I think it’s interesting that sometimes users will try to boil down a well-thought post to a one sentence quip as if that meaningfully deconstructs the argument being made.
Folks, I know the fanbase has an unrelenting hatred of “fan rules”, but fighting against fan rules with fan rules doesn’t make things more likely than an “Endgame” you don’t like. It goes without saying that ARMS isn’t in the same situation as many other Assist Trophy characters that folks would like to see upgraded.
As a speculation fanbase, we repeatedly cast broad strokes. These broad strokes, in some cases, have turned out to be wrong. However, in others, they’ve been correct. For example, while Fighter Pass 1 did not end up being entirely 3rd party characters, there were no Assist Trophy or Spirit upgrades. No upgrades held true for FP1, and this was a reasonable assumption based on the logistical idea that FP1 was created and planned around the base game.
Fighter Pass 2 is a different ball game. It’s a different situation entirely. We are starting with ARMS, a game many wrote off from getting a playable character, and it could very well be the first to get an NPC upgraded to playable.
However, until it happens again, it should be seen as an exception. I am not saying this as someone who “wants to be right”. To be honest, I hardly give a damn anymore because I’ve plenty going on aside from Smash (and my Animal Crossing town is coming along nicely), but it is clear that we never learn. Evidently, we are resisting the idea that characters, series, or games could be more closely looked at by the individual basis rather than wholesale. Clearly, one thing we deem important and as a reason for one character to get in should apply to ALL characters. That was sarcasm, in case you didn’t know.
ARMS is different from Golden Sun, which is different from Xenoblade 2. Why, then, do we lump them together in terms of upgrades? Popularity? I’m honestly not convinced that popularity is always the best basis to go off of, because if it was, I don’t think ARMS would have been the lead in for NPC upgrades.
Until we get another NPC upgrade (assuming ARMS is an upgrade in the first place) it should be seen as an exception WITH THE POTENTIAL to become a pattern. I myself would love to see Isaac and/or Rex made playable, but I am not convinced just yet that it’s the overall vision of Fighter Pass 2.
Edit: I feel the need to address this, I apologize.
NPCs being “fair game” ties directly into this unequivocal situation these picks find themselves in. They are not currently in equal standing. Based on that, it simply isn’t possible to say that all ATs, Spirits, and other NPCs are “fair game”.
I think it’s fine to talk about or discuss those characters. I think it’s fine to want those characters. I do think it’s worth noting that likelihood of these picks relies upon showing that particular NPCs have something to base that “likelihood” on aside from popularity.
At least, that’s my perspective. We could end up getting Spring Man as an upgrade, and then 5 3rd parties. That in itself would tell us that no, other upgrades were not on the table. There’s simply no way to tell at this point in time if it means other upgrades will happen.