they're fine with western-leaning characters and Japan-leaning characters, but they haven't picked anyone with zero to no presence in either region. Everyone in Ultimate is way inward on the scale between Scorpion and Takamaru, with no one veering TOO far from the center, at least outside of legacy characters that don't officially exist in the west like Lucas and Roy (in his canon appearance at least).
And if they did decide to buck that trend as they have in the past, it would probably favor the east more than the west. It's why I think Reimu has a sliver of a chance while an MK rep is way below her.
Spyro charted both in the Top 5 Switch games and Top 15 overall in the US in Sept, so I'm not sure where you're getting that it was forgotten.Watch this and Crash 4 get ports to the Switch a year from now, when they are pretty much forgotten by the masses. Much like what happened with Spyro last year.