Time immemorial, street merchants in Hyrule were basically unnamed nobodies. Well, until one shrewd yet savvy Scatman put them all on the map. Before there was Beedle, Happy Mask Salesman, etc., there was... another. Whether copying his overdramatic gestures, selling his wares, or both, each salesperson
can give credit to only one name:
Morshu can "no-sell" any of his items that are reflected/caught and thrown back at him; they will deal absolutely no damage to him. That is, until you're... mmmm... a little
richer stronger. Until Morshu is at or above specific damage percentages, each of his own items cannot harm him, including explosives.
Up Special: Magic Carpet
Inspired by the Magic Carpet Merchant from Ocarina of Time, who was inspired by Gwonam from Link: the Faces of Evil, who bought their magic carpet from Morshu. Press up and the special button to hover around on a magic carpet for up to 6 seconds. It has great maneuverability, and it allows Morshu to play keep away, if his intentions are to avoid taking damage as long as possible. Be careful, however: other characters can hop on the magic carpet. The move is perfect for team battles because it allows partners to hop on and use ground-based attacks in midair. The carpet deals no damage itself, but it can be combined with Morshu's....
Neutral special: Lamp Oil/Magic Lantern
Similar to Inkling's paint, when lamp oil is splashed on other characters, any flame/explosive damage done to them is increased until it dissipates. Press the special button to throw lamp oil on objects or other characters. However, when you hold down the button, Morshu pulls out his Magic Lantern instead. Press the button again to toss it. The strategy is to splash oil on things, and then burn them with bombs or the lantern. If you're holding the lantern while using the magic carpet, Morshu drops it and sets it on fire, shortening the length of the carpet's flight, but allowing it to deal damage. In traditional Legend of Zelda fashion, there's a limit to how many times you can use lamp oil (complete with a meter to show how much is remaining). Morshu can use oil up to 6 times (per stock). When he's out, he simply tosses an unlit lantern at you. Morshu must be at or above 20% damage for the lantern's "no-sell" to wear off and harm him.
Down Special: Bombs
Morshu's bombs do not explode on impact. They're timed. They explode in 6 seconds. You can detonate them early by splashing oil on them, which also increases damage. Holding a bomb while using the magic carpet allows Morshu to pull off literal carpet-bomb shenanigans. Bombs no-sell until Morshu is at or above %50.
Side Special: Ropes
Press to toss a rope that briefly binds opponents; the more they're hurt, the harder it is to break free. The move deals little damage itself, but it's good for starting combos. Hold the button to use the move as a tether recovery, or use it to grab items from afar, including things like your own bombs! The ropes no-sells until Morshu is at or above 10% damage.
Jab Combo: (Ski-bi dibby dib yo da dub dub)
Smash Attack: Morshu pulls out a table like Kilton (Breath of the Wild).
And flips it. When charging the attack, Morshu stands behind the counter, as if he were selling his wares. The table is a projectile that no-sells until Morshu is damaged at or above 99%.
Forward Tilt: Morshu slices you with a
rubie Rupee he pulls from his vest. It makes its signature "cha-chang" noise if the hit connects.
Down Air: With both hands cuffed together, Morshu bashes opponents' heads from above with a devastating meteor attack:
Forward Throw: The Shakedown
Up Taunt: Morshu Looks directly at players like:
And (sarcastically?) shows his gratitude with a big:
Down Taunt: ZZZzzzZzz. Morshu is bored to sleep, much like the Bombchu Alley Operator
Side Taunt: When there's money to be made, sometimes you can't help but to scratch that itch.
Forward Air: (It's yours, my friend):
The move has a sweetspot at the tip of his finger.
Dash Attack: Aside from being a master-class salesman, Morshu is a man of a particular size; he's a big one. Goron are also super huge and their merchants are some of the greatest in Hyrule. For example, Goron merchants casually sold Link items, even when he was perceived as the enemy (Ocarina of Time), they wear clothing to attract non-Goron customers (Minish Cap/Wind Waker); and they sell items they have no need for, despite using rocks for everything (including food). Due to their size and business prowess, doubt they were inspired by Morshu himself. In Smash, Morshu returns the favor with their signature Goron Roll as his dash attack. Below is a visual demonstration of Morshu performing the attack.
Down Smash: (The first gif I ever created!)
The attack hits in both directions simultaneously; both his hands and backside deal damage.
Idle Animation: Constantly swaying in motion with his back slouched and arms behind his back, Morshu stands like:
Up throw: Morshu buries opponents in the ground, then a magic bean carries them upwards. Speaking of which, here's what happens if you hold his
crouching animation over six seconds. He starts starts eating a bag of beans he pulls from his vest like:
Up Air: Similar to Villager's turnips, Morshu holds a potion bottle in the air. Green does standard damage (10%), Red does less (7%), but heals Morshu (2%) if it connects, and there's a rare opportunity for him to pull out a Blue Potion that deals a ton of damage (18%), heals (2%), and replenishes lamp oil if it connects.
Victory Animation: He pets a cat behind a counter like:
And since I'm sure at least one person wants this, so uhhh... here's his Final Smash I guess.