Idon
Smash Legend
- Joined
- May 24, 2018
- Messages
- 17,747
- Location
- Waxing Moon Ritual
- NNID
- Miyamoto Iori
- Switch FC
- SW-4826-9581-3305
Aight, so I found myself super bored and thus made a moveset for my most wanted first party character.
Enjoy I guess, and don't worry, I spoilered it. Took me a long time to make this, so would appreciate your eyes on it.
"The protagonist of Astral Chain, the hot new Nintendo-owned Platinum action game, arrives on the scene! With their X-baton in hand and a little help from their loyal sword legion, they'll be more than a match for anyone! Along with their crushingly powerful kicks and baton strikes, their power is amplified with the combination attacks they can do with their legion. No matter how strong their opponent is, nothing is stronger than the power of justice!"
*Side note: I chose to only use the Sword legion and baton configuration despite the 4 other Legions and 2 other configurations existing. I wanted to show the depth one can do with a moveset like this instead of spreading the moves thin with superflous simple attacks from other legions/weapons.
Warning: GIFs.
Suggested Listening Material
Bonus Content:
Enjoy I guess, and don't worry, I spoilered it. Took me a long time to make this, so would appreciate your eyes on it.
*Side note: I chose to only use the Sword legion and baton configuration despite the 4 other Legions and 2 other configurations existing. I wanted to show the depth one can do with a moveset like this instead of spreading the moves thin with superflous simple attacks from other legions/weapons.
Warning: GIFs.
Suggested Listening Material
Legion: The creature that floats around and beside Officer Howard assisting him in combat which can be turned into 4 other legions (not shown)
Legatus: The device attached to Officer Howard's arm that allows him to control the Legion
X-Baton: The futuristic police baton that Howard carries that can transform into other weapon configurations (not shown)
Legatus: The device attached to Officer Howard's arm that allows him to control the Legion
X-Baton: The futuristic police baton that Howard carries that can transform into other weapon configurations (not shown)
Introduction: Exit Gate
A portal from the astral plain opens up and the sword legion flies in from it. It then yanks the astral chain, pulling out Ofc. Howard, who readies to fight while putting away the sword legion.
Stance: Police Training
Does his default battle stance from the game.
Down Taunt: Legionis
Calls Legion and spirals the chain around himself in a stylish pose yelling "LEGION!"
Up Taunt: Respect
Salutes the enemy yelling before resuming battle stance.
16 Taunt 3
holds his Legatus up to his face, activating it briefly and making his eyes and hair go blue, exclaiming "YOU'RE UNDER ARREST"
1st Victory: Awakening
Leaps into frame with the Sword Legion and slashes downward in an X shape
2nd Victory: Legion Capture
Sends out Legion who who is flung around in a circle by their astral chain before settling behind Officer Howard.
3rd Victory: Case Accepted
Turns around and walks to the camera swiping by a "CASE ACCEPTED" hologram.
Victory Fanfare: Savior
Plays the first few notes of "Savior"
A portal from the astral plain opens up and the sword legion flies in from it. It then yanks the astral chain, pulling out Ofc. Howard, who readies to fight while putting away the sword legion.
Stance: Police Training
Does his default battle stance from the game.
Down Taunt: Legionis
Calls Legion and spirals the chain around himself in a stylish pose yelling "LEGION!"
Up Taunt: Respect
Salutes the enemy yelling before resuming battle stance.
16 Taunt 3
holds his Legatus up to his face, activating it briefly and making his eyes and hair go blue, exclaiming "YOU'RE UNDER ARREST"
1st Victory: Awakening
Leaps into frame with the Sword Legion and slashes downward in an X shape
2nd Victory: Legion Capture
Sends out Legion who who is flung around in a circle by their astral chain before settling behind Officer Howard.
3rd Victory: Case Accepted
Turns around and walks to the camera swiping by a "CASE ACCEPTED" hologram.
Victory Fanfare: Savior
Plays the first few notes of "Savior"
Shield: Axe Defense
Holds their legatus up.
N/A
With Legion active, the Sword Legion crosses its arms as the shield becomes a permanent full shield similar to Yoshi's egg and can only be broken and not shield poked.
Parry: Interception
Does a stylish pose that shows off the legatus
Sleeping: Vacation Day
Sits on the floor leaning on his knee while mumbling "5 more minutes..." During this time, a hologram will pop up saying that someone is calling them. If they manage to wake up in time, they'll act shocked, deny the call, and resume fighting.
Backroll: Backflip
Does a backflip backwards
Forward Roll: Cartwheel
Does a side roll forwards
Spot Dodge: Lean back
Does a little lean back
08 Dodge Air: Air Spin
Twists his body to dodge out of the way of attacks:
Get-up attack: AED defibrillator
Unleashes a shockwave from the AED, shocking Ofc. Howard back to life and pushing away any enemy close.
Tech: Legion Assist
Unique to Ofc. Howard, when they have their legion out, they are not only capable of teching in back, forward, and neutral, they can also tech upwards by launching themselves off their Sword legion
Holds their legatus up.
N/A
With Legion active, the Sword Legion crosses its arms as the shield becomes a permanent full shield similar to Yoshi's egg and can only be broken and not shield poked.
Parry: Interception
Does a stylish pose that shows off the legatus
Sleeping: Vacation Day
Sits on the floor leaning on his knee while mumbling "5 more minutes..." During this time, a hologram will pop up saying that someone is calling them. If they manage to wake up in time, they'll act shocked, deny the call, and resume fighting.
Backroll: Backflip
Does a backflip backwards
Forward Roll: Cartwheel
Does a side roll forwards
Spot Dodge: Lean back
Does a little lean back
08 Dodge Air: Air Spin
Twists his body to dodge out of the way of attacks:
Get-up attack: AED defibrillator
Unleashes a shockwave from the AED, shocking Ofc. Howard back to life and pushing away any enemy close.
Tech: Legion Assist
Unique to Ofc. Howard, when they have their legion out, they are not only capable of teching in back, forward, and neutral, they can also tech upwards by launching themselves off their Sword legion
Neutral Special: Call Legion
Ofc. Howard holds up his Legatus and calls the Legion forth, modifying his entire moveset temporarily. It'll only last ~10 seconds before disippating and having to recharge for another 30 seconds. However, it can be turned on and off at will with almost zero lag. However, any turn off will burn the entire gauge and always force a recharge. A new spin on the "power boost" modes of Cloud and Joker. Moments of power must be chosen carefully and deliberately instead of just being hit and given the power.
While in this form, tendrils of blue will streak across Ofc. Howard's face, their eyes will glow blue, and so does their hair. On top of that, their X-baton gains a blocky digital appearance. He'll have blue light trails instead of white ones and any hit with the baton will have an "electric" effect which is purely superflous. Using the Raven costumes will instead make the effects red colored.
Also it has a single frame of invulnerability, which when activated, calls the legion out to immediately counter
Side Special: Send Legion
A multi-part special move that begins with Ofc. Howard sending out their legion a set distance along the same vein of Luma. However, instead of mimicking attacks, it will simply do a followup attack depending on which input is done next, similar to Marth's Dancing Blade.
Side Special; Up followup: Upperslash
Pressing Up and B will make the sword legion do an uppercut with his 2 blade arms, launching the enemy into the air.
Side Special; forward followup: Chain Jump
Pressing forward will have the sword legion yank the chain, pulling Howard forward while he does a flying knee. This also serves well as a recovery option and strikes anyone between the legion and Howard.
Side Special; backward followup: Triple Sword
Pressing back has the legion summon 3 swords that travel the length of the chain
Side Special; downward followup: Round Swords
Pressing down will summon a set of flying blades that hover around the legion which then dissipate when the legion does a spinning attack launching enemies up and away.
Regardless of the action, the Legion then returns to Howard.
Down Special: Slash Stance
A risky maneuver that instantly uses all of the legion gauge. Using it enters into a special stance wherein an additional attack button will make a vertical slice downwards. It doesn't do much damage or knockback, however if the opponent is doing any kind of attack while getting hit, they will automatically get shield broken. This attack is canceleable with shield, but it takes a while to deactivate, making it a risky all-or-nothing attack either way. pressing left or right will do a little repositional hop, but it has no invincibility, making it purely for spacing.
Up Special: Chain Recover
Throws legion into the air who flies up and then yanks Ofc. Howard towards themselves. As this move is vital in general smash gameplay, it is usable without any legion meter, however doing so, will cause 15% damage, punishing desperate recoveries and said feature is also accurate to the games.
Ofc. Howard holds up his Legatus and calls the Legion forth, modifying his entire moveset temporarily. It'll only last ~10 seconds before disippating and having to recharge for another 30 seconds. However, it can be turned on and off at will with almost zero lag. However, any turn off will burn the entire gauge and always force a recharge. A new spin on the "power boost" modes of Cloud and Joker. Moments of power must be chosen carefully and deliberately instead of just being hit and given the power.
While in this form, tendrils of blue will streak across Ofc. Howard's face, their eyes will glow blue, and so does their hair. On top of that, their X-baton gains a blocky digital appearance. He'll have blue light trails instead of white ones and any hit with the baton will have an "electric" effect which is purely superflous. Using the Raven costumes will instead make the effects red colored.
Also it has a single frame of invulnerability, which when activated, calls the legion out to immediately counter
Side Special: Send Legion
A multi-part special move that begins with Ofc. Howard sending out their legion a set distance along the same vein of Luma. However, instead of mimicking attacks, it will simply do a followup attack depending on which input is done next, similar to Marth's Dancing Blade.
Side Special; Up followup: Upperslash
Pressing Up and B will make the sword legion do an uppercut with his 2 blade arms, launching the enemy into the air.
Side Special; forward followup: Chain Jump
Pressing forward will have the sword legion yank the chain, pulling Howard forward while he does a flying knee. This also serves well as a recovery option and strikes anyone between the legion and Howard.
Side Special; backward followup: Triple Sword
Pressing back has the legion summon 3 swords that travel the length of the chain
Side Special; downward followup: Round Swords
Pressing down will summon a set of flying blades that hover around the legion which then dissipate when the legion does a spinning attack launching enemies up and away.
Regardless of the action, the Legion then returns to Howard.
Down Special: Slash Stance
A risky maneuver that instantly uses all of the legion gauge. Using it enters into a special stance wherein an additional attack button will make a vertical slice downwards. It doesn't do much damage or knockback, however if the opponent is doing any kind of attack while getting hit, they will automatically get shield broken. This attack is canceleable with shield, but it takes a while to deactivate, making it a risky all-or-nothing attack either way. pressing left or right will do a little repositional hop, but it has no invincibility, making it purely for spacing.
Up Special: Chain Recover
Throws legion into the air who flies up and then yanks Ofc. Howard towards themselves. As this move is vital in general smash gameplay, it is usable without any legion meter, however doing so, will cause 15% damage, punishing desperate recoveries and said feature is also accurate to the games.
Jab Combo: Baton Rush
Does a 4 hit combo consisting of a left jab, an inwards baton swing, an outwards baton swing, and then a stab upwards.
With Legion active, an additional jab finisher is added wherein the legion does an uppercut slash that launches the opponent upwards.
Forward Tilt: Assault Attack
Launches themselves in a flying kick at the enemy.
With Legion active, it will do a kick side by side with Ofc. Howard.
N/A
Down Tilt: Disarming Sweep
Does a low sweep which sets the enemy up for a combo.
With legion active, a second input throws out the legion who spins across the floor in the z-axis, elongating the range of the sweep.
Up Tilt: Evasive Anti-air Combination
Does a high kick while balancing themselves with their hand before following up with an aerial dropkick. A bit of a difficult angle, but does a ton of damage and knockback.
With Legion active, the sword legion does a drop kick back-to-back with Ofc. Howard increasing its power.
N/A
Dash Attack: Sliding Rush
Football slides into the enemy, going so fast as to create sparks across the ground.
With Legion active, the legion flies above and flies forward along spinning with its blades outstretched, increasing the vertical hitbox of the move as to not just hit the feet.
Does a 4 hit combo consisting of a left jab, an inwards baton swing, an outwards baton swing, and then a stab upwards.
With Legion active, an additional jab finisher is added wherein the legion does an uppercut slash that launches the opponent upwards.
Forward Tilt: Assault Attack
Launches themselves in a flying kick at the enemy.
With Legion active, it will do a kick side by side with Ofc. Howard.
N/A
Down Tilt: Disarming Sweep
Does a low sweep which sets the enemy up for a combo.
With legion active, a second input throws out the legion who spins across the floor in the z-axis, elongating the range of the sweep.
Up Tilt: Evasive Anti-air Combination
Does a high kick while balancing themselves with their hand before following up with an aerial dropkick. A bit of a difficult angle, but does a ton of damage and knockback.
With Legion active, the sword legion does a drop kick back-to-back with Ofc. Howard increasing its power.
N/A
Dash Attack: Sliding Rush
Football slides into the enemy, going so fast as to create sparks across the ground.
With Legion active, the legion flies above and flies forward along spinning with its blades outstretched, increasing the vertical hitbox of the move as to not just hit the feet.
Forward Smash: Charge Attack
Throws the X-baton up and catches it backhanded before rushing forward and doing a horizontal slash forwards.
Howard rushes towards the opponent at lightning speed so while the startup is high, the range and speed of the attack is unparalleled.
Due to how fast he rushes forward, he is completely invulnerable mid-slash and has little endlag after so punishes must be made before he catches the X-baton.
With legion active, the first part of the attack only stuns, while a new second part has been to the smash which involves him holding the baton normally and stabbing forward with Legion stabbing simultaneously. This version is much more powerful, combos from the first part, and launches at a lower angle making recoveries hard and kills early.
Down Smash: Gladiator Kick
Does a spinning axe kick that causes a shock wave on the ground, spiking opponenets hanging on ledge.
N/A
With Legion, the legion stabs the ground, causing an explosion and giving the move some AOE damage and hitting behind
Up Smash: Shine Kick
Does a flip kick. If hit with the front side of the attack, it will launch the opponent straight up. If hit at the apex, it will instead launch the enemy behind.
With legion active, the legion does a flip kick along with Ofc. Howard increasing the power of the attack.
N/A
Throws the X-baton up and catches it backhanded before rushing forward and doing a horizontal slash forwards.
Howard rushes towards the opponent at lightning speed so while the startup is high, the range and speed of the attack is unparalleled.
Due to how fast he rushes forward, he is completely invulnerable mid-slash and has little endlag after so punishes must be made before he catches the X-baton.
With legion active, the first part of the attack only stuns, while a new second part has been to the smash which involves him holding the baton normally and stabbing forward with Legion stabbing simultaneously. This version is much more powerful, combos from the first part, and launches at a lower angle making recoveries hard and kills early.
Down Smash: Gladiator Kick
Does a spinning axe kick that causes a shock wave on the ground, spiking opponenets hanging on ledge.
N/A
With Legion, the legion stabs the ground, causing an explosion and giving the move some AOE damage and hitting behind
Up Smash: Shine Kick
Does a flip kick. If hit with the front side of the attack, it will launch the opponent straight up. If hit at the apex, it will instead launch the enemy behind.
With legion active, the legion does a flip kick along with Ofc. Howard increasing the power of the attack.
N/A
Neutral Aerial: Circular Kick
Does a spinning horizontal kick that hits front and then backwards. Slower than the average nair, but more powerful for it.
With Legion active, the legion stands upside down back to back with Ofc. Howard, completing the circle and making the attack hit both sides at once, twice.
N/A
Forward Aerial: Baton Barrage
Three part forward air which starts with a diagonal right to left down swing, diagonal left to right down swing, finished with a horizontal right to left swing, knocking opponents away.
With Legion active, he fills in the gaps between the attacks with his own attacks, making it truly a 6 hit aerial attack
Back Aerial: Hammer Kick
Ofc. Howard raises his foot over his head in a circular manner and slams his heel over the enemy, spiking them. It's quite a slow move, but that's where the legion comes in
With legion active, the legion does a vertical spin hitting the opponent twice locking them into position for the kick.
Down Aerial: Skull Smasher
Ofc. Howard raises the baton up and then rushes to the ground slamming it to the floor.
N/A
With Legion, the legion mirrors the action increasing its damage.
Up Aerial: Baton uppercut
Ofc. Howard backhands the X-Baton and does a short range upper slash with decent killing power.
N/A
With legion active, he repeats the action from the opposite direction increasing the power even further.
Does a spinning horizontal kick that hits front and then backwards. Slower than the average nair, but more powerful for it.
With Legion active, the legion stands upside down back to back with Ofc. Howard, completing the circle and making the attack hit both sides at once, twice.
N/A
Forward Aerial: Baton Barrage
Three part forward air which starts with a diagonal right to left down swing, diagonal left to right down swing, finished with a horizontal right to left swing, knocking opponents away.
With Legion active, he fills in the gaps between the attacks with his own attacks, making it truly a 6 hit aerial attack
Back Aerial: Hammer Kick
Ofc. Howard raises his foot over his head in a circular manner and slams his heel over the enemy, spiking them. It's quite a slow move, but that's where the legion comes in
With legion active, the legion does a vertical spin hitting the opponent twice locking them into position for the kick.
Down Aerial: Skull Smasher
Ofc. Howard raises the baton up and then rushes to the ground slamming it to the floor.
N/A
With Legion, the legion mirrors the action increasing its damage.
Up Aerial: Baton uppercut
Ofc. Howard backhands the X-Baton and does a short range upper slash with decent killing power.
N/A
With legion active, he repeats the action from the opposite direction increasing the power even further.
Grab: Judge
Reaches out with his off-baton hand.
N/A
With Legion active, the grab is enhanced into a tether where the Sword Legion rushes out and grabs the enemy, pulling them in, and binding them to the floor with the astral chains.
Pummel: Jury
Hits the opponent with the back of the baton like Link and the Master Sword
N/A
With Legion active, they are full baton swings mixed with the legion doing swings as well.
Up Throw: Executioner
Howard does a diagonal flip kick, knocking the opponent into the air.
With Legion active, the kick launches a set distance into the Legion who then does a bicycle kick, launching the opponent at an aggressive angle downwards horizontally, making it extremely difficult for most characters to recover, while also killing earlier if facing the right direction.
Forward Throw: Convict
Howard slashes away while jumping back.
With legion active, he will followup by throwing the legion forward via the chain which stabs the target.
Back Throw: Pardon
Leaps past and does a circular horizontal kick to the back of the enemy's head.
With legion active, the legion ducks under the kick and does a horizontal slash in the opposite direction.
Down Throw: Retrial
Ofc. Howard slams the opponent with the X-baton downwards, bouncing them up.
If Legion is active, the legion leaps over and slams the opponent again, bouncing them a second time.
Reaches out with his off-baton hand.
N/A
With Legion active, the grab is enhanced into a tether where the Sword Legion rushes out and grabs the enemy, pulling them in, and binding them to the floor with the astral chains.
Pummel: Jury
Hits the opponent with the back of the baton like Link and the Master Sword
N/A
With Legion active, they are full baton swings mixed with the legion doing swings as well.
Up Throw: Executioner
Howard does a diagonal flip kick, knocking the opponent into the air.
With Legion active, the kick launches a set distance into the Legion who then does a bicycle kick, launching the opponent at an aggressive angle downwards horizontally, making it extremely difficult for most characters to recover, while also killing earlier if facing the right direction.
Forward Throw: Convict
Howard slashes away while jumping back.
With legion active, he will followup by throwing the legion forward via the chain which stabs the target.
Back Throw: Pardon
Leaps past and does a circular horizontal kick to the back of the enemy's head.
With legion active, the legion ducks under the kick and does a horizontal slash in the opposite direction.
Down Throw: Retrial
Ofc. Howard slams the opponent with the X-baton downwards, bouncing them up.
If Legion is active, the legion leaps over and slams the opponent again, bouncing them a second time.
When Close: Prime Execution
The Sword Legion lets out a loud roar shockwave. Anyone hit is transported to the Astral Plain wherein Ofc. Howard does a complex combination attack featuring all the Legions that were not included. First Howard rides on the Beast Legion, impaling them on the Gladius X-Baton. Then he flips them up and calls forth the ARMS Legion which juggles the opponent in a flurry of punches. Afterwards, while the opponent is still in the air, Howard summons the Arrow Legion wherein they simultaneously shoot a light arrow at them. Then, the Axe Legion is summoned who slams the opponent back on the floor. Finally, he summons the original Sword legion who wraps the opponent up in the astral chain, finishing with a simultaneous stab, which inexplicably causes a giant explosion knocking them away
When Far: Legionic Fusion
If no one is near, Ofc. Howard and gets hit by the roar, Howard instead rips out the legion core of the legatus and slams it into his chest, the core dissolving into his heart. This activates his fusion with the legion and transforms him into a giant beast that rushes forward in a flash of light slamming the first person or people with an uppercut claw slash that knocks them to the center of the stage wherein they are assaulted by a barrage of claw slashes, kicks, and energy blasts. When finished, the fusion claws them downwards, bouncing them off the floor of the stage, and into the sky above.
The Sword Legion lets out a loud roar shockwave. Anyone hit is transported to the Astral Plain wherein Ofc. Howard does a complex combination attack featuring all the Legions that were not included. First Howard rides on the Beast Legion, impaling them on the Gladius X-Baton. Then he flips them up and calls forth the ARMS Legion which juggles the opponent in a flurry of punches. Afterwards, while the opponent is still in the air, Howard summons the Arrow Legion wherein they simultaneously shoot a light arrow at them. Then, the Axe Legion is summoned who slams the opponent back on the floor. Finally, he summons the original Sword legion who wraps the opponent up in the astral chain, finishing with a simultaneous stab, which inexplicably causes a giant explosion knocking them away
When Far: Legionic Fusion
If no one is near, Ofc. Howard and gets hit by the roar, Howard instead rips out the legion core of the legatus and slams it into his chest, the core dissolving into his heart. This activates his fusion with the legion and transforms him into a giant beast that rushes forward in a flash of light slamming the first person or people with an uppercut claw slash that knocks them to the center of the stage wherein they are assaulted by a barrage of claw slashes, kicks, and energy blasts. When finished, the fusion claws them downwards, bouncing them off the floor of the stage, and into the sky above.
01 Savior
02 Emergency
03 Awakening
04 Central City (Combat Phase)
05 Invaders from Another World
06 Astral Plane (Combat Phase)
07 Maison Forest (Combat Phase)
08 Ark Mall (Combat Phase)
09 Homonculus A
10 Harmony Square Station (Combat Phase)
11 Legion Assault
12 Zone 09 Daytime (Combat Phase)
13 Suspense
14 Holy Order of the Digital Hermit
15 Hermit training
16 Chimera Takedown
17 Homonculus B
18 Homonculus Y
19 Jena Anderson
20 Jena (Rebellion and Salvation)
21 Jena (Catastrophe)
22 Grand Avenue (Combat Phase)
23 Rush!!
24 Zone 09 Night (Combat Phase)
25 Ark Sewer Mangement (Combat Phase)
26 Madness
27 Sector V Night (Combat Phase)
28 Case Trial
29 Dark Hero (Male)
30 Dark Hero (Female)
31 Aegis Research Institute (Combat Phase)
32 The Only One
33 Yoseph Calvert
34 Noah Core
35 Noah Prime
36 The Answer
02 Emergency
03 Awakening
04 Central City (Combat Phase)
05 Invaders from Another World
06 Astral Plane (Combat Phase)
07 Maison Forest (Combat Phase)
08 Ark Mall (Combat Phase)
09 Homonculus A
10 Harmony Square Station (Combat Phase)
11 Legion Assault
12 Zone 09 Daytime (Combat Phase)
13 Suspense
14 Holy Order of the Digital Hermit
15 Hermit training
16 Chimera Takedown
17 Homonculus B
18 Homonculus Y
19 Jena Anderson
20 Jena (Rebellion and Salvation)
21 Jena (Catastrophe)
22 Grand Avenue (Combat Phase)
23 Rush!!
24 Zone 09 Night (Combat Phase)
25 Ark Sewer Mangement (Combat Phase)
26 Madness
27 Sector V Night (Combat Phase)
28 Case Trial
29 Dark Hero (Male)
30 Dark Hero (Female)
31 Aegis Research Institute (Combat Phase)
32 The Only One
33 Yoseph Calvert
34 Noah Core
35 Noah Prime
36 The Answer
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