• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Newcomer/DLC Speculation Discussion

Status
Not open for further replies.

DarthEnderX

Smash Hero
Joined
Nov 10, 2014
Messages
8,414
Source? Because damn, talk about throwing the higher-ups under the bus.
Yeah, I like how the Direct was like "We made this character in absolutely secrecy, so very few people at Nintendo even know who it is!" to "Nintendo made me put them in..."

It almost feels like Nintendo went "Sakurai is the magical pixie face of Smash that everyone loves, and now everyone is mad at him! Quick, shift the blame to faceless Nintendo execs so we can go back to using him as a mascot!"
 
Last edited:

Sestetz

Smash Journeyman
Joined
Dec 3, 2018
Messages
301
Location
Texas
NNID
Sestetz
Switch FC
SW-8244-4802-5322
So based on the last column... Who were the big swing picks of the first pass and who were the niche ones? Do you guys have some examples for 6 more niche characters and 6 big swings?
 

wynn728

Banned via Warnings
Joined
Jan 14, 2019
Messages
1,380
Even the examples you brought up sound very insightful, we usually only hear about those kinds of details after the content has come out. If the second Pass is really going to be the main topic of his next column, then it's worth getting excited about imo, we know so little about it that just about anything he could say would give us something new to chew on.
It's not worth getting excited about. It's going to be extremely basic information like "each character will have music and stage to go with it" and "this is when we decided it" and "we hope people are excited and buy Vol 2" you're not going to get any kind of revelation or hint at what's going to happen or what direction they're going with Vol 2. It's going to just be vague with the same talking points as every other thing.
 

Guynamednelson

Smash Legend
Joined
Dec 17, 2014
Messages
13,148
NNID
Nelson340
3DS FC
2105-8742-2099
Switch FC
SW 4265 6024 9719
I feel a lot of people just can't let those fan rosters from the Brawl days go, TBH.
They did. Those fan rosters were less concerned about things being "fair" and "balanced", and generic enemies were fine.
 

Sysreq

Smash Ace
Joined
Nov 4, 2018
Messages
716
Location
The Wired
So based on the last column... Who were the big swing picks of the first pass and who were the niche ones? Do you guys have some examples for 6 more niche characters and 6 big swings?
Honestly I don't even really know what a big swing pick is. Is that like, main stream popular? Fan popular? Historically significant?
 
Last edited:

Sestetz

Smash Journeyman
Joined
Dec 3, 2018
Messages
301
Location
Texas
NNID
Sestetz
Switch FC
SW-8244-4802-5322
Honestly I don't even really know what a big swing pick is. Is that like, main stream popular? Fan popular? Historically significant?
Ehh let's go ahead and say iconic? Wasn't elaborated on as much as I would've wanted honestly lol. I guess newer characters aren't as iconic like Joker and Byleth for example
 
Last edited:

Guynamednelson

Smash Legend
Joined
Dec 17, 2014
Messages
13,148
NNID
Nelson340
3DS FC
2105-8742-2099
Switch FC
SW 4265 6024 9719
My point was more on the fixation on 90's and retro characters being the only good options. That's still here and then some with this community.
Of course they aren't the only good options, but that doesn't give you the right to **** on them.
 

osby

Smash Obsessed
Joined
Apr 25, 2018
Messages
24,016
Ehh let's go ahead and say iconic? Wasn't elaborated on as much as I would've wanted honestly lol. I guess newer characters aren't as iconic like Joker and Byleth for example
Iconic in where?

Say, both Dragon Quest and Doom are iconic franchises but in different regions.
 

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,372
Location
Snake Man's stage from Metal Blade Solid
So based on the last column... Who were the big swing picks of the first pass and who were the niche ones? Do you guys have some examples for 6 more niche characters and 6 big swings?
Joker was decently large, but I don't think he was on the radar of most Nintendo fans.
Hero was huge, but only for Japan.
Banjo & Kazooie were huge, but only for older fans of Super Smash Bros.
Terry was huge, but only for South America, and probably a few other regions.
Byleth was controversial everywhere.

I don't think there are any universally big picks left, but keeping that in mind there are still a few bombshells like Master Chief, Lara, Dragonborn, and literally any of Sony's popular characters. As for niche picks, these are things like Arle, Chosen Undead/Solaire and the indie characters. Based on precedents though I don't think we'll see an indie character fully playable yet with maaaaybe the exception of Quote.
 

Cap'n Jack

Smash Lord
Joined
Apr 23, 2015
Messages
1,344
I'm a fervent believer of Steve in Smash, not because I want him, but because Sakurai likes Minecraft. Minecraft is undubitably a piece of history in gaming, and Sakurai likes that kind of reference. That and Microsoft is already in the game with Banjo and, apparently, easy to work with.

Steve is probably the only character I put at a 99+% chance to happen in this pass.
Steve is one of my most likely picks, but currently I could see him slipping in as a Deluxe Mii Costume. It would be interesting if he gets in though. After being a player in the Banjo vs Steve debate wars, I came to see him as a good pick.
 

BernkastelWitch

Smash Ace
Joined
Oct 20, 2019
Messages
530
Joker was decently large, but I don't think he was on the radar of most Nintendo fans.
Hero was huge, but only for Japan.
Banjo & Kazooie were huge, but only for older fans of Super Smash Bros.
Terry was huge, but only for South America, and probably a few other regions.
Byleth was controversial everywhere.

I don't think there are any universally big picks left, but keeping that in mind there are still a few bombshells like Master Chief, Lara, Dragonborn, and literally any of Sony's popular characters. As for niche picks, these are things like Arle, Chosen Undead/Solaire and the indie characters. Based on precedents though I don't think we'll see an indie character fully playable yet with maaaaybe the exception of Quote.
I can kinda argue Reimu is a bit more likely than Quote, mainly because we know for a fact ZUN would allow her in Smash and the fact Niantic has been full of sketchy stuff lately that I imagine Nintendo may not want to touch him. As well as Touhou being around since the 90's.

That's just me but those two are the most likely indie characters we get, even if I think Niantic is scummy and I know they may pull some shady strings if Quote got in Smash.
 

Sestetz

Smash Journeyman
Joined
Dec 3, 2018
Messages
301
Location
Texas
NNID
Sestetz
Switch FC
SW-8244-4802-5322
I can kinda argue Reimu is a bit more likely than Quote, mainly because we know for a fact ZUN would allow her in Smash and the fact Niantic has been full of sketchy stuff lately that I imagine Nintendo may not want to touch him. As well as Touhou being around since the 90's.

That's just me but those two are the most likely indie characters we get, even if I think Niantic is scummy and I know they may pull some shady strings if Quote got in Smash.
Can someone explain to me the Touhou thing? Don't get me wrong, it seems cool and all. But if smash was going to add a series with Yokai, Yokai watch seems infinitely more plausible and no one has even mentioned Yibanyan since sm4sh. I'm just not very fresh on Touhou besides Zun being in Another king for a day
 
Last edited:

BernkastelWitch

Smash Ace
Joined
Oct 20, 2019
Messages
530
Can someone explain to me the Touhou thing? Don't get me wrong, it seems cool and all. But if smash was going to add a series with Yokai, Yokai watch seems infinitely more plausible and no one has even mentioned Yibanyan since sm4sh
Bullet Hell doujin series that's been around since the 90's if we count the PC-98 games. One of the largest Doujin/indie series around where it's in the Guiness Book of World Records for most prolific Indie series around, the doujin circle is so big that it needs it own con given how big it's in Comiket, and it has a strong following in Japan and China with a cult following in the West.

20+ official games and that's not including the fan works. ZUN is extremely lax on copyright, hence all the doujin work you see.


Just an abridged explanation there about it.
 

Flyboy

Smash Hero
Joined
Aug 26, 2010
Messages
5,288
Location
Dayton, OH
The most frustrating thing about the fanbase really is how in this day and age there's no excuse not to research a character and yet people still just...don't. You see this constantly in the RTC thread (which is why I started posting it way back in the day) when people will just abstain on a character with the flimsy excuse of "I've never played [insert game here]". Back in the day I didn't have any money to buy most videogames, let alone the consoles, so what did I do? I researched. I devoured info. I pored over gaming magazines to see what was coming out for every console and I read walkthroughs and cheat codes and FAQs to see what was out there. I knew about Guilty Gear because GameNOW made GGX for Dreamcast sound like the coolest game ever, and when they released a Guilty Gear game for DS I bought it immediately based on that alone and fell in love with the franchise.

It's so much fun knowing all these different games and characters! Smash and speculation can and should open your mind to all kinds of possibilities! I didn't know anything about Don-chan until the start of this year but got curious, bought his Switch game, and fell in love with that little drum. And it's so much easier now than it was when I was a kid! You don't HAVE to imagine what Phantasy Star Online is like through Expert Gamer magazine's walkthrough because you don't own a Dreamcast. Nowadays you can find a Let's Play or Longplay for any game under the sun. You never had to play a videogame to get a feel for it, but now that's more true than ever.

If you aren't doing your due diligence in actively expanding your knowledge on a character in this day and age, all you're doing is being proud of your ignorance for whatever reason. It's way more fun to know about all kinds of games and characters. You may find something that surprises you as a result.
 

waddledeeonredyoshi

Smash Lord
Joined
Jul 29, 2014
Messages
1,536
Location
Drenthe, NL
I'll totally believe Sakurai for saying he didn't play favourites with Pass 1 and Nintendo is behind it all.

Still I'm crossing my fingers he didn't pass up on a cool fighter proposed by Nintendo for not being familiar to him or not fitting his vision of who he thinks are worthy of being playable.

I'll give my trust to him and respect his decisions but my inner Modern-Kirby fan will still have concerns.
 

Hadokeyblade

Smash Legend
Joined
Dec 5, 2018
Messages
10,823
I think at most Touhou would only get a mii outfit. Not to offends fans of the series or anything but it doesn't seem like a franchise that would have a playable character in smash.
 

Garteam

Smash Master
Joined
Jul 17, 2014
Messages
3,292
Location
Canada, eh?
NNID
Garteam
I want to argue this assumption with this other sentence of you.


Basically, what @Renmazuo says:

"Realizable" and "wanted" are different.
Nintendo still has the last word.
While I should've been more specific with my language, I don't think the point I was making was wrong.

We know for a fact that Nintendo got to pick who the exact FIghter's Pass characters were. Likewise, we know that Sakurai did get some say if he could make them into a fighter, thusly meaning he has some veto power available. The question is, when and where can he use this power?

In the past, Sakurai hasn't just rejected characters because he couldn't find a way to moveset for them, he rejected them because he wasn't happy with their potential moveset. The most clear example of this is Chrom in Smash for Wii U/3DS, a character that Sakurai admits he could've made a moveset for, but chose not to include because he didn't think that moveset would not be very interesting relative to what he could do with Robin.

Why would this really change now? Why would Sakurai sit down and accept a character he thinks would make a subpar fighter just because someone else told him to make the character? This is the same guy who calls out CERO by name in the Terry presentation because they wouldn't let him put Mai in the background in the King of Fighters Arena, he clearly cares a lot about his artistic vision and he's not a huge fan when bureaucracy gets in the way of that. If Sakurai doesn't think a character is a good fit for Smash, that effectively means they can't be made into a fighter, so it's not really an "abuse" of his power to reject Nintendo's pick for not matching his vision.

What I'm getting at is this, Nintendo doesn't have the final say for the Fighter's Pass and Byleth. Kimishima and Intelligent Systems didn't lock Sakurai in a basement until he came out with a moveset for Byleth. Instead, Nintendo recommended Byleth as a choice for the Fighter's Pass, and Sakurai thought they would work well in Smash as weapon master and went through with the idea. If Sakurai really didn't want Byleth, he simply could say "Sorry, I don't think this will work, give me another fighter instead". What could Nintendo realistically do? Fire him? Unlikely, given the creator-driven corporate culture of Nintendo and the massive PR blowback that would inevitably happen. This vision of Nintendo as an authoritarian regime calling all the shots just doesn't add up with the previous information with have on Smash's development.
 
Last edited:

Sestetz

Smash Journeyman
Joined
Dec 3, 2018
Messages
301
Location
Texas
NNID
Sestetz
Switch FC
SW-8244-4802-5322
Bullet Hell doujin series that's been around since the 90's if we count the PC-98 games. One of the largest Doujin/indie series around where it's in the Guiness Book of World Records for most prolific Indie series around, the doujin circle is so big that it needs it own con given how big it's in Comiket, and it has a strong following in Japan and China with a cult following in the West.

20+ official games and that's not including the fan works. ZUN is extremely lax on copyright, hence all the doujin work you see.


Just an abridged explanation there about it.
I could totally see it if Sakurai was a fan of the series himself, but I don't know the guy so lol. Considering it's big in those regions, I don't have much of a grasp on it besides the smaller following it has in the west. Only problem I see is that it first started on PC + Would it be difficult to represent a bullet hell character in smash?
 

BernkastelWitch

Smash Ace
Joined
Oct 20, 2019
Messages
530
I could totally see it if Sakurai was a fan of the series himself, but I don't know the guy so lol. Considering it's big in those regions, I don't have much of a grasp on it besides the smaller following it has in the west. Only problem I see is that it first started on PC + Would it be difficult to represent a bullet hell character in smash?
The series has a fair share of fighting games too which actually manage to blend traditional fighting mechanics with Shmup mechanics. They're honestly quite fun to play and I prefer the official fighters slightly more than the Shmups.


Also on the Mii Costume discussion...

I can kinda argue the reason why Indie characters have been premium Mii Costumes is because it'd be hard to think of good movesets for Sans and Cuphead. Knowing how Sakurai is, he would want to make the characters accurate and want to have a good potential movepool available for when making them. I don't seem to remember many people making hypothetical movesets for either.

Reimu, on the other hand has actual fighting games on her side, giving her a bit more arsenal.

So I feel like it's less of a case of "Indies not being worthy for a character" but rather "These characters don't have much potential moves going for them but there's still fans for them". I can be wrong here but I played Undertale through all their routes and... Yeah, don't wanna get into spoiler territory even if it's five years old by now but I can't see much you can do with Sans. I haven't finished Cuphead so I can be wrong on him, though.
 

Ramen Tengoku

Meiniac
Joined
Sep 7, 2018
Messages
15,719
Location
Somewhere
Switch FC
SW-6056-3633-7710
Only problem I see is that it first started on PC
out of all things to hold back a character for, I highly doubt platform of origin would be one of em

we've got characters who originated on PlayStation for pete's sake
 
Last edited:

Sestetz

Smash Journeyman
Joined
Dec 3, 2018
Messages
301
Location
Texas
NNID
Sestetz
Switch FC
SW-8244-4802-5322
out of all things to hold back a character for, I highly doubt console of origin is one of em

we've got characters who originated on PlayStation for pete's sake
It's mostly that it just seemed kinda weird to me, you know?

In hindsight it probably doesn't really matter in the end, if enough people wanted a character from a PC series then they'd probably be added. But Touhou has had console releases since so my bad
 

I.D.

Smash Lord
Joined
Dec 1, 2019
Messages
1,552
What I'm getting at is this, Nintendo doesn't have the final say for the Fighter's Pass and Byleth. Kimishima and Intelligent Systems didn't lock Sakurai in a basement until he came out with a moveset for Byleth. Instead, Nintendo recommended Byleth as a choice for the Fighter's Pass, and Sakurai thought they would work well in Smash as weapon master and went through with the idea. If Sakurai really didn't want Byleth, he simply could say "Sorry, I don't think this will work, give me another fighter instead". What could Nintendo realistically do? Fire him? Unlikely, given the creator-driven corporate culture of Nintendo and the massive PR blowback that would inevitably happen. This vision of Nintendo as an authoritarian regime calling all the shots just doesn't add up with the previous information with have on Smash's development.
You are still saying essentially the same thing: that if Sakurai doesn't want a character he can just say "gimme another, what are you gonna do, fire me? I got you by the balls Nintendo". That's simply not what he was implying.
It's more likely that Sakurai will just work with what he's given as long as he can do it, instead of pettily refusing characters until Nintendo gives him what he wants.
 
Last edited:

Dinoman96

Smash Master
Joined
Sep 22, 2013
Messages
3,340
Honestly the Touhou thing is really strange because I don't remember a single soul talking about it during the Brawl and Smash 4 eras.

Like honestly the first time I ever even heard about this series was when I saw people pushing for Reimu on /v/, and quite frankly at the time I legitimately thought it was just some sick attempt at trolling Smash fans, much like what happened with Steve of Minecraft fame. But then I visit forums ResetERA and this place where I see people legitimately support her and I'm like "what?"
 

Krankees

Smash Ace
Joined
Nov 29, 2019
Messages
797
I support Reimu as that would mean I get to hear Touhou's amazing soundtrack in smash.
 

Sysreq

Smash Ace
Joined
Nov 4, 2018
Messages
716
Location
The Wired
You are still saying essentially the same thing: that if Sakurai doesn't want a character he can just say "gimme another, what are you gonna do, fire me? I got you by the balls Nintendo". That's simply not what he was implying.
It's more likely that Sakurai will just work with what he's given as long as he can do it, instead of pettily refusing characters until Nintendo gives him what he wants.
Thank you. Sakurai wouldn't be like "Man, idk Nintendo...My creative juices just aren't flowing for this character... Think you can give me another one? :)"
 

Folt

Smash Ace
Joined
Jan 19, 2008
Messages
877
Location
Norway
Going forward with speculation I think the one trend that stands is the old pillar theory:

It needs to be a ew character than can bring new music, new spirits, and a new stage. After all, pre-E3, a lot of people were predicting a Three Houses Rep or a Pokemon Gen 8 rep. Byleth did not come out of nowhere as much as people recently might be saying they did. Taking this into account, this points towards really only one thing going forward: while not impossible, I think this greatly hurts pre-existing first party characters who don’t have a new game coming out soon. This means Dixie Kong and Bandana Waddle Dee. Other first parties can still get in, so as long as they can pack some new spirits, music, and a new stage into the bundle. I’d say a new Pokemon rep or a Breath of the Wild 2 rep are the most likely on this front. Also Super Mario RPG, but that is only half first- party.

As for other choices?

As much as looking into trends is in fact a pitfall in Smash speculation, let’s look at the first fighters pass for some guidance.

First we have Joker. This to me is the Sakurai wild card character. I know Sakurai keeps stating that Nintendo picked the characters, but this is only half true me thinks. First off, Sakurai does have veto power like many have pointed out including Sakurai himself indirectly. Second, I think Sakurai has more of a voice than he leads on. I’ve noticed Sakurai does not emphasise that Nintendo made the DLC picks every time, just at the beginning and after Banjo and Byleth’s reveals. Not saying Nintendo did not pick Joker, Hero, and Terry, but that perhaps, again, Sakurai has more of a voice in choosing certain characters, and perhaps Sakurai’s influence in Japan’s gaming industry allows him to get certain characters in the game. This is how we got Snake and Sans in after all. Speaking of Snake, other “Sakurai” picks have not been exclusively third-party, but also gave us Kirby as the defacto main character of Smash, the addition of two more Kirby fighters whikevother franchises of the same level got only one (Donkey Kong and Metroid). In Smash 4, we got Palutena and Dark Pit, the latter of which most likely would have not made it in under a different director. So all in all, there are characters where Sakurai as a person, and the aspects of him as the director bring to the character selection. Rather it be subconsciously favoring games he made, or had a blast playing like Petsona 5, or be it the relationships he has in the Japanese gaming community.

In predicting a future character I could look to the middle aspect and choose Steve as Sakurai is a big Minecraft fan. After all Minecraft is a huge deal, and has a strong presence on Nintendo platforms, but I lean on the third aspect the most. This leads me to my first prediction, and that is:

Travis Touchdown

Sakurai has a relationship with the director of No More Heroes, a new game is coming out for the Switch, and it would be interesting to have a meta character in the game. Perhaps his taunts could be tailored to which ever character he is fighting for something new for Sakurai to play with.

If not Travis, I would predict Steve or another game we might not know of that Sakurai has poured hours into playing.

More on am my next pick in my next post.
Personally, I think it's far more likely that the last character of FP2 will be in a similiar vein to Corrin and Byleth: A character from a game that is currently being developed and slated for release. It will most likely be that pass's Nintendo character since it would be easy for Sakurai to gain access to whatever Nintendo's cooking up to the point where they can be developed without issue. One of the reasons Byleth (and Corrin) made it in is precisely because they are recent characters who would have had to wait years to get into Smash if DLC were not taken into account.

And in that vein, I don't think we're going to see characters like Dixie, Geno, Bandana Dee, or any other characters that have already made their marks in many previous games.

EDIT:
While I should've been more specific with my language, I don't think the point I was making was wrong.

We know for a fact that Nintendo got to pick who the exact FIghter's Pass characters were. Likewise, we know that Sakurai did get some say if he could make them into a fighter, thusly meaning he has some veto power available. The question is, when and where can he use this power?

In the past, Sakurai hasn't just rejected characters because he couldn't find a way to moveset for them, he rejected them because he wasn't happy with their potential moveset. The most clear example of this is Chrom in Smash for Wii U/3DS, a character that Sakurai admits he could've made a moveset for, but chose not to include because he didn't think that moveset would not be very interesting relative to what he could do with Robin.

Why would this really change now? Why would Sakurai sit down and accept a character he thinks would make a subpar fighter just because someone else told him to make the character? This is the same guy who calls out CERO by name in the Terry presentation because they wouldn't let him put Mai in the background in the King of Fighters Arena, he clearly cares a lot about his artistic vision and he's not a huge fan when bureaucracy gets in the way of that. If Sakurai doesn't think a character is a good fit for Smash, that effectively means they can't be made into a fighter, so it's not really an "abuse" of his power to reject Nintendo's pick for not matching his vision.

What I'm getting at is this, Nintendo doesn't have the final say for the Fighter's Pass and Byleth. Kimishima and Intelligent Systems didn't lock Sakurai in a basement until he came out with a moveset for Byleth. Instead, Nintendo recommended Byleth as a choice for the Fighter's Pass, and Sakurai thought they would work well in Smash as weapon master and went through with the idea. If Sakurai really didn't want Byleth, he simply could say "Sorry, I don't think this will work, give me another fighter instead". What could Nintendo realistically do? Fire him? Unlikely, given the creator-driven corporate culture of Nintendo and the massive PR blowback that would inevitably happen. This vision of Nintendo as an authoritarian regime calling all the shots just doesn't add up with the previous information with have on Smash's development.
Also agreed on this.
 
Last edited:

BernkastelWitch

Smash Ace
Joined
Oct 20, 2019
Messages
530
Honestly the Touhou thing is really strange because I don't remember a single soul talking about it during the Brawl and Smash 4 eras.

Like honestly the first time I ever even heard about this series was when I saw people pushing for Reimu on /v/, and quite frankly at the time I legitimately thought it was just some sick attempt at trolling Smash fans, much like what happened with Steve of Minecraft fame. But then I visit forums ResetERA and this place where I see people legitimately support her and I'm like "what?"
I can kind of argue that's because a lot of fan rules have been broken over Smash inclusions as well as us getting more and more Third Parties to the point where it doesn't seem like some "Super once in a lifetime thing" people handwaved in Brawl around and most of the big names have gotten in already in SSB4 and Ultimate for characters.

Also some people have been warming up to the idea of a fighting Shrine Maiden into Smash.

This is just more or less a thing with how the speculation cycle has changed: We've been slowly warming up to more "Smaller/niche" choices and now we have discussion of characters we never would have brought up originally in the Brawl days.
 

Sestetz

Smash Journeyman
Joined
Dec 3, 2018
Messages
301
Location
Texas
NNID
Sestetz
Switch FC
SW-8244-4802-5322
Personally, I think it's far more likely that the last character of FP2 will be in a similiar vein to Corrin and Byleth: A character from a game that is currently being developed and slated for release. It will most likely be that pass's Nintendo character since it would be easy for Sakurai to gain access to whatever Nintendo's cooking up to the point where they can be developed without issue. One of the reasons Byleth (and Corrin) made it in is precisely because they are recent characters who would have had to wait years to get into Smash if DLC were not taken into account.

And in that vein, I don't think we're going to see characters like Dixie, Geno, Bandana Dee, or any other characters that have already made their marks in many previous games.
I think Geno has a shot just because his mii costume hasn't been deconfirmed yet, but it's definitely not super likely. He probably has more of a shot of his costume returning in a better Mii Gunner skin. Bandana Dee and Dixie are def dead picks though sadly
 
Last edited:

MBRedboy31

Smash Lord
Joined
May 5, 2018
Messages
1,589
I do know one thing. If they do add Reimu the internet will be flooded with salt. Not because of her reveal, but because her playstyle is keepaway.
Imagine hypothetically if, in addition to that, her hurtbox were as small as it is for the playable characters in the bullet hell main series games.
Like, you can’t damage her at all unless you hit the exact center of her model.
 

Folt

Smash Ace
Joined
Jan 19, 2008
Messages
877
Location
Norway
I think Geno has a shot just because his mii costume hasn't been deconfirmed yet, but it's definitely not super likely. He probably has more of a shot of his costume returning in a better Mii Gunner skin. Bandana Dee and Dixie are def dead picks though sadly
This I believe is the most likely option. I genuinely think Nintendo wants to see characters they're making or having a hand in making right now be in Smash through DLC than picking a character who clearly has had their glory days.
 

Rikarte

Smash Ace
Joined
Jan 4, 2019
Messages
566
Location
Germany
Honestly the Touhou thing is really strange because I don't remember a single soul talking about it during the Brawl and Smash 4 eras.

Like honestly the first time I ever even heard about this series was when I saw people pushing for Reimu on /v/, and quite frankly at the time I legitimately thought it was just some sick attempt at trolling Smash fans, much like what happened with Steve of Minecraft fame. But then I visit forums ResetERA and this place where I see people legitimately support her and I'm like "what?"
Not even a year ago I thought that the sheer idea of Reimu getting in Smash was beyond ridiculous but given the direction Nintendo and Sakurai have taken with the DLC so far I now consider her a genuine possibility. I'm sure that's how a lot of Touhou fans feel.
 

MasterOfKnees

Space Pirate
Joined
Jan 4, 2010
Messages
8,579
Location
Denmark
NNID
KneeMaster
Switch FC
SW-6310-1174-0352
The most frustrating thing about the fanbase really is how in this day and age there's no excuse not to research a character and yet people still just...don't. You see this constantly in the RTC thread (which is why I started posting it way back in the day) when people will just abstain on a character with the flimsy excuse of "I've never played [insert game here]". Back in the day I didn't have any money to buy most videogames, let alone the consoles, so what did I do? I researched. I devoured info. I pored over gaming magazines to see what was coming out for every console and I read walkthroughs and cheat codes and FAQs to see what was out there. I knew about Guilty Gear because GameNOW made GGX for Dreamcast sound like the coolest game ever, and when they released a Guilty Gear game for DS I bought it immediately based on that alone and fell in love with the franchise.
To be fair we do rate a ton of characters in the RTC thread, even if someone actively seeks to expand their knowledge, I'd be very surprised if that person had the time and interest to do proper research on every one of them, and if they don't it's better that they abstain rather than talk about a subject they can't contribute to in a meaningful way. I usually just don't comment when it's a day that I'm not all that interested in, but I understand if people want to get their nominations in, or if it's a double day where they have something to say about one character but not the other.

Other than in the context of that forum game, yeah, there are many good reasons even beyond Smash speculation to go out there and expand your horizon, and maybe even go out of your comfort zone. The more different types of games you play, the more you'll grow to appreciate what gaming has to offer at large.
 
Last edited:

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,372
Location
Snake Man's stage from Metal Blade Solid
Imagine hypothetically if, in addition to that, her hurtbox were as small as it is for the playable characters in the bullet hell main series games.
Like, you can’t damage her at all unless you hit the exact center of her model.
I don't imagine they'd do that but...What if she was like Bowser Jr.? She takes less damage if you hit most of her, but more damage if you hit the red glowey bit. It'd be kinda interesting especially if she was super light (and I'd imagine she'd at least be pretty floaty). Although this would probably just mean you do less damage with aerials and attacks that just clip her arm.

EDIT: And down tilts, which would mean combos work on her for longer...
 
Last edited:

Dinoman96

Smash Master
Joined
Sep 22, 2013
Messages
3,340
This I believe is the most likely option. I genuinely think Nintendo wants to see characters they're making or having a hand in making right now be in Smash through DLC than picking a character who clearly has had their glory days.
They literally selected Banjo & Kazooie for the last pass

I'm sure there will be some old "boomer" picks alongside new stuff. Sakurai even adressed this in the new Famitsu article

https://www.twitlonger.com/show/n_1sr4sfq

Anyway, the theme this time is a high degree of freshness. At any rate, characters from titles with a history of their own tend to get chosen as Smash fighters. The likes of the Hero from DQ, Banjo & Kazooie, and Terry from Garou had around 20~30 years since their debuts. That’s where I want to have a broad swing width.
 
Status
Not open for further replies.
Top Bottom