NOTE: Names in Brackets
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Clones
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Megavitamins -> (Mega Capsule)
Throws a large, slow-moving capsule. Short ranged, but hits multiple times.
Super Sheet -> (Shocking Sheet)
Launch foes with an electrically charged sheet. Can't reflect projectiles, though.
Super Jump Punch -> Ol' One Two
A burning uppercut. Not much height, but causes a powerful explosion at its peak.
Dr. Tornado = Fine
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Fire Arrow = Fine
Boomerang -> (Ripping Boomerang)
A short-ranged boomerang that passes through opponents, dealing multiple hits.
Spin Attack -> (Shocking Spin)
Strong and electrical, but sideways motion is reduced and it leaves you vulnerable.
Bomb -> (Meteor Bomb)
Pull out a short-fused bomb that has a meteor effect on airborne foes.
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Hero's Bow -> (Piercing Bow)
Fires a piercing bow at high speed. Does less damage than normal arrows.
Boomerang -> (High-Speed Boomerang)
Throw a high-speed boomerang that passes through fighters. Deals less damage than normal.
Spin Attack -> Hurricane Spin
Slide forward while spinning. If used in the air, you'll move more sideways than up.
Bomb -> (Time Bomb)
The bomb only explodes when its fuse runs out. Does less damage but launches foes.
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Thunder Jolt -> Thunder Wave
The ball of electricity paralyzes foes but does less damage.
Skull Bash -> (Shocking Skull Bash)
A flying headbutt that deals multiple hits. The last hit has added launch power.
Agility = Fine
Thunder -> (Distant Thunder)
The thundercloud will appear higher up. Deal more damage near the cloud.
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Echo Fighter
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Toad -> Sleepy Toad
A counter that puts opponents in front of you to sleep. Launches airborne opponents.
Daisy Bomber -> (Flower Bomber)
A hip bash that plants flowers on enemies' heads. If you miss, you're left open to attacks.
Daisy Parasol -> (Light Parasol)
The jump isn't very high, but opening the parasol lifts you a little bit higher.
Vegetable (Normal/Bored/Sleepy/Surprised/Joyful) -> (Light Veggie)
Pluck a slow-flying veggie from the ground. Can only be used so many times in a row.
Vegetable (Oof/Weird/Stichface) -> (Heavy Veggie)
Pluck a heavy veggie that doesn't go far but can launch opponents.
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Charge Shot -> Multi Shot
The amount of shots depends of how much it's been charged from 1 (Uncharged) to 3 (Half Charged to 5 (Fully Charged)
Missile -> Relentless Missile
Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit.
Screw Attack -> Apex Screw Attack
Hits at the start and peak of the jump. The force at the peak can launch foes.
Bomb -> Mega Bomb
Drop a stronger bomb with a longer fuse. Only one can exist at a time.
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Shield Breaker -> Dashing Assault
Thrust while dashing forward. Deals slightly less damage than normal.
Dancing Blade -> Effortless Blade
You can't change the combo type, but you can wait longer between attacks. Lower damage.
Dolphin Slash -> Crescent Slash
Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.
Counter -> Easy Counter
Your counter stance lasts longer, but the attack power is lower.
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Flare Blade -> Storm Blade
Slash your sword forward, creating a gust of wind that knocks opponents back.
Double-Edge Dance - Heavy Blade
Each strike is stronger but launches foes, making it hard to pull off a combo.
Soaring Slash = Fine
Counter -> Paralysing Counter
A counter that paralyzes enemies instead of dealing damage.
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Silver Bow -> (Piercing Bow)
Fire a giant arrow that travels through foes. A powerful shot, but leaves you quite open.
Electroshock Arm -> (Quickshock Arm)
Charge forward with such speed, you won't stop even after delivering an uppercut.
Power of Flight -> (Striking Flight)
The angle of flight can't be controlled as much, but you deal damage at takeoff.
Guardian Orbitars -> (Amplifying Orbitars)
Summon shields that are easily broken but boost the power of reflected projectiles.
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Nothing for
sadly.