The team decided to take the riskier option and make a 3D game on new generation hardware but had yet to choose between the
cartridge-based
Nintendo 64 or the
CD-ROM-based
PlayStation from
Sony Computer Entertainment.
[37] The team also considered the
Sega Saturn console and
Microsoft Windows.
[39] Their decision was influenced by two factors: a highly successful tech demo based on
Final Fantasy VI using the new
Softimage 3D software, and the escalating price of cartridge-based games, which was limiting Square's audience.
[37][40][41] Tests were made for a Nintendo 64 version, which would use the planned
64DD peripheral despite the lack of 64DD development kits and the prototype device's changing hardware specifications. This version was discarded during early testing, as the 2000 polygons needed to render the Behemoth monster placed excessive strain on the Nintendo 64 hardware, causing a low
frame rate.
[37] It would have required an estimated thirty 64DD discs to run
Final Fantasy VII properly with the data compression methods of the day.
[42] Faced with both technical and economic issues on Nintendo's current hardware, and impressed by the increased storage capacity of CD-ROM when compared to the Nintendo 64 cartridge, Square shifted development of
Final Fantasy VII, and all other planned projects, onto the PlayStation.
[37]