You know, given yesterday's leak, I expected rampant LoL discussion. Instead I find an in-depth discussion of the writing in Paper Mario.
I like this. Carry on.
You know, I'd probably get really tired quickly had the rampant discussion happened. It's not without precedent (I don't want to relive the Brave days).
I'm not surprised though. It's not happening here since LoL is traditionally far removed from the Nintendo sphere. Having been computer-exclusive for the longest time does that. Only recently has Riot started to move.
The biggest connection between LoL (and its sibling Dota 2) and Smash are the e-sports organizations which became MOBA powerhouses and later expanded into pro Smash, providing really enticing amount of money to the top Smash players. Off to the top of my head:
* Cloud9 (Mango)
* TSM (Leffen, Tweek)
* Liquid (HBox, Dabuz)
* Alliance (Armada)
* EG (PPMD)
* T1 (MKLeo)
And that's the type of connection Sakurai doesn't emphasize. So it ain't a surprise people aren't discussing it.
That said,
if something starts pointing to that direction (Company leak a la the SNK trademark or heavier hints) then we'll probably see fireworks. As I said in the last page, we need to see actual movement.
So if the League of Legends character is true what character represents the series the best? Could give us an idea who the character could be.
To
qoute 3BitSaurus:
Some, like Ashe, Ryze and Garen, are seen as very "basic" characters in their roles and can be seen as part of the "OG" crew of League. Then there's the ones Riot likes to push, like Ahri, Jinx or Lux. I'd say there's some margin for discussion regarding which rep they would choose.
However, I do think that for the most part, a mage character would take precedence, because in general they could represent some of the base mechanics of League better in a crossover fighter imo.
Those generally see the most play in pub matches as well as professional games too. Ahri for example is LoL's Morrigan in a sense (helps that quite a few pros have her as their trademark character). She's not the only popular character (happens with Loads and Loads of Characters), but she's got a major spotlight.
CS is still a great game in its own right and all, sure as hell better than SS(and I like SS!) overall. Writing isn't enough to save an rpg. In fact, gameplay is the core thing. Good writing/story/characterization is more like a secondary part. If the gameplay tanks, a great story/etc. won't make it a good game for a lot of people. Who can even get to the story if the gameplay is too terrible? Some will try, but many will fail, get frustrated, and just watch the story on Youtube instead. SS and CS weren't awful gameplay by any means on their own, but living up to the previous games wasn't possible at that point. It needs just more gameplay updates. One thing to do is give your basic jump/hammer moves without using stickers/gimmicks in the first place. Another is just the regular level up system(it's okay to not have badges, but having to search for HP is rather obnoxious. Even Zelda II did it better with the defense system effectively making your health "more", and it had a proper level up system too. Obviously the gameplay is very derisive too).
While I haven't played either game, I get the distinct impression that Nintendo stuck a bit too closely to the "new ways to play" mentality that's ingrained in their organizational culture. We won't know how many devs were actually (un)happy about SS / CS' gameplay style, but that was evidently the direction higher-ups (incl. high-ranking production staff) wanted to take the series. It reminds me of Star Fox Zero - the idea behind gyro controls are good in theory, but running into practical obstacles easily lead to problems.
I find it a shame - one could do quite a bit with a card system, but it seems to need fine-tuning. Aside from the changes you suggested maybe a balancing system where 2 Hammer cards = choosing between a more powerful attack or one that stuns / inflicts status ailments costing 2 cards. While keeping the normal hammer / jump a basic function.