When Crash appears on the stage, Aku Aku appears beside him, floating in the background beside Crash.
Jab - A quick spin with very little start up, being a frame one or two jab. Mainly used as a get-off-me tool, as per Crash's home games.
Dash Attack - Crash dives forward, with his whole head and torso acting as a hit box.
Up Tilt - Crash pulls a gem out from hammerspace, spinning it on his finger above his head like a basketball, before it disappears. This is a multihit move.
Side Tilt - Crash extends one hand outward and spins on one heel, delivering an exaggerated clothesline-styled slap.
Down Tilt - Crash gets down and performs his slide kick move, similar to Mega Man.
Up Smash - Crash leaps up in the air and does a pose, while Aku Aku flies above him and flies in a small circle rapidly, knocking back anyone who touches him.
Side Smash - Crash pulls out a crystal and starts winding up, holding it like a baseball bat, shaking his hips with his tongue sticking out. Upon release he swings the crystal. If it connects it makes the "crystal obtained" noise.
Down Smash - Crash leaps up in a prone position. While in the air, he spins once, drawing nearby enemies closer, and then slams down on the ground with a body slam. This move creates a small shockwave of splash damage around Crash even outside the area of impact, similar to Byleth's down special with Aymr.
Neutral Air - Crash kicks his legs out on both sides of him, doing a sort of midair split while facing the screen. His legs stretch out a bit more than normal due to his cartoonish nature. This is an exaggerated version of his double jump pose.
Forward Air - Crash faces forward and rapidly spins with his arms outstretched. Stylistically similar to Falco's forward air.
Back Air - Crash kicks out both of his legs behind him in a drop kick, similar to King K. Rool's.
Up Air - Crash flips upside down and does a corkscrew-like kick above him, similar to Samus's up air or Terry's Rising Tackle.
Down Air - A body slam, but unlike the down smash, this one doesn't have the initial spin. Crash just rapidly falls downward. However, should an opponent be hit at the very start of the move, they will get meteor smashed.
Pummel - Crash grabs the opponent and headbutts them.
Forward Throw - Crash grabs the opponent with a single hand, swings them behind their back, and then throws them in front of him, similar to how someone might throw a boomerang. This is meant to show off Crash's Herculean strength.
Back Throw - Crash grabs the opponent with two hands and rapidly spins before throwing them back, similar to Mario.
Up Throw - Crash picks up the opponent and slam dunks them on top of an Arrpw Crate, which then launches them skyward with the "Wumpa Fruit fling" sound effect.
Down Throw - Crash hits the enemy with a flying elbow as a big cartoony fight cloud appears over them, before the grabbed opponent is launched away.
Neutral Special: Death Tornado Spin - By just tapping this move, Crash does a quick spin, like in his jab, but slightly longer and with a different sound effect. However, holding the move will make it become the Death Tornado Spin, which can be held for much longer, does more damage, and allows Crash to move while spinning. As well, the move can reflect projectiles, and if it overlaps an item, including crates produced by Crash's down special, it will fling them forward at the opponent. However, the move does have quite a bit of end lag as Crash overcomes his dizziness. A powerful move with multiple uses, including aiding in horizontal recovery, but it isn't without its drawbacks.
Side Special: Fruit Bazooka - Crash pulls out his bazooka and takes aim. Crash cannot move while using this, but when activated, a reticle appears on the screen. Using the control stick, you can aim the reticle, and pressing the special button again will launch a Wumpa Fruit. This is a fast projectile with considerable power, though Crash is wide open while using the move. The move can be cancelled, however, with a press of the jump or shield buttons, or if Crash is hit during the move.
Up Special: Flying Platform - A small platform appears below Crash and brings him upward, with Crash raising a finger as if to say "up." The platform travels a set distance upward, but Crash can leap off it at any point and isn't put into helpless.
Down Special: TNT Crate - Pressing down special causes Crash to somehow pull a TNT Crate out of his pocket and place it in front of him on the ground. At this point, if anyone touches or jumps on the crate, a three second timer will begin and when it reaches zero, the crate explodes. Attacking the crate will also cause it to explode prematurely, including when hit by Fruit Bazooka. Smashing down special instead will produce a Nitro Crate, which will explode on contact with anything, even if it's not an attack. Up to two Crates can be one the stage at once per Crash (two TNTs, two Nitros, or one of each). Using this in the air will cause it to fall in front of Crash a set distance before exploding.
Final Smash: Aku Aku's Protection - Aku Aku flies in front of Crash and Crash dons him on his face, the iconic power up music playing all the while. He then charges forward and, if he hits the opponent, a cutscene will play wherein Crash rapidly spins into them. As they stay there, dazed, Aku Aku then removes himself from Crash's face and launches a massive, powerful laser at the opponent, causing them to take a huge amount of knockback.
Taunts:
Up Taunt - Crash gets down on one knee with his arms stretched overhead and says "Ta-da!"
Side Taunt - Crash takes out his yo-yo and does a trick.
Down Taunt - Aku Aku flies around Crash as Crash claps his hands.
Victory Animations:
Victory 1 - The Crash Dance. There's no way this ISN'T one of his victory poses.
Victory 2 - Crash hits his chest with his fist before throwing up a crystal, like in his home series...or so he thinks. Instead of a crystal, he throws up a Smash Ball and stares at it, wide-eyed.
Victory 3 - Crash rides in on Polar before hitting a rock, causing Crash to fly in the air and face plant into the ground. Polar then just sort of pokes at Crash's face down body until you leave the result screen.
Losing Screen - Instead of clapping, Crash is pelted over the head with an unending stream of falling crates.