For Tekken mechanics I was thinking... well,
Haven’t played much, but if there’s a button for every limb then...
A: Left Punch
Utilt: Right Punch
Ftilt: Left Kick
Dtilt: Right Kick.
Now depending on the input order, each limb does something different.
Like if you first press Left Punch, then right Punch, right Punch is no longer straight, but it’s an upoercut.
So basically, it would go like this:
[Left Arm]
A1 = Jab
A2 = Straight
A3 = Fierce uppercut
[Right Arm]
Utilt1 = Sweeping Hand upwards
Utilt2 = Straight
Utilt3 = Fierce palm strike
[Left Leg]
Ftilt 1 = Slapping kick to face
Ftilt 2 = Reverse slapping kick to face
Ftilt 3 = Donkey Kick to body
[Right Leg]
Dtilt 1 = Sweep leg kick
Dtilt 2 = Body Kick
Dtilt 3 = Axe kick
(Have no idea how Heihachi’s moves look like, but this was just the general idea).
This could probably be the most hardcore of all moveset, since while grounded, it’s 3 moveset in 1.
But the idea is to mix and match the inputs. If you just mash the same button 3 times, it’ll be slow l. But by combining certain combination of buttons, you create faster and more effective combos.