My guess is that Pandora, in the end, will be like Guilty Gear's Instant Kill moves. They're cool and all, but they are completely impractical. To me, Pandora is a pact. It's not like X-Factor where you have a get-out-of-jail card. Pandora just gives you the shovel and you hope you aren't caught escaping.
Yeah. I'm just not a fan of it because I wish they would just stick to the basics. SFxT looks fun just on it's core gameplay. I'm not why we need to add Pandora. It also looks silly. I was woried it would just be hurp derp pandora, but I guess it turns into a gimmick.
I think that would've been doable in TvC, but not MvC because that'd require six players. Marvel's laggy enough online as it is, and I think six players would be too much.
True. Just strange that they haven't tried it at all. You are right, TvC would have used it better than MvC3
In terms of roster, what does TvC have over MvC3?
I think the reasoning behind these subjectively odd rosters is that the priority is diversity and balance, not purely fanservice (but it's still there). Technically though, the decisions behind the Marvel characters was strictly Marvel. I think they're using it more like an advertising ploy though because I think each of the new Marvel characters has something in the works, be it a movie or new comic book series. X-23 and She-Hulk though are a bit of a mystery, but they play very differently from their male counterparts.
I was more talking about the overall game. It just feels like a mess. MvC3's roster is funky and eliminates good characters for "unique," ones. The X factor. The lack of modes. The fact that characters attacks are ridiculous so using anyone who is just "normal," means you get beat. Just everything.
I liked TvC's roster because it was different. We knew it wasn't a sequel to MvC2, but a "spiritual," successor. So having different Capcom characters was interesting. We got characters we wouldn't have normally seen. I also liked that they went with Megaman Vollnut over classic. Gave it a different feel. MvC3 didn't feel right. A friend of mine commented that the roster was weak. He mentioned it had cool villains like Doctor Doom, but then you have MODOK. So you had a jumble of characters who are kind of out of place and try to make it work. What I would have preferred them to do is to take the staples of the series and the good characters from MvC2 and then just expand on that. They left a lot of good characters on the chopping block like Cyclops and Venom and Captain Commando and Megaman for other "unique," characters.
On the topic of Megaman, as I've said before, Ammy, Arthur, and Dante are all able to use fully expanded versions of what Megaman would've done. I think the decision for Phoenix Wright was a result of fan demand and as a design challenge: How do you come up with a faithful moveset for a character with no explicity fighting experience. Remember, the most creative stuff comes out of limitations. Case in point, a lot of the things we find in retro games like Mario's head, Samus' Ice Beam, etc.
I'm sure that's what they thought about Megaman, but they are still wrong. No Megaman is like no Mario in Smash. Think of it this way: before Brawl, everyone thought Ness was a goner. But he comes back, and now we have two characters who are very similar. But Ness is a staple of the series as are the other 11 from the first game. Even though Lucas filled Ness's roles, it wasn't enough to justify dropping Ness. The same is true of Megaman. He's a staple and the company's mascot. He should be in there. In a game like this, it's less how they play and more who they are. The rest can be filled in and that's the challenge. Sakurai has done this a lot with Smash. This is why we have Wolf over Krystal.
With Pheonix, sure, you can make a moveset. Sakurai had a moveset for Animal Crosser as well. But he's changed his tune because it doesn't make much sense to add someone if they can't fight. It's going to be out of place for him to fight because he can't any of what he will do in this game.